2 research outputs found
Playing Unique Games on Certified Small-Set Expanders
We give an algorithm for solving unique games (UG) instances whose
constraints correspond to edges of graphs with a sum-of-squares (SoS)
small-set-expansion certificate. As corollaries, we obtain the first
polynomial-time algorithms for solving UG on the noisy hypercube and the short
code graphs. The prior best algorithm for such instances was the eigenvalue
enumeration algorithm of Arora, Barak, and Steurer (2010) which requires
quasi-polynomial time for the noisy hypercube and nearly-exponential time for
the short code graph. All of our results achieve an approximation of
vs for UG instances, where depends on the
expansion parameters of the graph but is independent of the alphabet size.
Specifically, say that a regular graph is a small-set
expander (SSE) if for every subset with , the
edge-expansion of is at least . We say that is a -certified
-SSE if there is a degree-d SoS certificate for this fact (based on
2 to 4 hypercontractivity). We prove that there is a time
algorithm (based on the SoS hierarchy) such that for every and
-certified -SSE , if is a satisfiable
affine UG instance over then is an assignment satisfying at least
some positive fraction of 's constraints. As a
corollary, we get a polynomial-time algorithm such that if is a
satisfiable instance over the -noisy hypercube or short
code graph, then outputs an assignment satisfying an
fraction of the constraints. Our techniques
can be extended even to graphs that are not SSE, and in particular we obtain a
new efficient algorithm for solving UG instances over the Johnson graph.Comment: To appear in STOC 202
High Dimensional Expanders: Eigenstripping, Pseudorandomness, and Unique Games
Higher order random walks (HD-walks) on high dimensional expanders (HDX) have
seen an incredible amount of study and application since their introduction by
Kaufman and Mass [KM16], yet their broader combinatorial and spectral
properties remain poorly understood. We develop a combinatorial
characterization of the spectral structure of HD-walks on two-sided
local-spectral expanders [DK17], which offer a broad generalization of the
well-studied Johnson and Grassmann graphs. Our characterization, which shows
that the spectra of HD-walks lie tightly concentrated in a few combinatorially
structured strips, leads to novel structural theorems such as a tight
-characterization of edge-expansion, as well as to a new understanding
of local-to-global algorithms on HDX.
Towards the latter, we introduce a spectral complexity measure called
Stripped Threshold Rank, and show how it can replace the (much larger)
threshold rank in controlling the performance of algorithms on structured
objects. Combined with a sum-of-squares proof of the former
-characterization, we give a concrete application of this framework to
algorithms for unique games on HD-walks, in many cases improving the state of
the art [RBS11, ABS15] from nearly-exponential to polynomial time (e.g. for
sparsifications of Johnson graphs or of slices of the -ary hypercube). Our
characterization of expansion also holds an interesting connection to hardness
of approximation, where an -variant for the Grassmann graphs was
recently used to resolve the 2-2 Games Conjecture [KMS18]. We give a reduction
from a related -variant to our -characterization, but it
loses factors in the regime of interest for hardness where the gap between
and structure is large. Nevertheless, we open the door
for further work on the use of HDX in hardness of approximation and unique
games.Comment: An old version of this paper appeared under the title "High
Dimensional Expanders: Random Walks, Pseudorandomness, and Unique Games." New
version contains UG Algorithm for HD-walks over two-sided local-spectral
expanders, tighter structural results, and simplified proof