3 research outputs found
An Empirical Study of Finding Approximate Equilibria in Bimatrix Games
While there have been a number of studies about the efficacy of methods to
find exact Nash equilibria in bimatrix games, there has been little empirical
work on finding approximate Nash equilibria. Here we provide such a study that
compares a number of approximation methods and exact methods. In particular, we
explore the trade-off between the quality of approximate equilibrium and the
required running time to find one. We found that the existing library GAMUT,
which has been the de facto standard that has been used to test exact methods,
is insufficient as a test bed for approximation methods since many of its games
have pure equilibria or other easy-to-find good approximate equilibria. We
extend the breadth and depth of our study by including new interesting families
of bimatrix games, and studying bimatrix games upto size .
Finally, we provide new close-to-worst-case examples for the best-performing
algorithms for finding approximate Nash equilibria
On Tightness of the Tsaknakis-Spirakis Algorithm for Approximate Nash Equilibrium
Finding the minimum approximate ratio for Nash equilibrium of bi-matrix games
has derived a series of studies, started with 3/4, followed by 1/2, 0.38 and
0.36, finally the best approximate ratio of 0.3393 by Tsaknakis and Spirakis
(TS algorithm for short). Efforts to improve the results remain not successful
in the past 14 years. This work makes the first progress to show that the bound
of 0.3393 is indeed tight for the TS algorithm. Next, we characterize all
possible tight game instances for the TS algorithm. It allows us to conduct
extensive experiments to study the nature of the TS algorithm and to compare it
with other algorithms. We find that this lower bound is not smoothed for the TS
algorithm in that any perturbation on the initial point may deviate away from
this tight bound approximate solution. Other approximate algorithms such as
Fictitious Play and Regret Matching also find better approximate solutions.
However, the new distributed algorithm for approximate Nash equilibrium by
Czumaj et al. performs consistently at the same bound of 0.3393. This proves
our lower bound instances generated against the TS algorithm can serve as a
benchmark in design and analysis of approximate Nash equilibrium algorithms