589 research outputs found

    Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization

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    Traditionally, the media consumption model has been a passive and isolated activity. However, the advent of media streaming technologies, interactive social applications, and synchronous communications, as well as the convergence between these three developments, point to an evolution towards dynamic shared media experiences. In this new model, geographically distributed groups of consumers, independently of their location and the nature of their end-devices, can be immersed in a common virtual networked environment in which they can share multimedia services, interact and collaborate in real-time within the context of simultaneous media content consumption. In most of these multimedia services and applications, apart from the well-known intra and inter-stream synchronization techniques that are important inside the consumers playout devices, also the synchronization of the playout processes between several distributed receivers, known as multipoint, group or Inter-destination multimedia synchronization (IDMS), becomes essential. Due to the increasing popularity of social networking, this type of multimedia synchronization has gained in popularity in recent years. Although Social TV is perhaps the most prominent use case in which IDMS is useful, in this paper we present up to 19 use cases for IDMS, each one having its own synchronization requirements. Different approaches used in the (recent) past by researchers to achieve IDMS are described and compared. As further proof of the significance of IDMS nowadays, relevant organizations (such as ETSI TISPAN and IETF AVTCORE Group) efforts on IDMS standardization (in which authors have been and are participating actively), defining architectures and protocols, are summarized.This work has been financed, partially, by Universitat Politecnica de Valencia (UPV), under its R&D Support Program in PAID-05-11-002-331 Project and in PAID-01-10, and by TNO, under its Future Internet Use Research & Innovation Program. The authors also want to thank Kevin Gross for providing some of the use cases included in Sect. 1.2.Montagud, M.; Boronat Segui, F.; Stokking, H.; Van Brandenburg, R. (2012). Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization. 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In: IETF Audio/Video Transport Core Maintenance Working Group, Internet Draft, March 9 (2012)ETSI TS 181 016 V3.3.1 (2009-07) Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN); Service Layer Requirements to integrate NGN Services and IPTVETSI TS 182 027 V3.5.1 (2011-03) Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN); IPTV Architecture; IPTV functions supported by the IMS subsystemETSI TS 183 063 V3.5.2 (2011-03) Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN); IMS-based IPTV stage 3 specificationBrandenburg van, R., et al.: RTCP XR Block Type for inter-destination media synchronization, draft-brandenburg-avt-rtcp-for-idms-00.txt. In: IETF Audio/Video Transport Working Group, Internet Draft, Sept 24, 2010Williams, A., et al.: RTP Clock Source Signalling, draft-williams-avtcore-clksrc-00. In: IETF Audio/Video Transport Working Group, Internet Draft, February 28, 201

    The Leap Second Behaviour of NTP Servers

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    The NTP network is an important part of the Internet’s infrastructure, and one of the most challenging times for the NTP network is around leap seconds. In this paper we look at the behaviour of public servers in the NTP network in 2005 and over the period from 2008 to present, focusing on leap seconds. We review the evolution of the NTP reference implementation with respect to leap seconds and show how the behaviour of the network has changed since 2005. Our results show that although the network’s performance has certain problems, these seem to be reducing over time

