2,350 research outputs found
Name-passing calculi and crypto-primitives: A survey
The paper surveys the literature on high-level name-passing process calculi, and their extensions with cryptographic primitives. The survey is by no means exhaustive, for essentially two reasons. First, in trying to provide a coherent presentation of different ideas and techniques, one inevitably ends up leaving out the approaches that do not fit the intended roadmap. Secondly, the literature on the subject has been growing at very high rate over the years. As a consequence, we decided to concentrate on few papers that introduce the main ideas, in the hope that discussing them in some detail will provide sufficient insight for further reading
Session Types for Broadcasting
Up to now session types have been used under the assumptions of point to
point communication, to ensure the linearity of session endpoints, and reliable
communication, to ensure send/receive duality. In this paper we define a
session type theory for broadcast communication semantics that by definition do
not assume point to point and reliable communication. Our session framework
lies on top of the parametric framework of broadcasting psi-calculi, giving
insights on developing session types within a parametric framework. Our session
type theory enjoys the properties of soundness and safety. We further believe
that the solutions proposed will eventually provide a deeper understanding of
how session types principles should be applied in the general case of
communication semantics.Comment: In Proceedings PLACES 2014, arXiv:1406.331
Behavioural Types for Actor Systems
Recent mainstream programming languages such as Erlang or Scala have renewed
the interest on the Actor model of concurrency. However, the literature on the
static analysis of actor systems is still lacking of mature formal methods. In
this paper we present a minimal actor calculus that takes as primitive the
basic constructs of Scala's Actors API. More precisely, actors can send
asynchronous messages, process received messages according to a pattern
matching mechanism, and dynamically create new actors, whose scope can be
extruded by passing actor names as message parameters. Drawing inspiration from
the linear types and session type theories developed for process calculi, we
put forward a behavioural type system that addresses the key issues of an actor
calculus. We then study a safety property dealing with the determinism of
finite actor com- munication. More precisely, we show that well typed and
balanced actor systems are (i) deadlock-free and (ii) any message will
eventually be handled by the target actor, and dually no actor will
indefinitely wait for an expected messag
Towards Formal Interaction-Based Models of Grid Computing Infrastructures
Grid computing (GC) systems are large-scale virtual machines, built upon a
massive pool of resources (processing time, storage, software) that often span
multiple distributed domains. Concurrent users interact with the grid by adding
new tasks; the grid is expected to assign resources to tasks in a fair,
trustworthy way. These distinctive features of GC systems make their
specification and verification a challenging issue. Although prior works have
proposed formal approaches to the specification of GC systems, a precise
account of the interaction model which underlies resource sharing has not been
yet proposed. In this paper, we describe ongoing work aimed at filling in this
gap. Our approach relies on (higher-order) process calculi: these core
languages for concurrency offer a compositional framework in which GC systems
can be precisely described and potentially reasoned about.Comment: In Proceedings DCM 2013, arXiv:1403.768
Ten virtues of structured graphs
This paper extends the invited talk by the first author about the virtues
of structured graphs. The motivation behind the talk and this paper relies on our
experience on the development of ADR, a formal approach for the design of styleconformant,
reconfigurable software systems. ADR is based on hierarchical graphs
with interfaces and it has been conceived in the attempt of reconciling software architectures
and process calculi by means of graphical methods. We have tried to
write an ADR agnostic paper where we raise some drawbacks of flat, unstructured
graphs for the design and analysis of software systems and we argue that hierarchical,
structured graphs can alleviate such drawbacks
CaSPiS: A Calculus of Sessions, Pipelines and Services
Service-oriented computing is calling for novel computational models and languages with well
disciplined primitives for client-server interaction, structured orchestration and unexpected events handling. We present CaSPiS, a process calculus where the conceptual abstractions of sessioning and pipelining play a central role for modelling service-oriented systems. CaSPiS sessions are two-sided, uniquely named and can be nested. CaSPiS pipelines permit orchestrating the flow of data produced by different sessions. The calculus is also equipped with operators for handling (unexpected) termination of the partnerās side of a session. Several examples are presented to provide evidence of the flexibility of the chosen set of primitives. One key contribution is a fully abstract encoding of Misra et al.ās orchestration language Orc. Another main result shows that in CaSPiS it is possible to program a āgraceful terminationā of nested sessions, which guarantees that no session is forced to hang forever after the loss of its partner
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