6 research outputs found
The benefits of opening recommendation to human interaction
This paper describes work in progress that uses an interactive recommendation process to construct new objects which are tailored to user preferences. The novelty in our work is moving from the recommendation of static objects like consumer goods, movies or books, towards dynamically-constructed recommendations which are built as part of the recommendation process. As a proof-of-concept we build running or jogging routes for visitors to a city, recommending routes to users according to their preferences and we present details of this system
Reinforcement learning for personalized dialogue management
Language systems have been of great interest to the research community and
have recently reached the mass market through various assistant platforms on
the web. Reinforcement Learning methods that optimize dialogue policies have
seen successes in past years and have recently been extended into methods that
personalize the dialogue, e.g. take the personal context of users into account.
These works, however, are limited to personalization to a single user with whom
they require multiple interactions and do not generalize the usage of context
across users. This work introduces a problem where a generalized usage of
context is relevant and proposes two Reinforcement Learning (RL)-based
approaches to this problem. The first approach uses a single learner and
extends the traditional POMDP formulation of dialogue state with features that
describe the user context. The second approach segments users by context and
then employs a learner per context. We compare these approaches in a benchmark
of existing non-RL and RL-based methods in three established and one novel
application domain of financial product recommendation. We compare the
influence of context and training experiences on performance and find that
learning approaches generally outperform a handcrafted gold standard
Personalized Conversational Case-Based Recommendation
: In this paper, we describe the Adaptive Place Advisor, a user adaptive, conversational recommendation system designed to help users decide on a destination, specifically a restaurant. We view the selection of destinations as an interactive, conversational process, with the advisory system inquiring about desired item characteristics and the human responding. The user model, which contains preferences regarding items, attributes, values, value combinations, and diversification, is also acquired during the conversation. The system enhances the user's requirements with the user model and retrieves suitable items from a case-base. If the number of items found by the system is unsuitable (too high, too low) the next attribute to be constrained or relaxed is selected based on the information gain associated with the attributes. We also describe the current status of the system and future work. 1. Motivation As information becomes abundant, humans are confronted with more diffi..