22 research outputs found
An improved lion strategy for the lion and man problem
In this paper, a novel lion strategy for David Gale's lion and man problem is
proposed. The devised approach enhances a popular strategy proposed by Sgall,
which relies on the computation of a suitable "center". The key idea of the new
strategy is to update the center at each move, instead of computing it once and
for all at the beginning of the game. Convergence of the proposed lion strategy
is proven and an upper bound on the game length is derived, which dominates the
existing bounds.Comment: Preprint submitted to IEEE Control Systems Letter
Capturing an Evader Using Multiple Pursuers with Sensing Limitations in Convex Environment
A modified continuous-time pursuit-evasion game with multiple pursuers and a single evader is studied. The game has been played in an obstacle-free convex environment which consists an exit gate through which the evader may escape. The geometry of the convex is unknown to all players except pursuers know the location of the exit gate and they can communicate with each other. All players have equal maximum velocities and identical sensing range. An evader is navigating inside the environment and seeking the exit gate to win the game. A novel sweep-pursuit-capture strategy for the pursuers to search and capture the evader under some necessary and sufficient conditions is presented. We also show that three pursuers are sufficient to finish the operation successfully. Non-holonomic wheeled mobile robots of the same configurations have been used as the pursuers and the evader. Simulation studies demonstrate the performance of the proposed strategy in terms of interception time and the distance traveled by the players.
Two-Dimensional Pursuit-Evasion in a Compact Domain with Piecewise Analytic Boundary
In a pursuit-evasion game, a team of pursuers attempt to capture an evader.
The players alternate turns, move with equal speed, and have full information
about the state of the game. We consider the most restictive capture condition:
a pursuer must become colocated with the evader to win the game. We prove two
general results about pursuit-evasion games in topological spaces. First, we
show that one pursuer has a winning strategy in any CAT(0) space under this
restrictive capture criterion. This complements a result of Alexander, Bishop
and Ghrist, who provide a winning strategy for a game with positive capture
radius. Second, we consider the game played in a compact domain in Euclidean
two-space with piecewise analytic boundary and arbitrary Euler characteristic.
We show that three pursuers always have a winning strategy by extending recent
work of Bhadauria, Klein, Isler and Suri from polygonal environments to our
more general setting.Comment: 21 pages, 6 figure
Visibility maintenance via controlled invariance for leader-follower Dubins-like vehicles
The paper studies the visibility maintenance problem (VMP) for a
leader-follower pair of Dubins-like vehicles with input constraints, and
proposes an original solution based on the notion of controlled invariance. The
nonlinear model describing the relative dynamics of the vehicles is interpreted
as linear uncertain system, with the leader robot acting as an external
disturbance. The VMP is then reformulated as a linear constrained regulation
problem with additive disturbances (DLCRP). Positive D-invariance conditions
for linear uncertain systems with parametric disturbance matrix are introduced
and used to solve the VMP when box bounds on the state, control input and
disturbance are considered. The proposed design procedure is shown to be easily
adaptable to more general working scenarios. Extensive simulation results are
provided to illustrate the theory and show the effectiveness of our approachComment: 17 pages, 24 figures, extended version of the journal paper of the
authors submitted to Automatic
Probabilistic Graph-Clear
Abstract â This paper introduces a probabilistic model for multirobot surveillance applications with limited range and possibly faulty sensors. Sensors are described with a footprint and a false negative probability, i.e. the probability of failing to report a target within their sensing range. The model implements a probabilistic extension to our formerly developed deterministic approach for modeling surveillance tasks in large environments with large robot teams known as Graph-Clear. This extension leads to a new algorithm that allows to answer new design and performance questions, namely 1) how many robots are needed to obtain a certain confidence that the environment is free from intruders, and 2) given a certain number of robots, how should they coordinate their actions to minimize their failure rate. I
Robot-Assisted Surveillance in Large Environments
This paper introduces ANSER, a mobile robot designed to perform surveillance in wide indoor and outdoor areas, such as civilian airports, warehouses or other facilities. The paper describes in details the robot subsystems, focusing on its capabilities in autonomous surveillance, localization and navigation