122,821 research outputs found

    SIR: A New Wireless Sensor Network Routing Protocol Based on Artificial Intelligence

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    Currently, Wireless Sensor Networks (WSNs) are formed by hundreds of low energy and low cost micro-electro-mechanical systems. Routing and low power consumption have become important research issues to interconnect this kind of networks. However, conventional Quality of Service routing models, are not suitable for ad hoc sensor networks, due to the dynamic nature of such systems. This paper introduces a new QoS-driven routing algorithm, named SIR: Sensor Intelligence Routing. We have designed an artificial neural network based on Kohonen self organizing features map. Every node implements this artificial neural network forming a distributed intelligence and ubiquitous computing system

    Should QoS routing algorithms prefer shortest paths?

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    Multimedia traffic and real-time e-commerce applications can experience quality degradation in traditional networks such as the Internet. These difficulties can be overcome in networks which feature dynamically set up paths with bandwidth and delay guarantees. The problem of selecting such constrained paths is the task of quality of service (QoS) routing. This paper considers link-state routing, and the choice of cost metric used to implement QoS routing. There are two schools of thought regarding the choice of link cost. It is commonly assumed that QoS routing algorithms should limit hop count so as to conserve resources for future connections. Others advocate load balancing mechanisms so as to increase overall network utilisation. This paper investigates which of these approaches gives the better performance. We show that there is no one general answer to this question. We also point out the dangers of drawing general conclusions about routing algorithm performance based on the study of only a limited set of network topologies

    Dynamic Multi-Vehicle Routing with Multiple Classes of Demands

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    In this paper we study a dynamic vehicle routing problem in which there are multiple vehicles and multiple classes of demands. Demands of each class arrive in the environment randomly over time and require a random amount of on-site service that is characteristic of the class. To service a demand, one of the vehicles must travel to the demand location and remain there for the required on-site service time. The quality of service provided to each class is given by the expected delay between the arrival of a demand in the class, and that demand's service completion. The goal is to design a routing policy for the service vehicles which minimizes a convex combination of the delays for each class. First, we provide a lower bound on the achievable values of the convex combination of delays. Then, we propose a novel routing policy and analyze its performance under heavy load conditions (i.e., when the fraction of time the service vehicles spend performing on-site service approaches one). The policy performs within a constant factor of the lower bound (and thus the optimal), where the constant depends only on the number of classes, and is independent of the number of vehicles, the arrival rates of demands, the on-site service times, and the convex combination coefficients.Comment: Extended version of paper presented in American Control Conference 200

    Macro-routing: a new hierarchical routing protocol

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    In a continually evolving Internet, tools such as quality of service routing must be used in order to accommodate user demands. QoS routing raises scalability issues within very large networks, which can he avoided by using hierarchical routing strategies. However, such strategies can lead to inaccurate path selection due to the aggregation process. To avoid such problems, we propose a hierarchical routing protocol, called macro-routing, which can distribute the route computation more efficiently throughout the network using mobile agents. It processes more detailed information than conventional hierarchical routing protocols, so is more likely to find the best path between source and destination. Also, by using mobile agents, more than one available path can be found. This provides a fast recovery mechanism, where no protocol restart is needed in a failure situation

    The Vehicle Routing Problem with Service Level Constraints

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    We consider a vehicle routing problem which seeks to minimize cost subject to service level constraints on several groups of deliveries. This problem captures some essential challenges faced by a logistics provider which operates transportation services for a limited number of partners and should respect contractual obligations on service levels. The problem also generalizes several important classes of vehicle routing problems with profits. To solve it, we propose a compact mathematical formulation, a branch-and-price algorithm, and a hybrid genetic algorithm with population management, which relies on problem-tailored solution representation, crossover and local search operators, as well as an adaptive penalization mechanism establishing a good balance between service levels and costs. Our computational experiments show that the proposed heuristic returns very high-quality solutions for this difficult problem, matches all optimal solutions found for small and medium-scale benchmark instances, and improves upon existing algorithms for two important special cases: the vehicle routing problem with private fleet and common carrier, and the capacitated profitable tour problem. The branch-and-price algorithm also produces new optimal solutions for all three problems

    Simulasi Routing Protokol Ospf Dan Eigrp, Berserta Analisa Perbandingannya Dalam Menentukan Kinerja Yang Paling Baik