    Incidence of musculoskeletal injuries in professional dancers

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    Background: Professional ballet dancers focus on the high levels of discipline, perfection and mobility to achieve the fluid, controlled lines of movement presented on the stage. Dancers undergo long hours of strenuous, repetitive training which increases the risk of developing overuse or traumatic injuries and may compromise the longevity of dancers' careers. Relevant research, particularly in the South African context, is needed to provide recommendations on the intrinsic and extrinsic factors contributing to musculoskeletal injuries in professional ballet dancers. Aim: The aim of this study was to determine the incidence of musculoskeletal injuries and their associated risk factors over a three-month period in adult female professional ballet dancers in South Africa. Specific Objectives: The specific objectives of this study were: • To determine the incidence of traumatic and overuse injuries per 1000 dance hours over a three-month training and performance period in South African female professional ballet dancers; • To determine the relationships between a) Functional Lower Extremity Evaluation (FLEE) scores and injury incidence; b) intrinsic factors (amenorrhoea; body mass index; skinfold measurements; caloric intake) and injury incidence; and c) extrinsic factors (training hours; performance hours) and injury incidence respectively, in South African female professional ballet dancers. Methods: This study had a prospective, descriptive design. Eighteen female dancers were recruited from professional dance companies in the Gauteng, Western Cape and North West provinces of South Africa. Data were collected over a three-month period and included a subjective questionnaire, three-day food diary, skinfold measurements and the Functional Lower Extremity Evaluation (FLEE). Injuries were reported using an injury reporting form over the three-month period. Results: Participants had an average age of 22.1 ± 3.0 years. The dancers had an average BMI of 21.4 ± 2.1 kg.m⁻²; LBM of 41.7 ± 4.9 kg and body fat percentage of 24.7% ± 2.9%. Injury incidence was 3.3 injuries per 1000 dance hours with a total of 4605.58 hours reported overall. Of the 15 injuries reported, 13 occurred in the lower limb, with eight in the ankle and foot. Overuse injuries accounted for 93.3% of the total injuries, with only one traumatic injury reported. None of the descriptive characteristics was associated with increased injury risk. The average caloric intake of 1810.0 ± 503.7 calories, while lower than what is recommended for female athletes, also showed no significant relationship to injury. There were also no significant associations between pre-injury FLEE measurements and training loads; and injury incidence over the course of the study. Conclusion: An overall injury incidence of 3.3 injuries per 1000 dance hours was found in professional female ballet dancers in South Africa, which is higher than the injury incidences identified in previous studies in high-income countries. With regards to injury profile, overuse injuries are 86% more prevalent than traumatic injuries among this population type. We were unable to identify any intrinsic or extrinsic risk factors associated with injury incidence; however, we recognise the limitations of the small sample size in this study. With a high level of injury incidence and inconclusive results on injury risk factors, there is a clear need for significant further research in the field of injury prevention in professional ballet dancing. Further, this study identified a strong need for further research in South African dance companies to facilitate injury prevention and management in South Africa

    Adaptive streaming of MPEG-based audio/video content over wireless networks

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    This paper describes a method for robust streaming of combined MPEG audio/video content (encoded either with MPEG-2 or MPEG-4/H.264) over in-home wireless networks. We make use of currently used content distribution format (MPEG Transport Stream) and network protocols (either RTP or TCP/HTTP). The transmitted bit-rate is constantly adapted to the available network bandwidth, such that audio and video artifacts caused by packet loss are avoided. Bit-rate adaptation is achieved by using a packet scheduling technique called I-Frame Delay (IFD), which performs priority-based frame dropping upon insufficient bandwidth. We show an implementation using RTP and an implementation using TCP. Measurements on a real-life demonstrator set-up demonstrate the effectiveness of our approach

    Spartan Daily, December 12, 1941

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    Volume 30, Issue 54https://scholarworks.sjsu.edu/spartandaily/3374/thumbnail.jp

    Further Cost Reduction of Battery Manufacturing

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    The demand for batteries for energy storage is growing with the rapid increase in photovoltaics (PV) and wind energy installation as well as electric vehicle (EV), hybrid electric vehicle (HEV) and plug-in hybrid electric vehicle (PHEV). Electrochemical batteries have emerged as the preferred choice for most of the consumer product applications. Cost reduction of batteries will accelerate the growth in all of these sectors. Lithium-ion (Li-ion) and solid-state batteries are showing promise through their downward price and upward performance trends. We may achieve further performance improvement and cost reduction for Li-ion and solid-state batteries through reduction of the variation in physical and electrical properties. These properties can be improved and made uniform by considering the electrical model of batteries and adopting novel manufacturing approaches. Using quantum-photo effect, the incorporation of ultra-violet (UV) assisted photo-thermal processing can reduce metal surface roughness. Using in-situ measurements, advanced process control (APC) can help ensure uniformity among the constituent electrochemical cells. Industrial internet of things (IIoT) can streamline the production flow. In this article, we have examined the issue of electrochemical battery manufacturing of Li-ion and solid-state type from cell-level to battery-level process variability, and proposed potential areas where improvements in the manufacturing process can be made. By incorporating these practices in the manufacturing process we expect reduced cost of energy management system, improved reliability and yield gain with the net saving of manufacturing cost being at least 20%

    Media Transport and Use of RTP in WebRTC

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    The framework for Web Real-Time Communication (WebRTC) provides support for direct interactive rich communication using audio, video, text, collaboration, games, etc. between two peers' web browsers. This memo describes the media transport aspects of the WebRTC framework. It specifies how the Real-time Transport Protocol (RTP) is used in the WebRTC context and gives requirements for which RTP features, profiles, and extensions need to be supported

    How can bank X create value for new companies and thereby contribute to the entrepreneurship ecosystem in Portugal?

