10,468 research outputs found

    Context-Aware Hierarchical Online Learning for Performance Maximization in Mobile Crowdsourcing

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    In mobile crowdsourcing (MCS), mobile users accomplish outsourced human intelligence tasks. MCS requires an appropriate task assignment strategy, since different workers may have different performance in terms of acceptance rate and quality. Task assignment is challenging, since a worker's performance (i) may fluctuate, depending on both the worker's current personal context and the task context, (ii) is not known a priori, but has to be learned over time. Moreover, learning context-specific worker performance requires access to context information, which may not be available at a central entity due to communication overhead or privacy concerns. Additionally, evaluating worker performance might require costly quality assessments. In this paper, we propose a context-aware hierarchical online learning algorithm addressing the problem of performance maximization in MCS. In our algorithm, a local controller (LC) in the mobile device of a worker regularly observes the worker's context, her/his decisions to accept or decline tasks and the quality in completing tasks. Based on these observations, the LC regularly estimates the worker's context-specific performance. The mobile crowdsourcing platform (MCSP) then selects workers based on performance estimates received from the LCs. This hierarchical approach enables the LCs to learn context-specific worker performance and it enables the MCSP to select suitable workers. In addition, our algorithm preserves worker context locally, and it keeps the number of required quality assessments low. We prove that our algorithm converges to the optimal task assignment strategy. Moreover, the algorithm outperforms simpler task assignment strategies in experiments based on synthetic and real data.Comment: 18 pages, 10 figure

    Considering Human Aspects on Strategies for Designing and Managing Distributed Human Computation

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    A human computation system can be viewed as a distributed system in which the processors are humans, called workers. Such systems harness the cognitive power of a group of workers connected to the Internet to execute relatively simple tasks, whose solutions, once grouped, solve a problem that systems equipped with only machines could not solve satisfactorily. Examples of such systems are Amazon Mechanical Turk and the Zooniverse platform. A human computation application comprises a group of tasks, each of them can be performed by one worker. Tasks might have dependencies among each other. In this study, we propose a theoretical framework to analyze such type of application from a distributed systems point of view. Our framework is established on three dimensions that represent different perspectives in which human computation applications can be approached: quality-of-service requirements, design and management strategies, and human aspects. By using this framework, we review human computation in the perspective of programmers seeking to improve the design of human computation applications and managers seeking to increase the effectiveness of human computation infrastructures in running such applications. In doing so, besides integrating and organizing what has been done in this direction, we also put into perspective the fact that the human aspects of the workers in such systems introduce new challenges in terms of, for example, task assignment, dependency management, and fault prevention and tolerance. We discuss how they are related to distributed systems and other areas of knowledge.Comment: 3 figures, 1 tabl

    A survey of spatial crowdsourcing

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    Synchronous Online Philosophy Courses: An Experiment in Progress

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    There are two main ways to teach a course online: synchronously or asynchronously. In an asynchronous course, students can log on at their convenience and do the course work. In a synchronous course, there is a requirement that all students be online at specific times, to allow for a shared course environment. In this article, the author discusses the strengths and weaknesses of synchronous online learning for the teaching of undergraduate philosophy courses. The author discusses specific strategies and technologies he uses in the teaching of online philosophy courses. In particular, the author discusses how he uses videoconferencing to create a classroom-like environment in an online class

    Quality of Information in Mobile Crowdsensing: Survey and Research Challenges

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    Smartphones have become the most pervasive devices in people's lives, and are clearly transforming the way we live and perceive technology. Today's smartphones benefit from almost ubiquitous Internet connectivity and come equipped with a plethora of inexpensive yet powerful embedded sensors, such as accelerometer, gyroscope, microphone, and camera. This unique combination has enabled revolutionary applications based on the mobile crowdsensing paradigm, such as real-time road traffic monitoring, air and noise pollution, crime control, and wildlife monitoring, just to name a few. Differently from prior sensing paradigms, humans are now the primary actors of the sensing process, since they become fundamental in retrieving reliable and up-to-date information about the event being monitored. As humans may behave unreliably or maliciously, assessing and guaranteeing Quality of Information (QoI) becomes more important than ever. In this paper, we provide a new framework for defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the current state-of-the-art on the topic. We also outline novel research challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN
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