107 research outputs found

    Out-Of-Place debugging: a debugging architecture to reduce debugging interference

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    Context. Recent studies show that developers spend most of their programming time testing, verifying and debugging software. As applications become more and more complex, developers demand more advanced debugging support to ease the software development process. Inquiry. Since the 70's many debugging solutions were introduced. Amongst them, online debuggers provide a good insight on the conditions that led to a bug, allowing inspection and interaction with the variables of the program. However, most of the online debugging solutions introduce \textit{debugging interference} to the execution of the program, i.e. pauses, latency, and evaluation of code containing side-effects. Approach. This paper investigates a novel debugging technique called \outofplace debugging. The goal is to minimize the debugging interference characteristic of online debugging while allowing online remote capabilities. An \outofplace debugger transfers the program execution and application state from the debugged application to the debugger application, both running in different processes. Knowledge. On the one hand, \outofplace debugging allows developers to debug applications remotely, overcoming the need of physical access to the machine where the debugged application is running. On the other hand, debugging happens locally on the remote machine avoiding latency. That makes it suitable to be deployed on a distributed system and handle the debugging of several processes running in parallel. Grounding. We implemented a concrete out-of-place debugger for the Pharo Smalltalk programming language. We show that our approach is practical by performing several benchmarks, comparing our approach with a classic remote online debugger. We show that our prototype debugger outperforms by a 1000 times a traditional remote debugger in several scenarios. Moreover, we show that the presence of our debugger does not impact the overall performance of an application. Importance. This work combines remote debugging with the debugging experience of a local online debugger. Out-of-place debugging is the first online debugging technique that can minimize debugging interference while debugging a remote application. Yet, it still keeps the benefits of online debugging ( e.g. step-by-step execution). This makes the technique suitable for modern applications which are increasingly parallel, distributed and reactive to streams of data from various sources like sensors, UI, network, etc

    Annotated bibliography on global states and times in distributed systems

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    Easier Parallel Programming with Provably-Efficient Runtime Schedulers

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    Over the past decade processor manufacturers have pivoted from increasing uniprocessor performance to multicore architectures. However, utilizing this computational power has proved challenging for software developers. Many concurrency platforms and languages have emerged to address parallel programming challenges, yet writing correct and performant parallel code retains a reputation of being one of the hardest tasks a programmer can undertake. This dissertation will study how runtime scheduling systems can be used to make parallel programming easier. We address the difficulty in writing parallel data structures, automatically finding shared memory bugs, and reproducing non-deterministic synchronization bugs. Each of the systems presented depends on a novel runtime system which provides strong theoretical performance guarantees and performs well in practice

    Applications Development for the Computational Grid

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    Dynamic analysis for concurrent modern C/C++ applications

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    Concurrent programs are executed by multiple threads that run simultaneously. While this allows programs to run more efficiently by utilising multiple processors, it brings with it numerous complications. For example, a program may behave unpredictably or erroneously when multiple threads modify the same memory location in an uncoordinated manner. Issues such as this are difficult to avoid, and when introduced, can break the program in unpredictable ways. Programmers will therefore often turn towards automated tools to aide in the detection of concurrency bugs. The work presented in this thesis aims to provide methods to aid in the creation of tools for the purpose of finding and explaining concurrency bugs. In particular, the following studies have been conducted: Dynamic Race Detection for C/C++11 With the introduction of a weak memory model in C++, many tools that provide dynamic race detection have become outdated, and are unable to adequately identify data races. This work updates an existing data race detection algorithm such that it can identify data races according to this new definition. A method for allowing programs to explore many of the weak behaviours that this new memory model permits is also provided. Record and Replay Much work has gone into record and replay, however, most of this work is focussed on whole system replay, whereby a tool will aim to record as much of the program execution as possible. Contrasting this, the work presented here aims to record as little as possible. This sparse approach has many interesting implications: some programs that were previously out of reach for record and reply become tractable, and vice versa. To back this up, controlled scheduling is introduced that is capable of applying different scheduling strategies, which combined with the record and replay is beneficial for helping to root out bugs. Tool Support Both of the above techniques have been implemented in a tool, tsan11rec, that builds on the tsan dynamic race detection tool. A large experimental evaluation is presented investigating the effectiveness of the enhanced data race detection algorithm when applied to the Firefox and Chromium web browsers, and of the novel approach to record and replay when applied to a diverse set of concurrent applications.Open Acces

