169 research outputs found

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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    P2P vs. IP multicast: comparing approaches to IPTV streaming based on TV channel popularity

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    Already a popular application in the Internet, IPTV is becoming, among the service providers, a preferred alternative to conventional broadcasting technologies. Since many of the existing deployments have been done within the safe harbor of telco-owned networks, IP multicast has been the desired streaming solution. However, previous studies showed that the popularity of the TV channels follows the Pareto principle, with the bulk of TV channels being watched only by a small fraction of viewers. Recognizing the potential scalability issues, we believe that multicast streaming approach may not be desirable for unpopular TV channels, especially when there are many such channels in the provider's service package. For this reason, the peer-to-peer content distribution paradigm is seen as an alternative, in particular for non-popular content. In order to analyse its viability, in this paper we perform a comparative analysis between IP multicast and a peer-to-peer overlay using unicast connections as streaming approaches, in the context of channels with different degrees of popularity. The analysis targets the bandwidth utilization, video quality and scalability issues, and our findings show that while multicast is always more efficient, peer-to-peer has a comparable performance for unpopular channels with a low number of viewers.This article has been partially supported by the Spanish Ministry of Science and Innovation through the CONPARTE project (TEC2007-67966-C03-03/TCM), and by the Madrid Community through the MEDIANET project (S2009- TIC1468)Publicad

    Scalable on-demand streaming of stored complex multimedia

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    Previous research has developed a number of efficient protocols for streaming popular multimedia files on-demand to potentially large numbers of concurrent clients. These protocols can achieve server bandwidth usage that grows much slower than linearly with the file request rate, and with the inverse of client start-up delay. This hesis makes the following three main contributions to the design and performance evaluation of such protocols. The first contribution is an investigation of the network bandwidth requirements for scalable on-demand streaming. The results suggest that the minimum required network bandwidth for scalable on-demand streaming typically scales as K/ln(K) as the number of client sites K increases for fixed request rate per client site, and as ln(N/(ND+1)) as the total file request rate N increases or client start-up delay D decreases, for a fixed number of sites. Multicast delivery trees configured to minimize network bandwidth usage rather than latency are found to only modestly reduce the minimum required network bandwidth. Furthermore, it is possible to achieve close to the minimum possible network and server bandwidth usage simultaneously with practical scalable delivery protocols. Second, the thesis addresses the problem of scalable on-demand streaming of a more complex type of media than is typically considered, namely variable bit rate (VBR) media. A lower bound on the minimum required server bandwidth for scalable on-demand streaming of VBR media is derived. The lower bound analysis motivates the design of a new immediate service protocol termed VBR bandwidth skimming (VBRBS) that uses constant bit rate streaming, when sufficient client storage space is available, yet fruitfully exploits the knowledge of a VBR profile. Finally, the thesis proposes non-linear media containing parallel sequences of data frames, among which clients can dynamically select at designated branch points, and investigates the design and performance issues in scalable on-demand streaming of such media. Lower bounds on the minimum required server bandwidth for various non-linear media scalable on-demand streaming approaches are derived, practical non-linear media scalable delivery protocols are developed, and, as a proof-of-concept, a simple scalable delivery protocol is implemented in a non-linear media streaming prototype system

    Diseño centrado en calidad para la difusión Peer-to-Peer de video en vivo

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    El uso de redes Peer-to-Peer (P2P) es una forma escalable para ofrecer servicios de video sobre Internet. Este documento hace foco en la definición, desarrollo y evaluación de una arquitectura P2P para distribuir video en vivo. El diseño global de la red es guiado por la calidad de experiencia (Quality of Experience - QoE), cuyo principal componente en este caso es la calidad del video percibida por los usuarios finales, en lugar del tradicional diseño basado en la calidad de servicio (Quality of Service - QoE) de la mayoría de los sistemas. Para medir la calidad percibida del video, en tiempo real y automáticamente, extendimos la recientemente propuesta metodología Pseudo-Subjective Quality Assessment (PSQA). Dos grandes líneas de investigación son desarrolladas. Primero, proponemos una técnica de distribución de video desde múltiples fuentes con las características de poder ser optimizada para maximizar la calidad percibida en contextos de muchas fallas y de poseer muy baja señalización (a diferencia de los sistemas existentes). Desarrollamos una metodología, basada en PSQA, que nos permite un control fino sobre la forma en que la señal de video es dividida en partes y la cantidad de redundancia agregada, como una función de la dinámica de los usuarios de la red. De esta forma es posible mejorar la robustez del sistema tanto como sea deseado, contemplando el límite de capacidad en la comunicación. En segundo lugar, presentamos un mecanismo estructurado para controlar la topología de la red. La selección de que usuarios servirán a que otros es importante para la robustez de la red, especialmente cuando los usuarios son heterogéneos en sus capacidades y en sus tiempos de conexión.Nuestro diseño maximiza la calidad global esperada (evaluada usando PSQA), seleccionado una topología que mejora la robustez del sistema. Además estudiamos como extender la red con dos servicios complementarios: el video bajo demanda (Video on Demand - VoD) y el servicio MyTV. El desafío en estos servicios es como realizar búsquedas eficientes sobre la librería de videos, dado al alto dinamismo del contenido. Presentamos una estrategia de "caching" para las búsquedas en estos servicios, que maximiza el número total de respuestas correctas a las consultas, considerando una dinámica particular en los contenidos y restricciones de ancho de banda. Nuestro diseño global considera escenarios reales, donde los casos de prueba y los parámetros de configuración surgen de datos reales de un servicio de referencia en producción. Nuestro prototipo es completamente funcional, de uso gratuito, y basado en tecnologías bien probadas de código abierto

