67,838 research outputs found

    Drawing Arrangement Graphs In Small Grids, Or How To Play Planarity

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    We describe a linear-time algorithm that finds a planar drawing of every graph of a simple line or pseudoline arrangement within a grid of area O(n^{7/6}). No known input causes our algorithm to use area \Omega(n^{1+\epsilon}) for any \epsilon>0; finding such an input would represent significant progress on the famous k-set problem from discrete geometry. Drawing line arrangement graphs is the main task in the Planarity puzzle.Comment: 12 pages, 8 figures. To appear at 21st Int. Symp. Graph Drawing, Bordeaux, 201

    From Multiview Image Curves to 3D Drawings

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    Reconstructing 3D scenes from multiple views has made impressive strides in recent years, chiefly by correlating isolated feature points, intensity patterns, or curvilinear structures. In the general setting - without controlled acquisition, abundant texture, curves and surfaces following specific models or limiting scene complexity - most methods produce unorganized point clouds, meshes, or voxel representations, with some exceptions producing unorganized clouds of 3D curve fragments. Ideally, many applications require structured representations of curves, surfaces and their spatial relationships. This paper presents a step in this direction by formulating an approach that combines 2D image curves into a collection of 3D curves, with topological connectivity between them represented as a 3D graph. This results in a 3D drawing, which is complementary to surface representations in the same sense as a 3D scaffold complements a tent taut over it. We evaluate our results against truth on synthetic and real datasets.Comment: Expanded ECCV 2016 version with tweaked figures and including an overview of the supplementary material available at multiview-3d-drawing.sourceforge.ne

    A Coloring Algorithm for Disambiguating Graph and Map Drawings

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    Drawings of non-planar graphs always result in edge crossings. When there are many edges crossing at small angles, it is often difficult to follow these edges, because of the multiple visual paths resulted from the crossings that slow down eye movements. In this paper we propose an algorithm that disambiguates the edges with automatic selection of distinctive colors. Our proposed algorithm computes a near optimal color assignment of a dual collision graph, using a novel branch-and-bound procedure applied to a space decomposition of the color gamut. We give examples demonstrating the effectiveness of this approach in clarifying drawings of real world graphs and maps

    On Vertex- and Empty-Ply Proximity Drawings

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    We initiate the study of the vertex-ply of straight-line drawings, as a relaxation of the recently introduced ply number. Consider the disks centered at each vertex with radius equal to half the length of the longest edge incident to the vertex. The vertex-ply of a drawing is determined by the vertex covered by the maximum number of disks. The main motivation for considering this relaxation is to relate the concept of ply to proximity drawings. In fact, if we interpret the set of disks as proximity regions, a drawing with vertex-ply number 1 can be seen as a weak proximity drawing, which we call empty-ply drawing. We show non-trivial relationships between the ply number and the vertex-ply number. Then, we focus on empty-ply drawings, proving some properties and studying what classes of graphs admit such drawings. Finally, we prove a lower bound on the ply and the vertex-ply of planar drawings.Comment: Appears in the Proceedings of the 25th International Symposium on Graph Drawing and Network Visualization (GD 2017
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