831 research outputs found
Bold Hearts Team Description for RoboCup 2019 (Humanoid Kid Size League)
We participated in the RoboCup 2018 competition in Montreal with our newly
developed BoldBot based on the Darwin-OP and mostly self-printed custom parts.
This paper is about the lessons learnt from that competition and further
developments for the RoboCup 2019 competition. Firstly, we briefly introduce
the team along with an overview of past achievements. We then present a simple,
standalone 2D simulator we use for simplifying the entry for new members with
making basic RoboCup concepts quickly accessible. We describe our approach for
semantic-segmentation for our vision used in the 2018 competition, which
replaced the lookup-table (LUT) implementation we had before. We also discuss
the extra structural support we plan to add to the printed parts of the BoldBot
and our transition to ROS 2 as our new middleware. Lastly, we will present a
collection of open-source contributions of our team.Comment: Technical repor
Trends, Challenges and Adopted Strategies in RoboCup@Home (2019 version)
Scientific competitions are crucial in the field of service robotics. They
foster knowledge exchange and benchmarking, allowing teams to test their
research in unstandardized scenarios. In this paper, we summarize the trending
solutions and approaches used in RoboCup@Home. Further on, we discuss the
attained achievements and challenges to overcome in relation with the progress
required to fulfill the long-term goal of the league. Consequently, we propose
a set of milestones for upcoming competitions by considering the current
capabilities of the robots and their limitations.
With this work we aim at laying the foundations towards the creation of
roadmaps that can help to direct efforts in testing and benchmarking in
robotics competitions.Comment: 7 pages, 4 figures, 3 tables. Accepted paper to be presented and
published in the 2019 IEEE International Conference on Autonomous Robot
Systems and Competitions. arXiv admin note: substantial text overlap with
arXiv:1903.0251
RoboCup 2016 Humanoid TeenSize Winner NimbRo: Robust Visual Perception and Soccer Behaviors
The trend in the RoboCup Humanoid League rules over the past few years has
been towards a more realistic and challenging game environment. Elementary
skills such as visual perception and walking, which had become mature enough
for exciting gameplay, are now once again core challenges. The field goals are
both white, and the walking surface is artificial grass, which constitutes a
much more irregular surface than the carpet used before. In this paper, team
NimbRo TeenSize, the winner of the TeenSize class of the RoboCup 2016 Humanoid
League, presents its robotic platforms, the adaptations that had to be made to
them, and the newest developments in visual perception and soccer behaviour.Comment: RoboCup 2016: Robot World Cup XX, Lecture Notes in Computer Science
9776, Springer, 201
Humanoid TeenSize Open Platform NimbRo-OP
In recent years, the introduction of affordable platforms in the KidSize
class of the Humanoid League has had a positive impact on the performance of
soccer robots. The lack of readily available larger robots, however, severely
affects the number of participants in Teen- and AdultSize and consequently the
progress of research that focuses on the challenges arising with robots of
larger weight and size. This paper presents the first hardware release of a low
cost Humanoid TeenSize open platform for research, the first software release,
and the current state of ROS-based software development. The NimbRo-OP robot
was designed to be easily manufactured, assembled, repaired, and modified. It
is equipped with a wide-angle camera, ample computing power, and enough torque
to enable full-body motions, such as dynamic bipedal locomotion, kicking, and
getting up.Comment: Proceedings of 17th RoboCup International Symposium, Eindhoven,
Netherlands, 201
Advanced Soccer Skills and Team Play of RoboCup 2017 TeenSize Winner NimbRo
In order to pursue the vision of the RoboCup Humanoid League of beating the
soccer world champion by 2050, new rules and competitions are added or modified
each year fostering novel technological advances. In 2017, the number of
players in the TeenSize class soccer games was increase to 3 vs. 3, which
allowed for more team play strategies. Improvements in individual skills were
also demanded through a set of technical challenges. This paper presents the
latest individual skills and team play developments used in RoboCup 2017 that
lead our team Nimbro winning the 2017 TeenSize soccer tournament, the technical
challenges, and the drop-in games.Comment: In Proceedings of 21th RoboCup International Symposium, Nagoya, Japa
Trends, Challenges and Adopted Strategies in RoboCup@Home
Scientific competitions are crucial in the field of service robotics. They
foster knowledge exchange and allow teams to test their research in
unstandardized scenarios and compare result. Such is the case of RoboCup@Home.
However, keeping track of all the technologies and solution approaches used by
teams to solve the tests can be a challenge in itself. Moreover, after eleven
years of competitions, it's easy to delve too much into the field, losing
perspective and forgetting about the user's needs and long term goals.
In this paper, we aim to tackle this problems by presenting a summary of the
trending solutions and approaches used in RoboCup@Home, and discussing the
attained achievements and challenges to overcome in relation with the progress
required to fulfill the long-term goal of the league. Hence, considering the
current capabilities of the robots and their limitations, we propose a set of
milestones to address in upcoming competitions.
