2 research outputs found

    Computer-aided sketching: incorporating the locus to improve the three-dimensional geometric design

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    This article presents evidence of the convenience of implementing the geometric places of the plane into commercial computer-aided design (CAD) software as auxiliary tools in the computer-aided sketching process. Additionally, the research considers the possibility of adding several intuitive spatial geometric places to improve the efficiency of the three-dimensional geometric design. For demonstrative purposes, four examples are presented. A two-dimensional figure positioned on the flat face of an object shows the significant improvement over tools currently available in commercial CAD software, both vector and parametric: it is more intuitive and does not require the designer to execute as many operations. Two more complex three-dimensional examples are presented to show how the use of spatial geometric places, implemented as CAD software functions, would be an effective and highly intuitive tool. Using these functions produces auxiliary curved surfaces with points whose notable features are a significant innovation. A final example provided solves a geometric place problem using own software designed for this purpose. The proposal to incorporate geometric places into CAD software would lead to a significant improvement in the field of computational geometry. Consequently, the incorporation of geometric places into CAD software could increase technical-design productivity by eliminating some intermediate operations, such as symmetry, among others, and improving the geometry training of less skilled usersPostprint (published version

    Progressive sketching with instant previewing

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    Sketch-based modeling uses freeform strokes as basic modeling metaphor and the modeling process typically involves two phases: sketching and sculpting. This paper presents a method to enhance the sketching phase to have the features of both sketching and sculpting. The key idea of the method is progressive sketching with instant previewing, which has the capacity of intuitively creating complex initial shapes that interpolate all the sketched strokes. The process lets the user iteratively sketch and meanwhile updates the reconstructed 3D shape instantly, which enables the user to be aware of the up-to-date shape. The underlying technique supporting this process is a novel surface construction algorithm that produces 3D triangular mesh models typically with only a single connected component and gradual shape changes during iterative sketching as well. To demonstrate the capability of the method, a sketching-based modeling prototype is also developed, which includes both sketching and sculpting functions. Experiments show that the proposed method can allow users to intuitively and flexibly create and edit 3D models even with complex topology, which is usually difficult for conventional sketch-based modeling systems.Ministry of Education (MOE)Accepted versionThis work is supported by MoE Tier-2 Grant (1. MoE 2017-T2-1-076) of Singapore
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