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    As Portugal emerges as an entrepreneurship hub in Europe, an ecosystem is arising around this phenomenon. However, a traditional and conservative approach has kept some of the largest and most powerful entities in the country out of this innovation ecosystem – Retail banks. This thesis presents the development of a new concept that aims to attract newly created companies to a major Portuguese bank without increasing its exposure to risk. This can be done by connecting entrepreneurs to the unique network of a bank, and in this way, have fewer entrepreneurs lacking confidence when trying to launch their own business

    QoS monitoring in real-time streaming overlays based on lock-free data structures

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    AbstractPeer-to-peer streaming is a well-known technology for the large-scale distribution of real-time audio/video contents. Delay requirements are very strict in interactive real-time scenarios (such as synchronous distance learning), where playback lag should be of the order of seconds. Playback continuity is another key aspect in these cases: in presence of peer churning and network congestion, a peer-to-peer overlay should quickly rearrange connections among receiving nodes to avoid freezing phenomena that may compromise audio/video understanding. For this reason, we designed a QoS monitoring algorithm that quickly detects broken or congested links: each receiving node is able to independently decide whether it should switch to a secondary sending node, called "fallback node". The architecture takes advantage of a multithreaded design based on lock-free data structures, which improve the performance by avoiding synchronization among threads. We will show the good responsiveness of the proposed approach on machines with different computational capabilities: measured times prove both departures of nodes and QoS degradations are promptly detected and clients can quickly restore a stream reception. According to PSNR and SSIM, two well-known full-reference video quality metrics, QoE remains acceptable on receiving nodes of our resilient overlay also in presence of swap procedures

    Optimizing IETF multimedia signaling protocols and architectures in 3GPP networks : an evolutionary approach

