858 research outputs found
Multi-View Video Packet Scheduling
In multiview applications, multiple cameras acquire the same scene from
different viewpoints and generally produce correlated video streams. This
results in large amounts of highly redundant data. In order to save resources,
it is critical to handle properly this correlation during encoding and
transmission of the multiview data. In this work, we propose a
correlation-aware packet scheduling algorithm for multi-camera networks, where
information from all cameras are transmitted over a bottleneck channel to
clients that reconstruct the multiview images. The scheduling algorithm relies
on a new rate-distortion model that captures the importance of each view in the
scene reconstruction. We propose a problem formulation for the optimization of
the packet scheduling policies, which adapt to variations in the scene content.
Then, we design a low complexity scheduling algorithm based on a trellis search
that selects the subset of candidate packets to be transmitted towards
effective multiview reconstruction at clients. Extensive simulation results
confirm the gain of our scheduling algorithm when inter-source correlation
information is used in the scheduler, compared to scheduling policies with no
information about the correlation or non-adaptive scheduling policies. We
finally show that increasing the optimization horizon in the packet scheduling
algorithm improves the transmission performance, especially in scenarios where
the level of correlation rapidly varies with time
Non-stationary resource allocation policies for delay-constrained video streaming: Application to video over internet-of-things-enabled networks
Due to the high bandwidth requirements and stringent delay constraints of multi-user wireless video transmission applications, ensuring that all video senders have sufficient transmission opportunities to use before their delay deadlines expire is a longstanding research problem. We propose a novel solution that addresses this problem without assuming detailed packet-level knowledge, which is unavailable at resource allocation time (i.e. prior to the actual compression and transmission). Instead, we translate the transmission delay deadlines of each sender's video packets into a monotonically-decreasing weight distribution within the considered time horizon. Higher weights are assigned to the slots that have higher probability for deadline-abiding delivery. Given the sets of weights of the senders' video streams, we propose the low-complexity Delay-Aware Resource Allocation (DARA) approach to compute the optimal slot allocation policy that maximizes the deadline-abiding delivery of all senders. A unique characteristic of the DARA approach is that it yields a non-stationary slot allocation policy that depends on the allocation of previous slots. This is in contrast with all existing slot allocation policies such as round-robin or rate-adaptive round-robin policies, which are stationary because the allocation of the current slot does not depend on the allocation of previous slots. We prove that the DARA approach is optimal for weight distributions that are exponentially decreasing in time. We further implement our framework for real-time video streaming in wireless personal area networks that are gaining significant traction within the new Internet-of-Things (IoT) paradigm. For multiple surveillance videos encoded with H.264/AVC and streamed via the 6tisch framework that simulates the IoT-oriented IEEE 802.15.4e TSCH medium access control, our solution is shown to be the only one that ensures all video bitstreams are delivered with acceptable quality in a deadline-abiding manner. © 1983-2012 IEEE
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Resource Management in Distributed Camera Systems
The aim of this work is to investigate different methods to solve the problem of allocating the correct amount of resources (network bandwidth and storage space) to video camera systems. Here we explore the intersection between two research areas: automatic control and game theory. Camera systems are a good example of the emergence of the Internet of Things (IoT) and its impact on our daily lives and the environment. We aim to improve today’s systems, shift from resources over-provisioning to allocate dynamically resources where they are needed the most. We optimize the storage and bandwidth allocation of camera systems to limit the impact on the environment as well as provide the best visual quality attainable with the resource limitations. This thesis is written as a collection of papers. It begins by introducing the problem with today’s camera systems, and continues with background information about resource allocation, automatic control and game theory. The third chapter de- scribes the models of the considered systems, their limitations and challenges. It then continues by providing more background on the automatic control and game theory techniques used in the proposed solutions. Finally, the proposed solutions are provided in five papers.Paper I proposes an approach to estimate the amount of data needed by surveillance cameras given camera and scenario parameters. This model is used for calculating the quasi Worst-Case Transmission Times of videos over a network. Papers II and III apply control concepts to camera network storage and bandwidth assignment. They provide simple, yet elegant solutions to the allocation of these resources in distributed camera systems. Paper IV com- bines pricing theory with control techniques to force the video quality of cam- era systems to converge to a common value based solely on the compression parameter of the provided videos. Paper V uses the VCG auction mechanism to solve the storage space allocation problem in competitive camera systems. It allows for a better system-wide visual quality than a simple split allocation given the limited system knowledge, trust and resource constraints
Performance analysis and application development of hybrid WiMAX-WiFi IP video surveillance systems
Traditional Closed Circuit Television (CCTV) analogue cameras installed in buildings and other areas of security interest necessitates the use of cable lines. However, analogue systems are limited by distance; and storing analogue data requires huge space or bandwidth. Wired systems are also prone to vandalism, they cannot be installed in a hostile terrain and in heritage sites, where cabling would distort original design. Currently, there is a paradigm shift towards wireless solutions (WiMAX, Wi-Fi, 3G, 4G) to complement and in some cases replace the wired system. A wireless solution of the Fourth-Generation Surveillance System (4GSS) has been proposed in this thesis. It is a hybrid WiMAX-WiFi video surveillance system. The performance analysis of the hybrid WiMAX-WiFi is compared with the conventional WiMAX surveillance models. The video surveillance models and the algorithm that exploit the advantages of both WiMAX and Wi-Fi for scenarios of fixed and mobile wireless cameras have been proposed, simulated and compared with the mathematical/analytical models. The hybrid WiMAX-WiFi video surveillance model has been extended to include a Wireless Mesh configuration on the Wi-Fi part, to improve the scalability and reliability. A performance analysis for hybrid WiMAX-WiFi system with an appropriate Mobility model has been considered for the case of mobile cameras. A security software application for mobile smartphones that sends surveillance images to either local or remote servers has been developed. The developed software has been tested, evaluated and deployed in low bandwidth Wi-Fi wireless network environments. WiMAX is a wireless metropolitan access network technology that provides broadband services to the connected customers. Major modules and units of WiMAX include the Customer Provided Equipment (CPE), the Access Service Network (ASN) which consist one or more Base Stations (BS) and the Connectivity Service Network (CSN). Various interfaces exist between each unit and module. WiMAX is based on the IEEE 802.16 family of standards. Wi-Fi, on the other hand, is a wireless access network operating in the local area network; and it is based on the IEEE 802.11 standards
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