6,832 research outputs found
Virtual Network Embedding Approximations: Leveraging Randomized Rounding
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.The Virtual Network Embedding Problem (VNEP) captures the essence of many resource allocation problems. In the VNEP, customers request resources in the form of Virtual Networks. An embedding of a virtual network on a shared physical infrastructure is the joint mapping of (virtual) nodes to physical servers together with the mapping of (virtual) edges onto paths in the physical network connecting the respective servers. This work initiates the study of approximation algorithms for the VNEP for general request graphs. Concretely, we study the offline setting with admission control: given multiple requests, the task is to embed the most profitable subset while not exceeding resource capacities. Our approximation is based on the randomized rounding of Linear Programming (LP) solutions. Interestingly, we uncover that the standard LP formulation for the VNEP exhibits an inherent structural deficit when considering general virtual network topologies: its solutions cannot be decomposed into valid embeddings. In turn, focusing on the class of cactus request graphs, we devise a novel LP formulation, whose solutions can be decomposed. Proving performance guarantees of our rounding scheme, we obtain the first approximation algorithm for the VNEP in the resource augmentation model. We propose different types of rounding heuristics and evaluate their performance in an extensive computational study. Our results indicate that good solutions can be achieved even without resource augmentations. Specifically, heuristical rounding achieves 77.2% of the baseline’s profit on average while respecting capacities.BMBF, 01IS12056, Software Campus GrantEC/H2020/679158/EU/Resolving the Tussle in the Internet: Mapping, Architecture, and Policy Making/ResolutioNe
Algorithms for Constructing Overlay Networks For Live Streaming
We present a polynomial time approximation algorithm for constructing an
overlay multicast network for streaming live media events over the Internet.
The class of overlay networks constructed by our algorithm include networks
used by Akamai Technologies to deliver live media events to a global audience
with high fidelity. We construct networks consisting of three stages of nodes.
The nodes in the first stage are the entry points that act as sources for the
live streams. Each source forwards each of its streams to one or more nodes in
the second stage that are called reflectors. A reflector can split an incoming
stream into multiple identical outgoing streams, which are then sent on to
nodes in the third and final stage that act as sinks and are located in edge
networks near end-users. As the packets in a stream travel from one stage to
the next, some of them may be lost. A sink combines the packets from multiple
instances of the same stream (by reordering packets and discarding duplicates)
to form a single instance of the stream with minimal loss. Our primary
contribution is an algorithm that constructs an overlay network that provably
satisfies capacity and reliability constraints to within a constant factor of
optimal, and minimizes cost to within a logarithmic factor of optimal. Further
in the common case where only the transmission costs are minimized, we show
that our algorithm produces a solution that has cost within a factor of 2 of
optimal. We also implement our algorithm and evaluate it on realistic traces
derived from Akamai's live streaming network. Our empirical results show that
our algorithm can be used to efficiently construct large-scale overlay networks
in practice with near-optimal cost
Bi-Criteria and Approximation Algorithms for Restricted Matchings
In this work we study approximation algorithms for the \textit{Bounded Color
Matching} problem (a.k.a. Restricted Matching problem) which is defined as
follows: given a graph in which each edge has a color and a profit
, we want to compute a maximum (cardinality or profit)
matching in which no more than edges of color are
present. This kind of problems, beside the theoretical interest on its own
right, emerges in multi-fiber optical networking systems, where we interpret
each unique wavelength that can travel through the fiber as a color class and
we would like to establish communication between pairs of systems. We study
approximation and bi-criteria algorithms for this problem which are based on
linear programming techniques and, in particular, on polyhedral
characterizations of the natural linear formulation of the problem. In our
setting, we allow violations of the bounds and we model our problem as a
bi-criteria problem: we have two objectives to optimize namely (a) to maximize
the profit (maximum matching) while (b) minimizing the violation of the color
bounds. We prove how we can "beat" the integrality gap of the natural linear
programming formulation of the problem by allowing only a slight violation of
the color bounds. In particular, our main result is \textit{constant}
approximation bounds for both criteria of the corresponding bi-criteria
optimization problem
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