54,582 research outputs found

    HP-GAN: Probabilistic 3D human motion prediction via GAN

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    Predicting and understanding human motion dynamics has many applications, such as motion synthesis, augmented reality, security, and autonomous vehicles. Due to the recent success of generative adversarial networks (GAN), there has been much interest in probabilistic estimation and synthetic data generation using deep neural network architectures and learning algorithms. We propose a novel sequence-to-sequence model for probabilistic human motion prediction, trained with a modified version of improved Wasserstein generative adversarial networks (WGAN-GP), in which we use a custom loss function designed for human motion prediction. Our model, which we call HP-GAN, learns a probability density function of future human poses conditioned on previous poses. It predicts multiple sequences of possible future human poses, each from the same input sequence but a different vector z drawn from a random distribution. Furthermore, to quantify the quality of the non-deterministic predictions, we simultaneously train a motion-quality-assessment model that learns the probability that a given skeleton sequence is a real human motion. We test our algorithm on two of the largest skeleton datasets: NTURGB-D and Human3.6M. We train our model on both single and multiple action types. Its predictive power for long-term motion estimation is demonstrated by generating multiple plausible futures of more than 30 frames from just 10 frames of input. We show that most sequences generated from the same input have more than 50\% probabilities of being judged as a real human sequence. We will release all the code used in this paper to Github

    Executing your Commands via Motion Diffusion in Latent Space

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    We study a challenging task, conditional human motion generation, which produces plausible human motion sequences according to various conditional inputs, such as action classes or textual descriptors. Since human motions are highly diverse and have a property of quite different distribution from conditional modalities, such as textual descriptors in natural languages, it is hard to learn a probabilistic mapping from the desired conditional modality to the human motion sequences. Besides, the raw motion data from the motion capture system might be redundant in sequences and contain noises; directly modeling the joint distribution over the raw motion sequences and conditional modalities would need a heavy computational overhead and might result in artifacts introduced by the captured noises. To learn a better representation of the various human motion sequences, we first design a powerful Variational AutoEncoder (VAE) and arrive at a representative and low-dimensional latent code for a human motion sequence. Then, instead of using a diffusion model to establish the connections between the raw motion sequences and the conditional inputs, we perform a diffusion process on the motion latent space. Our proposed Motion Latent-based Diffusion model (MLD) could produce vivid motion sequences conforming to the given conditional inputs and substantially reduce the computational overhead in both the training and inference stages. Extensive experiments on various human motion generation tasks demonstrate that our MLD achieves significant improvements over the state-of-the-art methods among extensive human motion generation tasks, with two orders of magnitude faster than previous diffusion models on raw motion sequences.Comment: 18 pages, 11 figures, conferenc

    Learning to Segment and Represent Motion Primitives from Driving Data for Motion Planning Applications

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    Developing an intelligent vehicle which can perform human-like actions requires the ability to learn basic driving skills from a large amount of naturalistic driving data. The algorithms will become efficient if we could decompose the complex driving tasks into motion primitives which represent the elementary compositions of driving skills. Therefore, the purpose of this paper is to segment unlabeled trajectory data into a library of motion primitives. By applying a probabilistic inference based on an iterative Expectation-Maximization algorithm, our method segments the collected trajectories while learning a set of motion primitives represented by the dynamic movement primitives. The proposed method utilizes the mutual dependencies between the segmentation and representation of motion primitives and the driving-specific based initial segmentation. By utilizing this mutual dependency and the initial condition, this paper presents how we can enhance the performance of both the segmentation and the motion primitive library establishment. We also evaluate the applicability of the primitive representation method to imitation learning and motion planning algorithms. The model is trained and validated by using the driving data collected from the Beijing Institute of Technology intelligent vehicle platform. The results show that the proposed approach can find the proper segmentation and establish the motion primitive library simultaneously

    Negotiating the Probabilistic Satisfaction of Temporal Logic Motion Specifications

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    We propose a human-supervised control synthesis method for a stochastic Dubins vehicle such that the probability of satisfying a specification given as a formula in a fragment of Probabilistic Computational Tree Logic (PCTL) over a set of environmental properties is maximized. Under some mild assumptions, we construct a finite approximation for the motion of the vehicle in the form of a tree-structured Markov Decision Process (MDP). We introduce an efficient algorithm, which exploits the tree structure of the MDP, for synthesizing a control policy that maximizes the probability of satisfaction. For the proposed PCTL fragment, we define the specification update rules that guarantee the increase (or decrease) of the satisfaction probability. We introduce an incremental algorithm for synthesizing an updated MDP control policy that reuses the initial solution. The initial specification can be updated, using the rules, until the supervisor is satisfied with both the updated specification and the corresponding satisfaction probability. We propose an offline and an online application of this method.Comment: 9 pages, 4 figures; The results in this paper were presented without proofs in IEEE/RSJ International Conference on Intelligent Robots and Systems November 3-7, 2013 at Tokyo Big Sight, Japa

    Branching diffusion representation of semi-linear elliptic PDEs and estimation using Monte Carlo method

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    We study semi-linear elliptic PDEs with polynomial non-linearity and provide a probabilistic representation of their solution using branching diffusion processes. When the non-linearity involves the unknown function but not its derivatives, we extend previous results in the literature by showing that our probabilistic representation provides a solution to the PDE without assuming its existence. In the general case, we derive a new representation of the solution by using marked branching diffusion processes and automatic differentiation formulas to account for the non-linear gradient term. In both cases, we develop new theoretical tools to provide explicit sufficient conditions under which our probabilistic representations hold. As an application, we consider several examples including multi-dimensional semi-linear elliptic PDEs and estimate their solution by using the Monte Carlo method
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