    Live media production: multicast optimization and visibility for clos fabric in media data centers

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    Media production data centers are undergoing a major architectural shift to introduce digitization concepts to media creation and media processing workflows. Content companies such as NBC Universal, CBS/Viacom and Disney are modernizing their workflows to take advantage of the flexibility of IP and virtualization. In these new environments, multicast is utilized to provide point-to-multi-point communications. In order to build point-to-multi-point trees, Multicast has an established set of control protocols such as IGMP and PIM. The existing multicast protocols do not optimize multicast tree formation for maximizing network throughput which lead to decreased fabric utilization and decreased total number of admitted flows. In addition, existing multicast protocols are not bandwidth-aware and could cause links to over-subscribe leading to packet loss and lower video quality. TV production traffic patterns are unique due to ultra high bandwidth requirements and high sensitivity to packet loss that leads to video impairments. In such environments, operators need monitoring tools that are able to proactively monitor video flows and provide actionable alerts. Existing network monitoring tools are inadequate because they are reactive by design and perform generic monitoring of flows with no insights into video domain. The first part of this dissertation includes a design and implementation of a novel Intelligent Rendezvous Point algorithm iRP for bandwidth-aware multicast routing in media DC fabrics. iRP utilizes a controller-based architecture to optimize multicast tree formation and to increase bandwidth availability in the fabric. The system offers up to 50\% increase in fabric capacity to handle multicast flows passing through the fabric. In the second part of this dissertation, DiRP algorithm is presented. DiRP is based on a distributed decision-making approach to achieve multicast tree capacity optimization while maintaining low multicast tree setup time. DiRP algorithm is tested using commercially available data center switches. DiRP algorithm offers substantially lower path setup time compared to centralized systems while maintaining bandwidth awareness when setting up the fabric. The third part of this dissertation studies the utilization of machine learning algorithms to improve on multicast efficiency in the fabric. The work includes implementation and testing of LiRP algorithm to increase iRP\u27s fabric efficiency by implementing k-fold cross validation method to predict future multicast group memberships for time-series analysis. Testing results confirm that LiRP system increases the efficiency of iRP by up to 40\% through prediction of multicast group memberships with online arrival. In the fourth part of this dissertation, The problem of live video monitoring is studied. Existing network monitoring tools are either reactive by design or perform generic monitoring of flows with no insights into video domain. MediaFlow is a robust system for active network monitoring and reporting of video quality for thousands of flows simultaneously using a fraction of the cost of traditional monitoring solutions. MediaFlow is able to detect and report on integrity of video flows at a granularity of 100 mSec at line rate for thousands of flows. The system increases video monitoring scale by a thousand-fold compared to edge monitoring solutions

    Transcasting: Cost-Efficient Video Multicast for Heterogeneous Mobile Terminals

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    IWQoS 2008 : 16th IEEE International Workshop on Quality of Service , Jun 2-4, 2008 , Enschede, NetherlandsThis paper presents a cost-efficient video multicast method for live video streaming to heterogeneous mobile terminals over a content delivery network (CDN), where CDN consists of a video server, several proxies with wireless access points, and overlay links among the server and proxies. In this method, the original video sent from the server is converted into multiple versions with various qualities by letting proxies execute transcoding services based on the users' requirements, and delivered to mobile terminals along video delivery paths. To suppress the required computation and transfer costs in CDN, we propose an algorithm to calculate cost-efficient video delivery paths which minimizes the sum of the computation cost for proxies and the transfer cost on overlay links. Our basic idea for deriving cost-efficient delivery paths is to place transcoding service on different proxies in load-balancing manner, and to construct a minimal Sterner tree from all transcoding points of requested qualities. The overall goal of the placement is the balance between computation and transfer cost. Through simulations, we show that our algorithm can calculate more cost-efficient video delivery paths and achieve lower request rejections than other algorithms

