1,838,702 research outputs found
Combining Physical Simulators and Object-Based Networks for Control
Physics engines play an important role in robot planning and control;
however, many real-world control problems involve complex contact dynamics that
cannot be characterized analytically. Most physics engines therefore employ .
approximations that lead to a loss in precision. In this paper, we propose a
hybrid dynamics model, simulator-augmented interaction networks (SAIN),
combining a physics engine with an object-based neural network for dynamics
modeling. Compared with existing models that are purely analytical or purely
data-driven, our hybrid model captures the dynamics of interacting objects in a
more accurate and data-efficient manner.Experiments both in simulation and on a
real robot suggest that it also leads to better performance when used in
complex control tasks. Finally, we show that our model generalizes to novel
environments with varying object shapes and materials.Comment: ICRA 2019; Project page: http://sain.csail.mit.ed
The Intermediate Line Region and the Baldwin Effect
Statistical investigations of samples of quasars have established that
clusters of properties are correlated. The strongest trends among the
ultraviolet emission-line properties are characterized by the object-to-object
variation of emission from low-velocity gas, the so-called ``intermediate-line
region'' or ILR. The strongest trends among the optical emission-line
properties are characterized by the object-to-object variation of the line
intensity ratio of [O III] 5007 to optical Fe II. Additionally, the strength of
ILR emission correlates with [O III]/Fe II, as well as with radio and X-ray
properties. The fundamental physical parameter driving these related
correlations is not yet identified. Because the variation in the ILR dominates
the variation in the equivalent widths of lines showing the Baldwin effect, it
is important to understand whether the physical parameter underlying this
variation also drives the Baldwin effect or is a primary source of scatter in
the Baldwin effect.Comment: 11 pages, to appear in the proceedings of the meeting on "Quasars as
Standard Candles for Cosmology" held on May 18-22, 1998, at La Serena, Chile.
To be published by ASP, editor G. Ferlan
Unsharp Values, Domains and Topoi
The so-called topos approach provides a radical reformulation of quantum
theory. Structurally, quantum theory in the topos formulation is very similar
to classical physics. There is a state object, analogous to the state space of
a classical system, and a quantity-value object, generalising the real numbers.
Physical quantities are maps from the state object to the quantity-value object
-- hence the `values' of physical quantities are not just real numbers in this
formalism. Rather, they are families of real intervals, interpreted as `unsharp
values'. We will motivate and explain these aspects of the topos approach and
show that the structure of the quantity-value object can be analysed using
tools from domain theory, a branch of order theory that originated in
theoretical computer science. Moreover, the base category of the topos
associated with a quantum system turns out to be a domain if the underlying von
Neumann algebra is a matrix algebra. For general algebras, the base category
still is a highly structured poset. This gives a connection between the topos
approach, noncommutative operator algebras and domain theory. In an outlook, we
present some early ideas on how domains may become useful in the search for new
models of (quantum) space and space-time.Comment: 32 pages, no figures; to appear in Proceedings of Quantum Field
Theory and Gravity, Regensburg (2010
Minimising the heat dissipation of quantum information erasure
Quantum state engineering and quantum computation rely on information erasure
procedures that, up to some fidelity, prepare a quantum object in a pure state.
Such processes occur within Landauer's framework if they rely on an interaction
between the object and a thermal reservoir. Landauer's principle dictates that
this must dissipate a minimum quantity of heat, proportional to the entropy
reduction that is incurred by the object, to the thermal reservoir. However,
this lower bound is only reachable for some specific physical situations, and
it is not necessarily achievable for any given reservoir. The main task of our
work can be stated as the minimisation of heat dissipation given probabilistic
information erasure, i.e., minimising the amount of energy transferred to the
thermal reservoir as heat if we require that the probability of preparing the
object in a specific pure state be no smaller than
. Here is the maximum
probability of information erasure that is permissible by the physical context,
and the error. To determine the achievable minimal heat
dissipation of quantum information erasure within a given physical context, we
explicitly optimise over all possible unitary operators that act on the
composite system of object and reservoir. Specifically, we characterise the
equivalence class of such optimal unitary operators, using tools from
majorisation theory, when we are restricted to finite-dimensional Hilbert
spaces. Furthermore, we discuss how pure state preparation processes could be
achieved with a smaller heat cost than Landauer's limit, by operating outside
of Landauer's framework
Newtonian Image Understanding: Unfolding the Dynamics of Objects in Static Images
In this paper, we study the challenging problem of predicting the dynamics of
objects in static images. Given a query object in an image, our goal is to
provide a physical understanding of the object in terms of the forces acting
upon it and its long term motion as response to those forces. Direct and
explicit estimation of the forces and the motion of objects from a single image
is extremely challenging. We define intermediate physical abstractions called
Newtonian scenarios and introduce Newtonian Neural Network () that learns
to map a single image to a state in a Newtonian scenario. Our experimental
evaluations show that our method can reliably predict dynamics of a query
object from a single image. In addition, our approach can provide physical
reasoning that supports the predicted dynamics in terms of velocity and force
vectors. To spur research in this direction we compiled Visual Newtonian
Dynamics (VIND) dataset that includes 6806 videos aligned with Newtonian
scenarios represented using game engines, and 4516 still images with their
ground truth dynamics
Phenomenal regression to the real object in physical and virtual worlds
© 2014, Springer-Verlag London. In this paper, we investigate a new approach to comparing physical and virtual size and depth percepts that captures the involuntary responses of participants to different stimuli in their field of view, rather than relying on their skill at judging size, reaching or directed walking. We show, via an effect first observed in the 1930s, that participants asked to equate the perspective projections of disc objects at different distances make a systematic error that is both individual in its extent and comparable in the particular physical and virtual setting we have tested. Prior work has shown that this systematic error is difficult to correct, even when participants are knowledgeable of its likelihood of occurring. In fact, in the real world, the error only reduces as the available cues to depth are artificially reduced. This makes the effect we describe a potentially powerful, intrinsic measure of VE quality that ultimately may contribute to our understanding of VE depth compression phenomena
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