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    Routing protocol memiliki banyak metode dalam pengimplementasiannya di dunia jaringan komputer. Metode – metode routing protocol yang sering digunakan oleh administrator jaringan komputer adalah RIP, IGRP, OSPF dan EIGRP, namun saat ini metode RIP dan IGRP mulai ditinggalkan oleh administrator jaringan komputer karena metode RIP dan IGRP kurang maksimal dalam penerapannya di dunia jaringan komputer. Para administrator jaringan komputer memilih beralih ke routing protocol OSPF dan EIGRP karena routing protocol tersebut merupakan teknologi routing protocol yang baru dan lebih maksimal dalam penerapannya di dunia jaringan komputer. Routing protocol baik OSPF maupun EIGRP keduanya memiliki kelebihan masing – masing, untuk itu penulis membuat sebuah penelitian dari kedua routing protocol tersebut dengan membandingkan nilai Quality of Service (QoS). Penulis melakukan penelitian perbandingan nilai Quality of Service (QoS) dari kedua routing protocol tersebut untuk mengetahui kelebihan masing - masing routing protocol sehingga bisa diketahui routing protocol mana yang kinerjanya paling baik. Penulis melakukan penelitian perbandingan kedua routing protocol menggunakan software Network Simulator 2. Software ini merupakan software yang cocok untuk mensimulasikan sebuah jaringan komputer dalam memperhitungkan nilai Quality of Service (QoS). Hasil dari penelitian yang telah penulis lakukan, bahwa routing protocol EIGRP maupun OSPF keduanya memiliki selisih nilai rata- rata QoS yang tidak terlalu besar sehingga kedua routing protocol tersebut dapat digunakan dalam berbagai kondisi jaringan komputer

    Routing and Staffing when Servers are Strategic

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    Traditionally, research focusing on the design of routing and staffing policies for service systems has modeled servers as having fixed (possibly heterogeneous) service rates. However, service systems are generally staffed by people. Furthermore, people respond to workload incentives; that is, how hard a person works can depend both on how much work there is, and how the work is divided between the people responsible for it. In a service system, the routing and staffing policies control such workload incentives; and so the rate servers work will be impacted by the system's routing and staffing policies. This observation has consequences when modeling service system performance, and our objective is to investigate those consequences. We do this in the context of the M/M/N queue, which is the canonical model for large service systems. First, we present a model for "strategic" servers that choose their service rate in order to maximize a trade-off between an "effort cost", which captures the idea that servers exert more effort when working at a faster rate, and a "value of idleness", which assumes that servers value having idle time. Next, we characterize the symmetric Nash equilibrium service rate under any routing policy that routes based on the server idle time. We find that the system must operate in a quality-driven regime, in which servers have idle time, in order for an equilibrium to exist, which implies that the staffing must have a first-order term that strictly exceeds that of the common square-root staffing policy. Then, within the class of policies that admit an equilibrium, we (asymptotically) solve the problem of minimizing the total cost, when there are linear staffing costs and linear waiting costs. Finally, we end by exploring the question of whether routing policies that are based on the service rate, instead of the server idle time, can improve system performance.Comment: First submitted for journal publication in 2014; accepted for publication in Operations Research in 2016. Presented in select conferences throughout 201

    A Hybrid Approach to Quality of Service Multicast Routing

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    Several multicast routing heuristics have been proposed to support multimedia services, both interactive and distribution, in high speed networks such as B-ISDN/ATM. Since such services may have large numbers of members and have real-time constraints, the objective of the heuristics is to minimise the multicast tree cost while maintaining a bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. We present a detailed analysis and evaluation of some of these heuristics which illustrate that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast/network combination. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the specific efficiency of a heuristics solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our proposal is supported by our evaluation results. We conclude by discussing the types of networks for which this method is most appropriate and identifying further work

    Implementation of QoS onto virtual bus network

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    Quality of Service (QoS) is a key issue in a multimedia environment because multimedia applications are sensitive to delay. The virtual bus architecture is a hierarchical access network structure that has been proposed to simplify network signaling. The network employs an interconnection of hierarchical database to support advanced routing of the signaling and traffic load. Therefore, the requirements and management of quality of service is important in the virtual bus network particularly to support multimedia applications. QoS and traffic parameters are specified for each class type and the OMNeT model has been described
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