240 research outputs found

    Incentive Mechanisms for Participatory Sensing: Survey and Research Challenges

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    Participatory sensing is a powerful paradigm which takes advantage of smartphones to collect and analyze data beyond the scale of what was previously possible. Given that participatory sensing systems rely completely on the users' willingness to submit up-to-date and accurate information, it is paramount to effectively incentivize users' active and reliable participation. In this paper, we survey existing literature on incentive mechanisms for participatory sensing systems. In particular, we present a taxonomy of existing incentive mechanisms for participatory sensing systems, which are subsequently discussed in depth by comparing and contrasting different approaches. Finally, we discuss an agenda of open research challenges in incentivizing users in participatory sensing.Comment: Updated version, 4/25/201

    Mechanisms for improving information quality in smartphone crowdsensing systems

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    Given its potential for a large variety of real-life applications, smartphone crowdsensing has recently gained tremendous attention from the research community. Smartphone crowdsensing is a paradigm that allows ordinary citizens to participate in large-scale sensing surveys by using user-friendly applications installed in their smartphones. In this way, fine-grained sensing information is obtained from smartphone users without employing fixed and expensive infrastructure, and with negligible maintenance costs. Existing smartphone sensing systems depend completely on the participants\u27 willingness to submit up-to-date and accurate information regarding the events being monitored. Therefore, it becomes paramount to scalably and effectively determine, enforce, and optimize the information quality of the sensing reports submitted by the participants. To this end, mechanisms to improve information quality in smartphone crowdsensing systems were designed in this work. Firstly, the FIRST framework is presented, which is a reputation-based mechanism that leverages the concept of mobile trusted participants to determine and improve the information quality of collected data. Secondly, it is mathematically modeled and studied the problem of maximizing the likelihood of successful execution of sensing tasks when participants having uncertain mobility execute sensing tasks. Two incentive mechanisms based on game and auction theory are then proposed to efficiently and scalably solve such problem. Experimental results demonstrate that the mechanisms developed in this thesis outperform existing state of the art in improving information quality in smartphone crowdsensing systems --Abstract, page iii

    CENTURION: Incentivizing Multi-Requester Mobile Crowd Sensing

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    The recent proliferation of increasingly capable mobile devices has given rise to mobile crowd sensing (MCS) systems that outsource the collection of sensory data to a crowd of participating workers that carry various mobile devices. Aware of the paramount importance of effectively incentivizing participation in such systems, the research community has proposed a wide variety of incentive mechanisms. However, different from most of these existing mechanisms which assume the existence of only one data requester, we consider MCS systems with multiple data requesters, which are actually more common in practice. Specifically, our incentive mechanism is based on double auction, and is able to stimulate the participation of both data requesters and workers. In real practice, the incentive mechanism is typically not an isolated module, but interacts with the data aggregation mechanism that aggregates workers' data. For this reason, we propose CENTURION, a novel integrated framework for multi-requester MCS systems, consisting of the aforementioned incentive and data aggregation mechanism. CENTURION's incentive mechanism satisfies truthfulness, individual rationality, computational efficiency, as well as guaranteeing non-negative social welfare, and its data aggregation mechanism generates highly accurate aggregated results. The desirable properties of CENTURION are validated through both theoretical analysis and extensive simulations

    Quality of Information in Mobile Crowdsensing: Survey and Research Challenges

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    Smartphones have become the most pervasive devices in people's lives, and are clearly transforming the way we live and perceive technology. Today's smartphones benefit from almost ubiquitous Internet connectivity and come equipped with a plethora of inexpensive yet powerful embedded sensors, such as accelerometer, gyroscope, microphone, and camera. This unique combination has enabled revolutionary applications based on the mobile crowdsensing paradigm, such as real-time road traffic monitoring, air and noise pollution, crime control, and wildlife monitoring, just to name a few. Differently from prior sensing paradigms, humans are now the primary actors of the sensing process, since they become fundamental in retrieving reliable and up-to-date information about the event being monitored. As humans may behave unreliably or maliciously, assessing and guaranteeing Quality of Information (QoI) becomes more important than ever. In this paper, we provide a new framework for defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the current state-of-the-art on the topic. We also outline novel research challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN

    PREFERENCE-AWARE TASK ASSIGNMENT IN MOBILE CROWDSENSING

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    Mobile crowdsensing (MCS) is an emerging form of crowdsourcing, which facilitates the sensing data collection with the help of mobile participants (workers). A central problem in MCS is the assignment of sensing tasks to workers. Existing work in the field mostly seek a system-level optimization of task assignments (e.g., maximize the number of completed tasks, minimize the total distance traveled by workers) without considering individual preferences of task requesters and workers. However, users may be reluctant to participate in MCS campaigns that disregard their preferences. In this dissertation, we argue that user preferences should be a primary concern in the task assignment process for an MCS campaign to be effective, and we develop preference-aware task assignment (PTA) mechanisms for five different MCS settings. Since the PTA problem is computationally hard in most of these settings, we present efficient approximation and heuristic algorithms. Extensive simulations performed on synthetic and real data sets validate our theoretical results, and demonstrate that the proposed algorithms produce near-optimal solutions in terms of preference-awareness, outperforming the state-of-the-art assignment algorithms by a wide margin in most cases

    A Stackelberg Game Approach Towards Socially-Aware Incentive Mechanisms for Mobile Crowdsensing (Online report)

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    Mobile crowdsensing has shown a great potential to address large-scale data sensing problems by allocating sensing tasks to pervasive mobile users. The mobile users will participate in a crowdsensing platform if they can receive satisfactory reward. In this paper, to effectively and efficiently recruit sufficient number of mobile users, i.e., participants, we investigate an optimal incentive mechanism of a crowdsensing service provider. We apply a two-stage Stackelberg game to analyze the participation level of the mobile users and the optimal incentive mechanism of the crowdsensing service provider using backward induction. In order to motivate the participants, the incentive is designed by taking into account the social network effects from the underlying mobile social domain. For example, in a crowdsensing-based road traffic information sharing application, a user can get a better and accurate traffic report if more users join and share their road information. We derive the analytical expressions for the discriminatory incentive as well as the uniform incentive mechanisms. To fit into practical scenarios, we further formulate a Bayesian Stackelberg game with incomplete information to analyze the interaction between the crowdsensing service provider and mobile users, where the social structure information (the social network effects) is uncertain. The existence and uniqueness of the Bayesian Stackelberg equilibrium are validated by identifying the best response strategies of the mobile users. Numerical results corroborate the fact that the network effects tremendously stimulate higher mobile participation level and greater revenue of the crowdsensing service provider. In addition, the social structure information helps the crowdsensing service provider to achieve greater revenue gain.Comment: Submitted for possible journal publication. arXiv admin note: text overlap with arXiv:1711.0105
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