2 research outputs found
Game Theory Solutions in Sensor-Based Human Activity Recognition: A Review
The Human Activity Recognition (HAR) tasks automatically identify human
activities using the sensor data, which has numerous applications in
healthcare, sports, security, and human-computer interaction. Despite
significant advances in HAR, critical challenges still exist. Game theory has
emerged as a promising solution to address these challenges in machine learning
problems including HAR. However, there is a lack of research work on applying
game theory solutions to the HAR problems. This review paper explores the
potential of game theory as a solution for HAR tasks, and bridges the gap
between game theory and HAR research work by suggesting novel game-theoretic
approaches for HAR problems. The contributions of this work include exploring
how game theory can improve the accuracy and robustness of HAR models,
investigating how game-theoretic concepts can optimize recognition algorithms,
and discussing the game-theoretic approaches against the existing HAR methods.
The objective is to provide insights into the potential of game theory as a
solution for sensor-based HAR, and contribute to develop a more accurate and
efficient recognition system in the future research directions
Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunities
The vast proliferation of sensor devices and Internet of Things enables the
applications of sensor-based activity recognition. However, there exist
substantial challenges that could influence the performance of the recognition
system in practical scenarios. Recently, as deep learning has demonstrated its
effectiveness in many areas, plenty of deep methods have been investigated to
address the challenges in activity recognition. In this study, we present a
survey of the state-of-the-art deep learning methods for sensor-based human
activity recognition. We first introduce the multi-modality of the sensory data
and provide information for public datasets that can be used for evaluation in
different challenge tasks. We then propose a new taxonomy to structure the deep
methods by challenges. Challenges and challenge-related deep methods are
summarized and analyzed to form an overview of the current research progress.
At the end of this work, we discuss the open issues and provide some insights
for future directions