12 research outputs found
Lottery pricing equilibria
We extend the notion of Combinatorial Walrasian Equilibrium, as defined by Feldman et al. [2013], to settings with budgets. When agents have budgets, the maximum social welfare as traditionally defined is not a suitable benchmark since it is overly optimistic. This motivated the liquid welfare of [Dobzinski and Paes Leme 2014] as an alternative. Observing that no combinatorial Walrasian equilibrium guarantees a non-zero fraction of the maximum liquid welfare in the absence of randomization, we instead work with randomized allocations and extend the notions of liquid welfare and Combinatorial Walrasian Equilibrium accordingly. Our generalization of the Combinatorial Walrasian Equilibrium prices lotteries over bundles of items rather than bundles, and we term it a lottery pricing equilibrium. Our results are two-fold. First, we exhibit an efficient algorithm which turns a randomized allocation with liquid expected welfare W into a lottery pricing equilibrium with liquid expected welfare 3-√5/2 W (≈ 0.3819-W). Next, given access to a demand oracle and an α-approximate oblivious rounding algorithm for the configuration linear program for the welfare maximization problem, we show how to efficiently compute a randomized allocation which is (a) supported on polynomially-many deterministic allocations and (b) obtains [nearly] an α fraction of the optimal liquid expected welfare. In the case of subadditive valuations, combining both results yields an efficient algorithm which computes a lottery pricing equilibrium obtaining a constant fraction of the optimal liquid expected welfare. © Copyright 2016 ACM
Efficiency Guarantees in Auctions with Budgets
In settings where players have a limited access to liquidity, represented in
the form of budget constraints, efficiency maximization has proven to be a
challenging goal. In particular, the social welfare cannot be approximated by a
better factor then the number of players. Therefore, the literature has mainly
resorted to Pareto-efficiency as a way to achieve efficiency in such settings.
While successful in some important scenarios, in many settings it is known that
either exactly one incentive-compatible auction that always outputs a
Pareto-efficient solution, or that no truthful mechanism can always guarantee a
Pareto-efficient outcome. Traditionally, impossibility results can be avoided
by considering approximations. However, Pareto-efficiency is a binary property
(is either satisfied or not), which does not allow for approximations.
In this paper we propose a new notion of efficiency, called \emph{liquid
welfare}. This is the maximum amount of revenue an omniscient seller would be
able to extract from a certain instance. We explain the intuition behind this
objective function and show that it can be 2-approximated by two different
auctions. Moreover, we show that no truthful algorithm can guarantee an
approximation factor better than 4/3 with respect to the liquid welfare, and
provide a truthful auction that attains this bound in a special case.
Importantly, the liquid welfare benchmark also overcomes impossibilities for
some settings. While it is impossible to design Pareto-efficient auctions for
multi-unit auctions where players have decreasing marginal values, we give a
deterministic -approximation for the liquid welfare in this setting
Core-competitive Auctions
One of the major drawbacks of the celebrated VCG auction is its low (or zero)
revenue even when the agents have high value for the goods and a {\em
competitive} outcome could have generated a significant revenue. A competitive
outcome is one for which it is impossible for the seller and a subset of buyers
to `block' the auction by defecting and negotiating an outcome with higher
payoffs for themselves. This corresponds to the well-known concept of {\em
core} in cooperative game theory.
In particular, VCG revenue is known to be not competitive when the goods
being sold have complementarities. A bottleneck here is an impossibility result
showing that there is no auction that simultaneously achieves competitive
prices (a core outcome) and incentive-compatibility.
In this paper we try to overcome the above impossibility result by asking the
following natural question: is it possible to design an incentive-compatible
auction whose revenue is comparable (even if less) to a competitive outcome?
Towards this, we define a notion of {\em core-competitive} auctions. We say
that an incentive-compatible auction is -core-competitive if its
revenue is at least fraction of the minimum revenue of a
core-outcome. We study the Text-and-Image setting. In this setting, there is an
ad slot which can be filled with either a single image ad or text ads. We
design an core-competitive randomized auction and an
competitive deterministic auction for the Text-and-Image
setting. We also show that both factors are tight