3 research outputs found

    Federated Learning Incentive Mechanism under Buyers' Auction Market

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    Auction-based Federated Learning (AFL) enables open collaboration among self-interested data consumers and data owners. Existing AFL approaches are commonly under the assumption of sellers' market in that the service clients as sellers are treated as scarce resources so that the aggregation servers as buyers need to compete the bids. Yet, as the technology progresses, an increasing number of qualified clients are now capable of performing federated learning tasks, leading to shift from sellers' market to a buyers' market. In this paper, we shift the angle by adapting the procurement auction framework, aiming to explain the pricing behavior under buyers' market. Our modeling starts with basic setting under complete information, then move further to the scenario where sellers' information are not fully observable. In order to select clients with high reliability and data quality, and to prevent from external attacks, we utilize a blockchain-based reputation mechanism. The experimental results validate the effectiveness of our approach

    Online Pricing Incentive to Sample Fresh Information

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    Today mobile users such as drivers are invited by content providers (e.g., Tripadvisor) to sample fresh information of diverse paths to control the age of information (AoI). However, selfish drivers prefer to travel through the shortest path instead of the others with extra costs in time and gas. To motivate drivers to route and sample diverse paths, this paper is the first to propose online pricing for a provider to economically reward drivers for diverse routing and control the actual AoI dynamics over time and spatial path domains. This online pricing optimization problem should be solved without knowing drivers' costs and even arrivals, and is intractable due to the curse of dimensionality in both time and space. If there is only one non-shortest path, we leverage the Markov decision process (MDP) techniques to analyze the problem. Accordingly, we design a linear-time algorithm for returning optimal online pricing, where a higher pricing reward is needed for a larger AoI. If there are a number of non-shortest paths, we prove that pricing one path at a time is optimal, yet it is not optimal to choose the path with the largest current AoI. Then we propose a new backward-clustered computation method and develop an approximation algorithm to alternate different paths to price over time. Perhaps surprisingly, our analysis of approximation ratio suggests that our algorithm's performance approaches closer to optimum given more paths.Comment: 14 pages, 13 figure
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