4 research outputs found

    Partner Selection Using Reputation Information in n-player Cooperative Games, Journal of Telecommunications and Information Technology, 2014, nr 4

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    To study cooperation evolution in populations, it is common to use games to model the individuals interactions. When these games are n-player it might be di cult to assign defection responsibility to any particular individual. In this paper the authors present an agent based model where each agent maintains reputation information of other agents. This information is used for partner selection before each game. Any agent collects information from the successive games it plays and updates a private reputation estimate of its candidate partners. This approach is integrated with an approach of variable sized population where agents are born, interact, reproduce and die, thus presenting a possibility of extinction. The results now obtained, for cooperation evolution in a population, show an improvement over previous models where partner selection did not use any reputation information. Populations are able to survive longer by selecting partners taking merely into account an estimate of others' reputations

    Population Dynamics of Centipede Game using an Energy Based Evolutionary Algorithm

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    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp
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