7 research outputs found

    MediaSync: Handbook on Multimedia Synchronization

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    This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences

    Activity in area V3A predicts positions of moving objects

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    More playful user interfaces:interfaces that invite social and physical interaction

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    Perceptibility of haptic digital watermarking of virtual textures

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    Digital watermarking refers to the process of embedding a digital code into an image, video, printed document or audio media. The code should not interfere with the normal use of the media but can be recovered later. With the growing interest in haptic interactions for training and museum displays, it is only a matter of time that haptic digital media become available on the internet. For example, one will soon be able to feel the shape of Michaelangelo?s David or Japan?s Big Buddha by downloading a file that can be "played" on a force-feedback device. The haptic file may contain surface texture data in addition to topography so that David feels like marble and Big Buddha wood. In the meanwhile, the need for haptic digital watermarking will arise for protecting haptic media contents. This paper introduces for the first time the idea of haptic watermarking and shows one way to embed a watermark into a host surface texture signal. We also demonstrate the imperceptibility of the texture watermark in a psychophysical experiment

    Perceptibility of Haptic Digital Watermarking of Virtual Textures

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    Perceptibility of Haptic Digital Watermarking of Virtual Textures

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