153 research outputs found

    Generalized asset integrity games

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    Generalized assets represent a class of multi-scale adaptive state-transition systems with domain-oblivious performance criteria. The governance of such assets must proceed without exact specifications, objectives, or constraints. Decision making must rapidly scale in the presence of uncertainty, complexity, and intelligent adversaries. This thesis formulates an architecture for generalized asset planning. Assets are modelled as dynamical graph structures which admit topological performance indicators, such as dependability, resilience, and efficiency. These metrics are used to construct robust model configurations. A normalized compression distance (NCD) is computed between a given active/live asset model and a reference configuration to produce an integrity score. The utility derived from the asset is monotonically proportional to this integrity score, which represents the proximity to ideal conditions. The present work considers the situation between an asset manager and an intelligent adversary, who act within a stochastic environment to control the integrity state of the asset. A generalized asset integrity game engine (GAIGE) is developed, which implements anytime algorithms to solve a stochastically perturbed two-player zero-sum game. The resulting planning strategies seek to stabilize deviations from minimax trajectories of the integrity score. Results demonstrate the performance and scalability of the GAIGE. This approach represents a first-step towards domain-oblivious architectures for complex asset governance and anytime planning

    Regret-Minimization Algorithms for Multi-Agent Cooperative Learning Systems

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    A Multi-Agent Cooperative Learning (MACL) system is an artificial intelligence (AI) system where multiple learning agents work together to complete a common task. Recent empirical success of MACL systems in various domains (e.g. traffic control, cloud computing, robotics) has sparked active research into the design and analysis of MACL systems for sequential decision making problems. One important metric of the learning algorithm for decision making problems is its regret, i.e. the difference between the highest achievable reward and the actual reward that the algorithm gains. The design and development of a MACL system with low-regret learning algorithms can create huge economic values. In this thesis, I analyze MACL systems for different sequential decision making problems. Concretely, the Chapter 3 and 4 investigate the cooperative multi-agent multi-armed bandit problems, with full-information or bandit feedback, in which multiple learning agents can exchange their information through a communication network and the agents can only observe the rewards of the actions they choose. Chapter 5 considers the communication-regret trade-off for online convex optimization in the distributed setting. Chapter 6 discusses how to form high-productive teams for agents based on their unknown but fixed types using adaptive incremental matchings. For the above problems, I present the regret lower bounds for feasible learning algorithms and provide the efficient algorithms to achieve this bound. The regret bounds I present in Chapter 3, 4 and 5 quantify how the regret depends on the connectivity of the communication network and the communication delay, thus giving useful guidance on design of the communication protocol in MACL systemsComment: Thesis submitted to London School of Economics and Political Science for PhD in Statistic

    Procedural Noise Adversarial Examples for Black-Box Attacks on Deep Convolutional Networks

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    Deep Convolutional Networks (DCNs) have been shown to be vulnerable to adversarial examples---perturbed inputs specifically designed to produce intentional errors in the learning algorithms at test time. Existing input-agnostic adversarial perturbations exhibit interesting visual patterns that are currently unexplained. In this paper, we introduce a structured approach for generating Universal Adversarial Perturbations (UAPs) with procedural noise functions. Our approach unveils the systemic vulnerability of popular DCN models like Inception v3 and YOLO v3, with single noise patterns able to fool a model on up to 90% of the dataset. Procedural noise allows us to generate a distribution of UAPs with high universal evasion rates using only a few parameters. Additionally, we propose Bayesian optimization to efficiently learn procedural noise parameters to construct inexpensive untargeted black-box attacks. We demonstrate that it can achieve an average of less than 10 queries per successful attack, a 100-fold improvement on existing methods. We further motivate the use of input-agnostic defences to increase the stability of models to adversarial perturbations. The universality of our attacks suggests that DCN models may be sensitive to aggregations of low-level class-agnostic features. These findings give insight on the nature of some universal adversarial perturbations and how they could be generated in other applications.Comment: 16 pages, 10 figures. In Proceedings of the 2019 ACM SIGSAC Conference on Computer and Communications Security (CCS '19

    Regret-minimization algorithms for multi-agent cooperative learning systems

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    A Multi-Agent Cooperative Learning (MACL) system is an artificial intelligence (AI) system where multiple learning agents work together to complete a common task. Recent empirical success of MACL systems in various domains (e.g. traffic control, cloud computing, robotics) has sparked active research into the design and analysis of MACL systems for sequential decision making problems. One important metric of the learning algorithm for decision making problems is its regret, i.e. the difference between the highest achievable reward and the actual reward that the algorithm gains. The design and development of a MACL system with low-regret learning algorithms can create huge economic values. In this thesis, I analyze MACL systems for different sequential decision making problems. Concretely, the Chapter 3 and 4 investigate the cooperative multiagent multi-armed bandit problems, with full-information or bandit feedback, in which multiple learning agents can exchange their information through a communication network and the agents can only observe the rewards of the actions they choose. Chapter 5 considers the communication-regret trade-off for online convex optimization in the distributed setting. Chapter 6 discusses how to form high-productive teams for agents based on their unknown but fixed types using adaptive incremental matchings. For the above problems, I present the regret lower bounds for feasible learning algorithms and provide the efficient algorithms to achieve this bound. The regret bounds I present in Chapter 3, 4 and 5 quantify how the regret depends on the connectivity of the communication network and the communication delay, thus giving useful guidance on design of the communication protocol in MACL systems
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