15 research outputs found

    Providing Long-Term Participation Incentive in Participatory Sensing

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    Providing an adequate long-term participation incentive is important for a participatory sensing system to maintain enough number of active users (sensors), so as to collect a sufficient number of data samples and support a desired level of service quality. In this work, we consider the sensor selection problem in a general time-dependent and location-aware participatory sensing system, taking the long-term user participation incentive into explicit consideration. We study the problem systematically under different information scenarios, regarding both future information and current information (realization). In particular, we propose a Lyapunov-based VCG auction policy for the on-line sensor selection, which converges asymptotically to the optimal off-line benchmark performance, even with no future information and under (current) information asymmetry. Extensive numerical results show that our proposed policy outperforms the state-of-art policies in the literature, in terms of both user participation (e.g., reducing the user dropping probability by 25% to 90%) and social performance (e.g., increasing the social welfare by 15% to 80%).Comment: This manuscript serves as the online technical report of the article published in IEEE International Conference on Computer Communications (INFOCOM), 201

    PS-Sim: A Framework for Scalable Simulation of Participatory Sensing Data

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    Emergence of smartphone and the participatory sensing (PS) paradigm have paved the way for a new variant of pervasive computing. In PS, human user performs sensing tasks and generates notifications, typically in lieu of incentives. These notifications are real-time, large-volume, and multi-modal, which are eventually fused by the PS platform to generate a summary. One major limitation with PS is the sparsity of notifications owing to lack of active participation, thus inhibiting large scale real-life experiments for the research community. On the flip side, research community always needs ground truth to validate the efficacy of the proposed models and algorithms. Most of the PS applications involve human mobility and report generation following sensing of any event of interest in the adjacent environment. This work is an attempt to study and empirically model human participation behavior and event occurrence distributions through development of a location-sensitive data simulation framework, called PS-Sim. From extensive experiments it has been observed that the synthetic data generated by PS-Sim replicates real participation and event occurrence behaviors in PS applications, which may be considered for validation purpose in absence of the groundtruth. As a proof-of-concept, we have used real-life dataset from a vehicular traffic management application to train the models in PS-Sim and cross-validated the simulated data with other parts of the same dataset.Comment: Published and Appeared in Proceedings of IEEE International Conference on Smart Computing (SMARTCOMP-2018

    Interval Tree-Based Task Scheduling Method for Mobile Crowd Sensing Systems

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    Nowadays there is an increasing demand to provide a real-time environmental information. So, the growing number of mobile devices carried by users establish a new and fastgrowing sensing paradigm to satisfy this need, which is called Mobile Crowd Sensing (MCS). The MCS uses different sensing abilities to acquire local knowledge through enhanced mobile devices. In MCS, it is very important to collect high-quality sensory data that satisfies the needs of all assigned tasks and the task organizers with a minimum cost for the participants. One of the most important factors which affect the MCS cost is how to schedule different sensing tasks which must be assigned to a smartphone with the objective of minimizing sensing energy consumption while ensuring high-quality sensory data. In this paper, the problem of task scheduling the which have mutual sensor is formulated and a scheduling method to minimize the energy consumption by reducing the sensor utilization is proposed. The proposed method will incentive the users to participate in multiple tasks at the same time, which minimizes the total cost of the performed tasks and increases his rewards. The experimental results by using synthetic and real data show that the proposed scheduling method can minimize the energy consumption and preserve the task requirements compared to existing algorithms
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