2 research outputs found

    Quantitative Evaluation of Base and Detail Decomposition Filters Based on their Artifacts

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    This paper introduces a quantitative evaluation of filters that seek to separate an image into its large-scale variations, the base layer, and its fine-scale variations, the detail layer. Such methods have proliferated with the development of HDR imaging and the proposition of many new tone-mapping operators. We argue that an objective quality measurement for all methods can be based on their artifacts. To this aim, the four main recurrent artifacts are described and mathematically characterized. Among them two are classic, the luminance halo and the staircase effect, but we show the relevance of two more, the contrast halo and the compartmentalization effect. For each of these artifacts we design a test-pattern and its attached measurement formula. Then we fuse these measurements into a single quality mark, and obtain in that way a ranking method valid for all filters performing a base+detail decomposition. This synthetic ranking is applied to seven filters representative of the literature and shown to agree with expert artifact rejection criteria.Comment: 12 pages; 11 figures; 2 tables; supplementary material available (link given in the paper

    Real-time Image Smoothing via Iterative Least Squares

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    Edge-preserving image smoothing is a fundamental procedure for many computer vision and graphic applications. There is a tradeoff between the smoothing quality and the processing speed: the high smoothing quality usually requires a high computational cost which leads to the low processing speed. In this paper, we propose a new global optimization based method, named iterative least squares (ILS), for efficient edge-preserving image smoothing. Our approach can produce high-quality results but at a much lower computational cost. Comprehensive experiments demonstrate that the propose method can produce results with little visible artifacts. Moreover, the computation of ILS can be highly parallel, which can be easily accelerated through either multi-thread computing or the GPU hardware. With the acceleration of a GTX 1080 GPU, it is able to process images of 1080p resolution (1920×10801920\times1080) at the rate of 20fps for color images and 47fps for gray images. In addition, the ILS is flexible and can be modified to handle more applications that require different smoothing properties. Experimental results of several applications show the effectiveness and efficiency of the proposed method. The code is available at \url{https://github.com/wliusjtu/Real-time-Image-Smoothing-via-Iterative-Least-Squares}Comment: 24 pages, accepted to ACM Transactions on Graphics, presented at SIGGRAPH 202
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