38,454 research outputs found
Human Motion Trajectory Prediction: A Survey
With growing numbers of intelligent autonomous systems in human environments,
the ability of such systems to perceive, understand and anticipate human
behavior becomes increasingly important. Specifically, predicting future
positions of dynamic agents and planning considering such predictions are key
tasks for self-driving vehicles, service robots and advanced surveillance
systems. This paper provides a survey of human motion trajectory prediction. We
review, analyze and structure a large selection of work from different
communities and propose a taxonomy that categorizes existing methods based on
the motion modeling approach and level of contextual information used. We
provide an overview of the existing datasets and performance metrics. We
discuss limitations of the state of the art and outline directions for further
research.Comment: Submitted to the International Journal of Robotics Research (IJRR),
37 page
Socially Compliant Navigation through Raw Depth Inputs with Generative Adversarial Imitation Learning
We present an approach for mobile robots to learn to navigate in dynamic
environments with pedestrians via raw depth inputs, in a socially compliant
manner. To achieve this, we adopt a generative adversarial imitation learning
(GAIL) strategy, which improves upon a pre-trained behavior cloning policy. Our
approach overcomes the disadvantages of previous methods, as they heavily
depend on the full knowledge of the location and velocity information of nearby
pedestrians, which not only requires specific sensors, but also the extraction
of such state information from raw sensory input could consume much computation
time. In this paper, our proposed GAIL-based model performs directly on raw
depth inputs and plans in real-time. Experiments show that our GAIL-based
approach greatly improves the safety and efficiency of the behavior of mobile
robots from pure behavior cloning. The real-world deployment also shows that
our method is capable of guiding autonomous vehicles to navigate in a socially
compliant manner directly through raw depth inputs. In addition, we release a
simulation plugin for modeling pedestrian behaviors based on the social force
model.Comment: ICRA 2018 camera-ready version. 7 pages, video link:
https://www.youtube.com/watch?v=0hw0GD3lkA
Effects of vertex corrections on diagrammatic approximations applied to the study of transport through a quantum dot
In the present work, we calculate the conductance through a single quantum
dot weakly coupled to metallic contacts. We use the spin-1/2 Anderson model to
describe the quantum dot, while considering a finite Coulomb repulsion. We
solve the interacting system using the non-crossing-approximation (NCA) and the
one-crossing approximation (OCA). We obtain the linear response conductance as
a function of temperature and energy position of the localized level. From the
comparison of both approximations we extract the role of the vertex
corrections, which are introduced in the OCA calculations and neglected in the
NCA scheme. As a function of the energy position, we observe that the diagrams
omitted within NCA are really important for appropriately describing transport
phenomena in Kondo systems as well as in the mixed valence regime. On the other
hand, as a function of temperature, the corrections introduced by OCA partly
recover the universal scaling properties known from numerical approaches such
as the Numerical Renormalization Group(NRG).Comment: 5 pages, 5 figure
Decision-Making for Automated Vehicles Using a Hierarchical Behavior-Based Arbitration Scheme
Behavior planning and decision-making are some of the biggest challenges for
highly automated systems. A fully automated vehicle (AV) is confronted with
numerous tactical and strategical choices. Most state-of-the-art AV platforms
implement tactical and strategical behavior generation using finite state
machines. However, these usually result in poor explainability, maintainability
and scalability. Research in robotics has raised many architectures to mitigate
these problems, most interestingly behavior-based systems and hybrid
derivatives. Inspired by these approaches, we propose a hierarchical
behavior-based architecture for tactical and strategical behavior generation in
automated driving. It is a generalizing and scalable decision-making framework,
utilizing modular behavior blocks to compose more complex behaviors in a
bottom-up approach. The system is capable of combining a variety of scenario-
and methodology-specific solutions, like POMDPs, RRT* or learning-based
behavior, into one understandable and traceable architecture. We extend the
hierarchical behavior-based arbitration concept to address scenarios where
multiple behavior options are applicable but have no clear priority against
each other. Then, we formulate the behavior generation stack for automated
driving in urban and highway environments, incorporating parking and emergency
behaviors as well. Finally, we illustrate our design in an explanatory
evaluation
Socially Aware Motion Planning with Deep Reinforcement Learning
For robotic vehicles to navigate safely and efficiently in pedestrian-rich
environments, it is important to model subtle human behaviors and navigation
rules (e.g., passing on the right). However, while instinctive to humans,
socially compliant navigation is still difficult to quantify due to the
stochasticity in people's behaviors. Existing works are mostly focused on using
feature-matching techniques to describe and imitate human paths, but often do
not generalize well since the feature values can vary from person to person,
and even run to run. This work notes that while it is challenging to directly
specify the details of what to do (precise mechanisms of human navigation), it
is straightforward to specify what not to do (violations of social norms).
Specifically, using deep reinforcement learning, this work develops a
time-efficient navigation policy that respects common social norms. The
proposed method is shown to enable fully autonomous navigation of a robotic
vehicle moving at human walking speed in an environment with many pedestrians.Comment: 8 page
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