    Otimização de distribuição de conteúdos multimédia utilizando software-defined networking

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    The general use of Internet access and user equipments, such as smartphones, tablets and personal computers, is creating a new wave of video content consumption. In the past two decades, the Television broadcasting industry went through several evolutions and changes, evolving from analog to digital distribution, standard definition to high definition TV-channels, form the IPTV method of distribution to the latest set of technologies in content distribution, OTT. The IPTV technology introduced features that changed the passive role of the client to an active one, revolutionizing the way users consume TV content. Thus, the clients’ habits started to shape the services offered, leading to an anywhere and anytime offer of video content. OTT video delivery is a reflection of those habits, meeting the users’ desire, introducing several benefits discussed in this work over the previous technologies. However, the OTT type of delivery poses several challenges in terms of scalability and threatens the Telecommunications Operators business model, because OTT companies use the Telcos infrastructure for free. Consequently, Telecommunications Operators must prepare their infrastructure for future demand while offering new services to stay competitive. This dissertation aims to contribute with insights on what infrastructure changes a Telecommunications Operator must perform with a proposed bandwidth forecasting model. The results obtained from the forecast model paved the way to the proposed video content delivery method, which aims to improve users’ perceived Quality-of-Experience while optimizing load balancing decisions. The overall results show an improvement of users’ experience using the proposed method.A generalização do acesso à Internet e equipamentos pessoais como smartphones, tablets e computadores pessoais, está a criar uma nova onda de consumo de conteúdos multimedia. Nas ultimas duas décadas, a indústria de transmissão de Televisão atravessou várias evoluções e alterações, evoluindo da distribuição analógica para a digital, de canais de Televisão de definição padrão para alta definição, do método de distribuição IPTV, até ao último conjunto de tecnologias na distribuição de conteúdos, OTT. A tecnologia IPTV introduziu novas funcionalidades que mudaram o papel passivo do cliente para um papel activo, revolucionando a forma como os utilizadores consumem conteúdos televisivos. Assim, os hábitos dos clientes começaram a moldar os serviços oferecidos, levando à oferta de consumo de conteúdos em qualquer lugar e em qualquer altura. A entrega de vídeo OTT é um reflexo destes hábitos, indo ao encontro dos desejos dos utilizadores, que introduz inúmeras vantagens sobre outras tecnologias discutidas neste trabalho. No entanto, a entrega de conteúdos OTT cria diversos problemas de escalabilidade e ameaça o modelo de negócio das Operadoras de Telecomunicações, porque os fornecedores de serviço OTT usam a infraestrutura das mesmas sem quaisquer custos. Consequentemente, os Operadores de Telecomunicações devem preparar a sua infraestrutura para o consumo futuro ao mesmo tempo que oferecem novos serviços para se manterem competitivos. Esta dissertação visa contribuir com conhecimento sobre quais alterações uma Operadora de Telecomunicações deve executar com o modelo de previsão de largura de banda proposto. Os resultados obtidos abriram caminho para o método de entrega de conteúdos multimedia proposto, que visa ao melhoramento da qualidade de experiência do utilizador ao mesmo tempo que se optimiza o processo de balanceamento de carga. No geral os testes confirmam uma melhoria na qualidade de experiência do utilizador usando o método proposto.Mestrado em Engenharia de Computadores e Telemátic

    Improving The Efficiency Of Video Transmission In Computer Networks

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    In-depth examination of current techniques for enhancing the efficiency of video transmission over digital networks is provided in this study. Due to the growing need for high-quality video content, optimizing video transmission is an important area of research. This review categorizes and in-depth examines a range of methods proposed in the literature to enhance video transmission effectiveness. ABR, DNN architecture, adaptive streaming, Quality of Service (QoS), error resilience, congestion control, video compression, and hardware acceleration for video provisioning are just a few of the cutting-edge techniques that are covered in the discussion, which ranges from the more traditional to the cutting-edge. This essay provides a methodical evaluation of the numerous tactics that are available, along with an analysis of their guiding principles, advantages, and disadvantages. The paper also offers a comparative analysis of various approaches, highlighting trends, gaps, and potential future research directions in this crucial domain, all of which help to create more efficient video compression and transmission paradigms in computer networks
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