With this work we lay the foundations towards the creation of roadmaps that
can help to direct efforts in testing and benchmarking in robotics
competitions.Comment: 18 pages, 7 figures, 3 table
SIGVerse: A cloud-based VR platform for research on social and embodied human-robot interaction
Common sense and social interaction related to daily-life environments are
considerably important for autonomous robots, which support human activities.
One of the practical approaches for acquiring such social interaction skills
and semantic information as common sense in human activity is the application
of recent machine learning techniques. Although recent machine learning
techniques have been successful in realizing automatic manipulation and driving
tasks, it is difficult to use these techniques in applications that require
human-robot interaction experience. Humans have to perform several times over a
long term to show embodied and social interaction behaviors to robots or
learning systems. To address this problem, we propose a cloud-based immersive
virtual reality (VR) platform which enables virtual human-robot interaction to
collect the social and embodied knowledge of human activities in a variety of
situations. To realize the flexible and reusable system, we develop a real-time
bridging mechanism between ROS and Unity, which is one of the standard
platforms for developing VR applications. We apply the proposed system to a
robot competition field named RoboCup@Home to confirm the feasibility of the
system in a realistic human-robot interaction scenario. Through demonstration
experiments at the competition, we show the usefulness and potential of the
system for the development and evaluation of social intelligence through
human-robot interaction. The proposed VR platform enables robot systems to
collect social experiences with several users in a short time. The platform
also contributes in providing a dataset of social behaviors, which would be a
key aspect for intelligent service robots to acquire social interaction skills
based on machine learning techniques.Comment: 16 pages. Under review in Frontiers in Robotics and A
NimbRo-OP2: Grown-up 3D Printed Open Humanoid Platform for Research
The versatility of humanoid robots in locomotion, full-body motion,
interaction with unmodified human environments, and intuitive human-robot
interaction led to increased research interest. Multiple smaller platforms are
available for research, but these require a miniaturized environment to
interact with---and often the small scale of the robot diminishes the influence
of factors which would have affected larger robots. Unfortunately, many
research platforms in the larger size range are less affordable, more difficult
to operate, maintain and modify, and very often closed-source. In this work, we
introduce NimbRo-OP2X, an affordable, fully open-source platform in terms of
both hardware and software. Being almost 135cm tall and only 18kg in weight,
the robot is not only capable of interacting in an environment meant for
humans, but also easy and safe to operate and does not require a gantry when
doing so. The exoskeleton of the robot is 3D printed, which produces a
lightweight and visually appealing design. We present all mechanical and
electrical aspects of the robot, as well as some of the software features of
our well-established open-source ROS software. The NimbRo-OP2X performed at
RoboCup 2017 in Nagoya, Japan, where it won the Humanoid League AdultSize
Soccer competition and Technical Challenge.Comment: International Conference on Humanoid Robots (Humanoids), Birmingham,
England, 201
A ROS-based Software Framework for the NimbRo-OP Humanoid Open Platform
Over the past few years, a number of successful humanoid platforms have been
developed, including the Nao and the DARwIn-OP, both of which are used by many
research groups for the investigation of bipedal walking, full-body motions,
and human-robot interaction. The NimbRo-OP is an open humanoid platform under
development by team NimbRo of the University of Bonn. Significantly larger than
the two aforementioned humanoids, this platform has the potential to interact
with a more human-scale environment. This paper describes a software framework
for the NimbRo-OP that is based on the Robot Operating System (ROS) middleware.
The software provides functionality for hardware abstraction, visual
perception, and behavior generation, and has been used to implement basic
soccer skills. These were demonstrated at RoboCup 2013, as part of the winning
team of the Humanoid League competition.Comment: Proceedings of 8th Workshop on Humanoid Soccer Robots, International
Conference on Humanoid Robots (Humanoids), Atlanta, USA, 201
A Monocular Vision System for Playing Soccer in Low Color Information Environments
Humanoid soccer robots perceive their environment exclusively through
cameras. This paper presents a monocular vision system that was originally
developed for use in the RoboCup Humanoid League, but is expected to be
transferable to other soccer leagues. Recent changes in the Humanoid League
rules resulted in a soccer environment with less color coding than in previous
years, which makes perception of the game situation more challenging. The
proposed vision system addresses these challenges by using brightness and
texture for the detection of the required field features and objects. Our
system is robust to changes in lighting conditions, and is designed for
real-time use on a humanoid soccer robot. This paper describes the main
components of the detection algorithms in use, and presents experimental
results from the soccer field, using ROS and the igus Humanoid Open Platform as
a testbed. The proposed vision system was used successfully at RoboCup 2015.Comment: Proceedings of 10th Workshop on Humanoid Soccer Robots, International
Conference on Humanoid Robots (Humanoids), Seoul, Korea, 201
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