67,838 research outputs found
Drawing Arrangement Graphs In Small Grids, Or How To Play Planarity
We describe a linear-time algorithm that finds a planar drawing of every
graph of a simple line or pseudoline arrangement within a grid of area
O(n^{7/6}). No known input causes our algorithm to use area
\Omega(n^{1+\epsilon}) for any \epsilon>0; finding such an input would
represent significant progress on the famous k-set problem from discrete
geometry. Drawing line arrangement graphs is the main task in the Planarity
puzzle.Comment: 12 pages, 8 figures. To appear at 21st Int. Symp. Graph Drawing,
Bordeaux, 201
From Multiview Image Curves to 3D Drawings
Reconstructing 3D scenes from multiple views has made impressive strides in
recent years, chiefly by correlating isolated feature points, intensity
patterns, or curvilinear structures. In the general setting - without
controlled acquisition, abundant texture, curves and surfaces following
specific models or limiting scene complexity - most methods produce unorganized
point clouds, meshes, or voxel representations, with some exceptions producing
unorganized clouds of 3D curve fragments. Ideally, many applications require
structured representations of curves, surfaces and their spatial relationships.
This paper presents a step in this direction by formulating an approach that
combines 2D image curves into a collection of 3D curves, with topological
connectivity between them represented as a 3D graph. This results in a 3D
drawing, which is complementary to surface representations in the same sense as
a 3D scaffold complements a tent taut over it. We evaluate our results against
truth on synthetic and real datasets.Comment: Expanded ECCV 2016 version with tweaked figures and including an
overview of the supplementary material available at
multiview-3d-drawing.sourceforge.ne
A Coloring Algorithm for Disambiguating Graph and Map Drawings
Drawings of non-planar graphs always result in edge crossings. When there are
many edges crossing at small angles, it is often difficult to follow these
edges, because of the multiple visual paths resulted from the crossings that
slow down eye movements. In this paper we propose an algorithm that
disambiguates the edges with automatic selection of distinctive colors. Our
proposed algorithm computes a near optimal color assignment of a dual collision
graph, using a novel branch-and-bound procedure applied to a space
decomposition of the color gamut. We give examples demonstrating the
effectiveness of this approach in clarifying drawings of real world graphs and
maps
On Vertex- and Empty-Ply Proximity Drawings
We initiate the study of the vertex-ply of straight-line drawings, as a
relaxation of the recently introduced ply number. Consider the disks centered
at each vertex with radius equal to half the length of the longest edge
incident to the vertex. The vertex-ply of a drawing is determined by the vertex
covered by the maximum number of disks. The main motivation for considering
this relaxation is to relate the concept of ply to proximity drawings. In fact,
if we interpret the set of disks as proximity regions, a drawing with
vertex-ply number 1 can be seen as a weak proximity drawing, which we call
empty-ply drawing. We show non-trivial relationships between the ply number and
the vertex-ply number. Then, we focus on empty-ply drawings, proving some
properties and studying what classes of graphs admit such drawings. Finally, we
prove a lower bound on the ply and the vertex-ply of planar drawings.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
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