    Reproducible simulation of multi-threaded workloads for architecture design exploration

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    As multiprocessors become mainstream, techniques to ad-dress efficient simulation of multi-threaded workloads are needed. Multi-threaded simulation presents a new challenge: non-determinism across simulations for different architecture configurations. If the execution paths between two simulation runs of the same benchmark with the same input are too different, the simulation results cannot be used to compare the configurations. In this paper we focus on a simulation technique to efficiently collect simulation checkpoints for multi-threaded workloads, and to compare simulation runs addressing this non-determinism problem. We focus on user-level simulation of multi-threaded workloads for multiprocessor architectures. We present an approach, based on binary instrumentation, to collect checkpoints for simulation. Our checkpoints allow reproducible execution of the samples across different ar-chitecture configurations by controlling the sources of non-determinism during simulation. This results in stalls that would not naturally occur in execution. We propose techniques that allow us to accurately compare performance across architec-ture configurations in the presence of these stalls. I

    Proceedings of Monterey Workshop 2001 Engineering Automation for Sofware Intensive System Integration

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    The 2001 Monterey Workshop on Engineering Automation for Software Intensive System Integration was sponsored by the Office of Naval Research, Air Force Office of Scientific Research, Army Research Office and the Defense Advance Research Projects Agency. It is our pleasure to thank the workshop advisory and sponsors for their vision of a principled engineering solution for software and for their many-year tireless effort in supporting a series of workshops to bring everyone together.This workshop is the 8 in a series of International workshops. The workshop was held in Monterey Beach Hotel, Monterey, California during June 18-22, 2001. The general theme of the workshop has been to present and discuss research works that aims at increasing the practical impact of formal methods for software and systems engineering. The particular focus of this workshop was "Engineering Automation for Software Intensive System Integration". Previous workshops have been focused on issues including, "Real-time & Concurrent Systems", "Software Merging and Slicing", "Software Evolution", "Software Architecture", "Requirements Targeting Software" and "Modeling Software System Structures in a fastly moving scenario".Office of Naval ResearchAir Force Office of Scientific Research Army Research OfficeDefense Advanced Research Projects AgencyApproved for public release, distribution unlimite

    Efficient Detection of Determinacy Races in Cilk Programs

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    ValiMPI : uma ferramenta de teste estrutural para programas paralelos em ambiente de passagem de mensagem

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    Orientadora : Silvia Regina VergilioDissertaçao (mestrado) - Universidade Federal do Paraná, Setor de Ciencias Exatas, Programa de Pós-Graduaçao em Informática. Defesa: Curitiba, 2005Inclui bibliografi

    Summary of Research 1994

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    The views expressed in this report are those of the authors and do not reflect the official policy or position of the Department of Defense or the U.S. Government.This report contains 359 summaries of research projects which were carried out under funding of the Naval Postgraduate School Research Program. A list of recent publications is also included which consists of conference presentations and publications, books, contributions to books, published journal papers, and technical reports. The research was conducted in the areas of Aeronautics and Astronautics, Computer Science, Electrical and Computer Engineering, Mathematics, Mechanical Engineering, Meteorology, National Security Affairs, Oceanography, Operations Research, Physics, and Systems Management. This also includes research by the Command, Control and Communications (C3) Academic Group, Electronic Warfare Academic Group, Space Systems Academic Group, and the Undersea Warfare Academic Group
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