5 research outputs found

    Quality-Based Backlight Optimization for Video Playback on Handheld Devices

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    For a typical handheld device, the backlight accounts for a significant percentage of the total energy consumption (e.g., around 30% for a Compaq iPAQ 3650). Substantial energy savings can be achieved by dynamically adapting backlight intensity levels on such low-power portable devices. In this paper, we analyze the characteristics of video streaming services and propose a cross-layer optimization scheme called quality adapted backlight scaling (QABS) to achieve backlight energy savings for video playback applications on handheld devices. Specifically, we present a fast algorithm to optimize backlight dimming while keeping the degradation in image quality to a minimum so that the overall service quality is close to a specified threshold. Additionally, we propose two effective techniques to prevent frequent backlight switching, which negatively affects user perception of video. Our initial experimental results indicate that the energy used for backlight is significantly reduced, while the desired quality is satisfied. The proposed algorithms can be realized in real time

    Adaptive display power management for mobile games

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    Ministry of Education, Singapore under its Academic Research Funding Tier

    Energy-aware adaptive solutions for multimedia delivery to wireless devices

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    The functionality of smart mobile devices is improving rapidly but these devices are limited in terms of practical use because of battery-life. This situation cannot be remedied by simply installing batteries with higher capacities in the devices. There are strict limitations in the design of a smartphone, in terms of physical space, that prohibit this “quick-fix” from being possible. The solution instead lies with the creation of an intelligent, dynamic mechanism for utilizing the hardware components on a device in an energy-efficient manner, while also maintaining the Quality of Service (QoS) requirements of the applications running on the device. This thesis proposes the following Energy-aware Adaptive Solutions (EASE): 1. BaSe-AMy: the Battery and Stream-aware Adaptive Multimedia Delivery (BaSe-AMy) algorithm assesses battery-life, network characteristics, video-stream properties and device hardware information, in order to dynamically reduce the power consumption of the device while streaming video. The algorithm computes the most efficient strategy for altering the characteristics of the stream, the playback of the video, and the hardware utilization of the device, dynamically, while meeting application’s QoS requirements. 2. PowerHop: an algorithm which assesses network conditions, device power consumption, neighboring node devices and QoS requirements to decide whether to adapt the transmission power or the number of hops that a device uses for communication. PowerHop’s ability to dynamically reduce the transmission power of the device’s Wireless Network Interface Card (WNIC) provides scope for reducing the power consumption of the device. In this case shorter transmission distances with multiple hops can be utilized to maintain network range. 3. A comprehensive survey of adaptive energy optimizations in multimedia-centric wireless devices is also provided. Additional contributions: 1. A custom video comparison tool was developed to facilitate objective assessment of streamed videos. 2. A new solution for high-accuracy mobile power logging was designed and implemented

    Energy Accounting and Optimization for Mobile Systems

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    Energy accounting determines how much a software process contributes to the total system energy consumption. It is the foundation for evaluating software and has been widely used by operating system based energy management. While various energy accounting policies have been tried, there is no known way to evaluate them directly simply because it is hard to track every hardware use by software in a heterogeneous multicore system like modern smartphones and tablets. This work provides the ground truth for energy accounting based on multi-player game theory and offers the first evaluation of existing energy accounting policies, revealing their important flaws. The proposed ground truth is based on Shapley value, a single value solution to multi-player games of which four axiomatic properties are natural and self-evident to energy accounting. This work further provides a utility optimization formulation of energy management and shows, surprisingly, that energy accounting does not matter for existing energy management solutions that control the energy use of a process by giving it an energy budget, or budget based energy management (BEM). This work shows an optimal energy management (OEM) framework can always outperform BEM. While OEM does not require any form of energy accounting, it is related to Shapley value in that both require the system energy consumption for all possible combination of processes under question. This work reports a prototype implementation of both Shapley value-based energy accounting and OEM based scheduling. Using this prototype and smartphone workload, this work experimentally demonstrates how erroneous existing energy accounting policies can be, show that existing BEM solutions are unnecessarily complicated yet underperforming by 20% compared to OEM
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