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    Signaling in Next Generation IP-based networks heavily relies in the family of multimedia signaling protocols defined by IETF. Two of these signaling protocols are RTSP and SIP, which are text-based, client-server, request-response signaling protocols aimed at enabling multimedia sessions over IP networks. RTSP was conceived to set up streaming sessions from a Content / Streaming Server to a Streaming Client, while SIP was conceived to set up media (e.g.: voice, video, chat, file sharing, …) sessions among users. However, their scope has evolved and expanded over time to cover virtually any type of content and media session. As mobile networks progressively evolved towards an IP-only (All-IP) concept, particularly in 4G and 5G networks, 3GPP had to select IP-based signaling protocols for core mobile services, as opposed to traditional SS7-based protocols used in the circuit-switched domain in use in 2G and 3G networks. In that context, rather than reinventing the wheel, 3GPP decided to leverage Internet protocols and the work carried on by the IETF. Hence, it was not surprise that when 3GPP defined the so-called Packet-switched Streaming Service (PSS) for real-time continuous media delivery, it selected RTSP as its signaling protocol and, more importantly, SIP was eventually selected as the core signaling protocol for all multimedia core services in the mobile (All-)IP domain. This 3GPP decision to use off-the-shelf IETF-standardized signaling protocols has been a key cornerstone for the future of All-IP fixed / mobile networks convergence and Next Generation Networks (NGN) in general. In this context, the main goal of our work has been analyzing how such general purpose IP multimedia signaling protocols are deployed and behave over 3GPP mobile networks. Effectively, usage of IP protocols is key to enable cross-vendor interoperability. On the other hand, due to the specific nature of the mobile domain, there are scenarios where it might be possible to leverage some additional “context” to enhance the performance of such protocols in the particular case of mobile networks. With this idea in mind, the bulk of this thesis work has consisted on analyzing and optimizing the performance of SIP and RTSP multimedia signaling protocols and defining optimized deployment architectures, with particular focus on the 3GPP PSS and the 3GPP Mission Critical Push-to-Talk (MCPTT) service. This work was preceded by a detailed analysis work of the performance of underlying IP, UDP and TCP protocol performance over 3GPP networks, which provided the best baseline for the future work around IP multimedia signaling protocols. Our contributions include the proposal of new optimizations to enhance multimedia streaming session setup procedures, detailed analysis and optimizations of a SIP-based Presence service and, finally, the definition of new use cases and optimized deployment architectures for the 3GPP MCPTT service. All this work has been published in the form of one book, three papers published in JCR cited International Journals, 5 articles published in International Conferences, one paper published in a National Conference and one awarded patent. This thesis work provides a detailed description of all contributions plus a comprehensive overview of their context, the guiding principles beneath all contributions, their applicability to different network deployment technologies (from 2.5G to 5G), a detailed overview of the related OMA and 3GPP architectures, services and design principles. Last but not least, the potential evolution of this research work into the 5G domain is also outlined as well.Els mecanismes de Senyalització en xarxes de nova generació es fonamenten en protocols de senyalització definits per IETF. En particular, SIP i RTSP són dos protocols extensibles basats en missatges de text i paradigma petició-resposta. RTSP va ser concebut per a establir sessions de streaming de continguts, mentre SIP va ser creat inicialment per a facilitar l’establiment de sessions multimèdia (veu, vídeo, xat, compartició) entre usuaris. Tot i així, el seu àmbit d’aplicació s’ha anat expandint i evolucionant fins a cobrir virtualment qualsevol tipus de contingut i sessió multimèdia. A mesura que les xarxes mòbils han anat evolucionant cap a un paradigma “All-IP”, particularment en xarxes 4G i 5G, 3GPP va seleccionar els protocols i arquitectures destinats a gestionar la senyalització dels serveis mòbils presents i futurs. En un moment determinat 3GPP decideix que, a diferència dels sistemes 2G i 3G que fan servir protocols basats en SS7, els sistemes de nova generació farien servir protocols estandarditzats per IETF. Quan 3GPP va començar a estandarditzar el servei de Streaming sobre xarxes mòbils PSS (Packet-switched Streaming Service) va escollir el protocol RTSP com a mecanisme de senyalització. Encara més significatiu, el protocol SIP va ser escollit com a mecanisme de senyalització per a IMS (IP Multimedia Subsystem), l’arquitectura de nova generació que substituirà la xarxa telefònica tradicional i permetrà el desplegament de nous serveis multimèdia. La decisió per part de 3GPP de seleccionar protocols estàndards definits per IETF ha representat una fita cabdal per a la convergència del sistemes All-IP fixes i mòbils, i per al desenvolupament de xarxes NGN (Next Generation Networks) en general. En aquest context, el nostre objectiu inicial ha estat analitzar com aquests protocols de senyalització multimèdia, dissenyats per a xarxes IP genèriques, es comporten sobre xarxes mòbils 3GPP. Efectivament, l’ús de protocols IP és fonamental de cara a facilitar la interoperabilitat de solucions diferents. Per altra banda, hi ha escenaris a on és possible aprofitar informació de “context” addicional per a millorar el comportament d’aquests protocols en al cas particular de xarxes mòbils. El cos principal del treball de la tesi ha consistit en l’anàlisi i optimització del rendiment dels protocols de senyalització multimèdia SIP i RTSP, i la definició d’arquitectures de desplegament, amb èmfasi en els serveis 3GPP PSS i 3GPP Mission Critical Push-to-Talk (MCPTT). Aquest treball ha estat precedit per una feina d’anàlisi detallada del comportament dels protocols IP, TCP i UDP sobre xarxes 3GPP, que va proporcionar els fonaments adequats per a la posterior tasca d’anàlisi de protocols de senyalització sobre xarxes mòbils. Les contribucions inclouen la proposta de noves optimitzacions per a millorar els procediments d’establiment de sessions de streaming multimèdia, l’anàlisi detallat i optimització del servei de Presència basat en SIP i la definició de nous casos d’ús i exemples de desplegament d’arquitectures optimitzades per al servei 3GPP MCPTT. Aquestes contribucions ha quedat reflectides en un llibre, tres articles publicats en Revistes Internacionals amb índex JCR, 5 articles publicats en Conferències Internacionals, un article publicat en Congrés Nacional i l’adjudicació d’una patent. La tesi proporciona una descripció detallada de totes les contribucions, així com un exhaustiu repàs del seu context, dels principis fonamentals subjacents a totes les contribucions, la seva aplicabilitat a diferents tipus de desplegaments de xarxa (des de 2.5G a 5G), així una presentació detallada de les arquitectures associades definides per organismes com OMA o 3GPP. Finalment també es presenta l’evolució potencial de la tasca de recerca cap a sistemes 5G.Postprint (published version
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