111,570 research outputs found
Partial Likelihood-Based Scoring Rules for Evaluating Density Forecasts in Tails
We propose new scoring rules based on partial likelihood for assessing the relative out-of-sample predictive accuracy of competing density forecasts over a specific region of interest, such as the left tail in financial risk management. By construction, existing scoring rules based on weighted likelihood or censored normal likelihood favor density forecasts with more probability mass in the given region, rendering predictive accuracy tests biased towards such densities. Our novel partial likelihood-based scoring rules do not suffer from this problem, as illustrated by means of Monte Carlo simulations and an empirical application to daily S\&P 500 index returns.
Controlling Chaos Faster
Predictive Feedback Control is an easy-to-implement method to stabilize
unknown unstable periodic orbits in chaotic dynamical systems. Predictive
Feedback Control is severely limited because asymptotic convergence speed
decreases with stronger instabilities which in turn are typical for larger
target periods, rendering it harder to effectively stabilize periodic orbits of
large period. Here, we study stalled chaos control, where the application of
control is stalled to make use of the chaotic, uncontrolled dynamics, and
introduce an adaptation paradigm to overcome this limitation and speed up
convergence. This modified control scheme is not only capable of stabilizing
more periodic orbits than the original Predictive Feedback Control but also
speeds up convergence for typical chaotic maps, as illustrated in both theory
and application. The proposed adaptation scheme provides a way to tune
parameters online, yielding a broadly applicable, fast chaos control that
converges reliably, even for periodic orbits of large period
Irregular speech rate dissociates auditory cortical entrainment, evoked responses, and frontal alpha
The entrainment of slow rhythmic auditory cortical activity to the temporal regularities in speech is considered to be a central mechanism underlying auditory perception. Previous work has shown that entrainment is reduced when the quality of the acoustic input is degraded, but has also linked rhythmic activity at similar time scales to the encoding of temporal expectations. To understand these bottom-up and top-down contributions to rhythmic entrainment, we manipulated the temporal predictive structure of speech by parametrically altering the distribution of pauses between syllables or words, thereby rendering the local speech rate irregular while preserving intelligibility and the envelope fluctuations of the acoustic signal. Recording EEG activity in human participants, we found that this manipulation did not alter neural processes reflecting the encoding of individual sound transients, such as evoked potentials. However, the manipulation significantly reduced the fidelity of auditory delta (but not theta) band entrainment to the speech envelope. It also reduced left frontal alpha power and this alpha reduction was predictive of the reduced delta entrainment across participants. Our results show that rhythmic auditory entrainment in delta and theta bands reflect functionally distinct processes. Furthermore, they reveal that delta entrainment is under top-down control and likely reflects prefrontal processes that are sensitive to acoustical regularities rather than the bottom-up encoding of acoustic features
The Iray Light Transport Simulation and Rendering System
While ray tracing has become increasingly common and path tracing is well
understood by now, a major challenge lies in crafting an easy-to-use and
efficient system implementing these technologies. Following a purely
physically-based paradigm while still allowing for artistic workflows, the Iray
light transport simulation and rendering system allows for rendering complex
scenes by the push of a button and thus makes accurate light transport
simulation widely available. In this document we discuss the challenges and
implementation choices that follow from our primary design decisions,
demonstrating that such a rendering system can be made a practical, scalable,
and efficient real-world application that has been adopted by various companies
across many fields and is in use by many industry professionals today
PAMPC: Perception-Aware Model Predictive Control for Quadrotors
We present the first perception-aware model predictive control framework for
quadrotors that unifies control and planning with respect to action and
perception objectives. Our framework leverages numerical optimization to
compute trajectories that satisfy the system dynamics and require control
inputs within the limits of the platform. Simultaneously, it optimizes
perception objectives for robust and reliable sens- ing by maximizing the
visibility of a point of interest and minimizing its velocity in the image
plane. Considering both perception and action objectives for motion planning
and control is challenging due to the possible conflicts arising from their
respective requirements. For example, for a quadrotor to track a reference
trajectory, it needs to rotate to align its thrust with the direction of the
desired acceleration. However, the perception objective might require to
minimize such rotation to maximize the visibility of a point of interest. A
model-based optimization framework, able to consider both perception and action
objectives and couple them through the system dynamics, is therefore necessary.
Our perception-aware model predictive control framework works in a
receding-horizon fashion by iteratively solving a non-linear optimization
problem. It is capable of running in real-time, fully onboard our lightweight,
small-scale quadrotor using a low-power ARM computer, to- gether with a
visual-inertial odometry pipeline. We validate our approach in experiments
demonstrating (I) the contradiction between perception and action objectives,
and (II) improved behavior in extremely challenging lighting conditions
RLFC: Random Access Light Field Compression using Key Views and Bounded Integer Encoding
We present a new hierarchical compression scheme for encoding light field
images (LFI) that is suitable for interactive rendering. Our method (RLFC)
exploits redundancies in the light field images by constructing a tree
structure. The top level (root) of the tree captures the common high-level
details across the LFI, and other levels (children) of the tree capture
specific low-level details of the LFI. Our decompressing algorithm corresponds
to tree traversal operations and gathers the values stored at different levels
of the tree. Furthermore, we use bounded integer sequence encoding which
provides random access and fast hardware decoding for compressing the blocks of
children of the tree. We have evaluated our method for 4D two-plane
parameterized light fields. The compression rates vary from 0.08 - 2.5 bits per
pixel (bpp), resulting in compression ratios of around 200:1 to 20:1 for a PSNR
quality of 40 to 50 dB. The decompression times for decoding the blocks of LFI
are 1 - 3 microseconds per channel on an NVIDIA GTX-960 and we can render new
views with a resolution of 512X512 at 200 fps. Our overall scheme is simple to
implement and involves only bit manipulations and integer arithmetic
operations.Comment: Accepted for publication at Symposium on Interactive 3D Graphics and
Games (I3D '19
Applying advanced machine learning models to classify electro-physiological activity of human brain for use in biometric identification
In this article we present the results of our research related to the study
of correlations between specific visual stimulation and the elicited brain's
electro-physiological response collected by EEG sensors from a group of
participants. We will look at how the various characteristics of visual
stimulation affect the measured electro-physiological response of the brain and
describe the optimal parameters found that elicit a steady-state visually
evoked potential (SSVEP) in certain parts of the cerebral cortex where it can
be reliably perceived by the electrode of the EEG device. After that, we
continue with a description of the advanced machine learning pipeline model
that can perform confident classification of the collected EEG data in order to
(a) reliably distinguish signal from noise (about 85% validation score) and (b)
reliably distinguish between EEG records collected from different human
participants (about 80% validation score). Finally, we demonstrate that the
proposed method works reliably even with an inexpensive (less than $100)
consumer-grade EEG sensing device and with participants who do not have
previous experience with EEG technology (EEG illiterate). All this in
combination opens up broad prospects for the development of new types of
consumer devices, [e.g.] based on virtual reality helmets or augmented reality
glasses where EEG sensor can be easily integrated. The proposed method can be
used to improve an online user experience by providing [e.g.] password-less
user identification for VR / AR applications. It can also find a more advanced
application in intensive care units where collected EEG data can be used to
classify the level of conscious awareness of patients during anesthesia or to
automatically detect hardware failures by classifying the input signal as
noise
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