7,047 research outputs found

    Spatial Wireless Channel Prediction under Location Uncertainty

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    Spatial wireless channel prediction is important for future wireless networks, and in particular for proactive resource allocation at different layers of the protocol stack. Various sources of uncertainty must be accounted for during modeling and to provide robust predictions. We investigate two channel prediction frameworks, classical Gaussian processes (cGP) and uncertain Gaussian processes (uGP), and analyze the impact of location uncertainty during learning/training and prediction/testing, for scenarios where measurements uncertainty are dominated by large-scale fading. We observe that cGP generally fails both in terms of learning the channel parameters and in predicting the channel in the presence of location uncertainties.\textcolor{blue}{{} }In contrast, uGP explicitly considers the location uncertainty. Using simulated data, we show that uGP is able to learn and predict the wireless channel

    Applications of Soft Computing in Mobile and Wireless Communications

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    Soft computing is a synergistic combination of artificial intelligence methodologies to model and solve real world problems that are either impossible or too difficult to model mathematically. Furthermore, the use of conventional modeling techniques demands rigor, precision and certainty, which carry computational cost. On the other hand, soft computing utilizes computation, reasoning and inference to reduce computational cost by exploiting tolerance for imprecision, uncertainty, partial truth and approximation. In addition to computational cost savings, soft computing is an excellent platform for autonomic computing, owing to its roots in artificial intelligence. Wireless communication networks are associated with much uncertainty and imprecision due to a number of stochastic processes such as escalating number of access points, constantly changing propagation channels, sudden variations in network load and random mobility of users. This reality has fuelled numerous applications of soft computing techniques in mobile and wireless communications. This paper reviews various applications of the core soft computing methodologies in mobile and wireless communications

    Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks

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    Future wireless networks have a substantial potential in terms of supporting a broad range of complex compelling applications both in military and civilian fields, where the users are able to enjoy high-rate, low-latency, low-cost and reliable information services. Achieving this ambitious goal requires new radio techniques for adaptive learning and intelligent decision making because of the complex heterogeneous nature of the network structures and wireless services. Machine learning (ML) algorithms have great success in supporting big data analytics, efficient parameter estimation and interactive decision making. Hence, in this article, we review the thirty-year history of ML by elaborating on supervised learning, unsupervised learning, reinforcement learning and deep learning. Furthermore, we investigate their employment in the compelling applications of wireless networks, including heterogeneous networks (HetNets), cognitive radios (CR), Internet of things (IoT), machine to machine networks (M2M), and so on. This article aims for assisting the readers in clarifying the motivation and methodology of the various ML algorithms, so as to invoke them for hitherto unexplored services as well as scenarios of future wireless networks.Comment: 46 pages, 22 fig

    Robust Nash Dynamic Game Strategy for User Cooperation Energy Efficiency in Wireless Cellular Networks

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    Recently, there is an emerging trend of addressing “energy efficiency” aspect of wireless communications. It has been shown that cooperating users relay each other\u27s information to improve data rates. The energy is limited in the wireless cellular network, but the mobile users refuse to relay. This paper presents an approach that encourages user cooperation in order to improve the energy efficiency. The game theory is an efficient method to solve such conflicts. We present a cellular framework in which two mobile users, who desire to communicate with a common base station, may cooperate via decode-and-forward relaying. In the case of imperfect information assumption, cooperative Nash dynamic game is used between the two users\u27 cooperation to tackle the decision making problems: whether to cooperate and how to cooperate in wireless networks. The scheme based on “cooperative game theory” can achieve general pareto-optimal performance for cooperative games, and thus, maximize the entire system payoff while maintaining fairness

    Reducing Message Collisions in Sensing-based Semi-Persistent Scheduling (SPS) by Using Reselection Lookaheads in Cellular V2X

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    In the C-V2X sidelink Mode 4 communication, the sensing-based semi-persistent scheduling (SPS) implements a message collision avoidance algorithm to cope with the undesirable effects of wireless channel congestion. Still, the current standard mechanism produces high number of packet collisions, which may hinder the high-reliability communications required in future C-V2X applications such as autonomous driving. In this paper, we show that by drastically reducing the uncertainties in the choice of the resource to use for SPS, we can significantly reduce the message collisions in the C-V2X sidelink Mode 4. Specifically, we propose the use of the "lookahead," which contains the next starting resource location in the time-frequency plane. By exchanging the lookahead information piggybacked on the periodic safety message, vehicular user equipments (UEs) can eliminate most message collisions arising from the ignorance of other UEs' internal decisions. Although the proposed scheme would require the inclusion of the lookahead in the control part of the packet, the benefit may outweigh the bandwidth cost, considering the stringent reliability requirement in future C-V2X applications.Comment: Submitted to MDPI Sensor
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