12,450 research outputs found

    Spatio-temporal error concealment technique for high order multiple description coding schemes including subjective assessment

    Get PDF
    International audienceError resilience (ER) is an important tool in video coding to maximize the quality of Experience (QoE). The prediction process in video coding became complex which yields an unsatisfying video quality when NALunit packets are lost in error-prone channels. There are different ER techniques and multiple description coding (MDC) is one of the promising technique for this problem. MDC is categorized into different types and, in this paper, we focus on temporal MDC techniques. In this paper, a new temporal MDC scheme is proposed. In the encoding process, the encoded descriptions contain primary frames and secondary frames (redundant representations). The secondary frames represent the MVs that are predicted from previous primary frames such that the residual signal is set to zero and is not part of the rate distortion optimization. In the decoding process of the lost frames, a weighted average error concealment (EC) strategy is proposed to conceal these frames. The proposed scheme is subjectively evaluated along with other schemes and the results show that the proposed scheme is significantly different from most of other temporal MDC schemes

    Distortion-Memory Tradeoffs in Cache-Aided Wireless Video Delivery

    Full text link
    Mobile network operators are considering caching as one of the strategies to keep up with the increasing demand for high-definition wireless video streaming. By prefetching popular content into memory at wireless access points or end user devices, requests can be served locally, relieving strain on expensive backhaul. In addition, using network coding allows the simultaneous serving of distinct cache misses via common coded multicast transmissions, resulting in significantly larger load reductions compared to those achieved with conventional delivery schemes. However, prior work does not exploit the properties of video and simply treats content as fixed-size files that users would like to fully download. Our work is motivated by the fact that video can be coded in a scalable fashion and that the decoded video quality depends on the number of layers a user is able to receive. Using a Gaussian source model, caching and coded delivery methods are designed to minimize the squared error distortion at end user devices. Our work is general enough to consider heterogeneous cache sizes and video popularity distributions.Comment: To appear in Allerton 2015 Proceedings of the 53rd annual Allerton conference on Communication, control, and computin

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

    Full text link
    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    Graded quantization for multiple description coding of compressive measurements

    Get PDF
    Compressed sensing (CS) is an emerging paradigm for acquisition of compressed representations of a sparse signal. Its low complexity is appealing for resource-constrained scenarios like sensor networks. However, such scenarios are often coupled with unreliable communication channels and providing robust transmission of the acquired data to a receiver is an issue. Multiple description coding (MDC) effectively combats channel losses for systems without feedback, thus raising the interest in developing MDC methods explicitly designed for the CS framework, and exploiting its properties. We propose a method called Graded Quantization (CS-GQ) that leverages the democratic property of compressive measurements to effectively implement MDC, and we provide methods to optimize its performance. A novel decoding algorithm based on the alternating directions method of multipliers is derived to reconstruct signals from a limited number of received descriptions. Simulations are performed to assess the performance of CS-GQ against other methods in presence of packet losses. The proposed method is successful at providing robust coding of CS measurements and outperforms other schemes for the considered test metrics

    Wireless Video Transmission with Over-the-Air Packet Mixing

    Full text link
    In this paper, we propose a system for wireless video transmission with a wireless physical layer (PHY) that supports cooperative forwarding of interfered/superimposed packets. Our system model considers multiple and independent unicast transmissions between network nodes while a number of them serve as relays of the interfered/superimposed signals. For this new PHY the average transmission rate that each node can achieve is estimated first. Next, we formulate a utility optimization framework for the video transmission problem and we show that it can be simplified due to the features of the new PHY. Simulation results reveal the system operating regions for which superimposing wireless packets is a better choice than a typical cooperative PHY.Comment: 2012 Packet Video Worksho
    corecore