81,215 research outputs found
Irrigation and drainage performance assessment: practical guidelines
Irrigation management / Drainage / Performance evaluation / Performance indexes / Evapotranspiration / Precipitation / Water balance / Participatory rural appraisal / Databases / Simulation
Decision makers\u27 experience of participatory dynamic simulation modelling: Methods for public health policy
Background: Systems science methods such as dynamic simulation modelling are well suited to address questions about public health policy as they consider the complexity, context and dynamic nature of system-wide behaviours. Advances in technology have led to increased accessibility and interest in systems methods to address complex health policy issues. However, the involvement of policy decision makers in health-related simulation model development has been lacking. Where end-users have been included, there has been limited examination of their experience of the participatory modelling process and their views about the utility of the findings. This paper reports the experience of end-user decision makers, including senior public health policy makers and health service providers, who participated in three participatory simulation modelling for health policy case studies (alcohol related harm, childhood obesity prevention, diabetes in pregnancy), and their perceptions of the value and efficacy of this method in an applied health sector context.
Methods: Semi-structured interviews were conducted with end-user participants from three participatory simulation modelling case studies in Australian real-world policy settings. Interviewees were employees of government agencies with jurisdiction over policy and program decisions and were purposively selected to include perspectives at different stages of model development.
Results: The ‘co-production’ aspect of the participatory approach was highly valued. It was reported as an essential component of building understanding of the modelling process, and thus trust in the model and its outputs as a decision-support tool. The unique benefits of simulation modelling included its capacity to explore interactions of risk factors and combined interventions, and the impact of scaling up interventions. Participants also valued simulating new interventions prior to implementation in the real world, and the comprehensive mapping of evidence and its gaps to prioritise future research. The participatory aspect of simulation modelling was time and resource intensive and therefore most suited to high priority complex topics with contested options for intervening.
Conclusion: These findings highlight the value of a participatory approach to dynamic simulation modelling to support its utility in applied health policy settings
Animal and human health: tackling uncertainty through participatory modelling and simulation
Zoonoses–infectious diseases communicable between animals and humans–, drug resistance and environmental pollution are now causing serious health problems worldwide. These problems are closely tied to global environmental and socio-economic changes and to the transformation of production systems at the territorial level. In this context, health management is becoming a complex issue: it needs to be addressed in close collaboration with the public veterinary health, agriculture and environment sectors. New uncertainties are emerging, and non- conventional actors are entering the scene along-side the decision-makers traditionally responsible for public health. The participatory modelling and simulation approach incorporates the diverse knowledge of all of these actors. It reveals uncertainties and teaches participants how to manage them, to make decisions and to share responsibility. It constitutes a practical solution to ensure health issues are better integrated into territorial planning policies
Simulating Online Business Models
The online content market for news and music is changing rapidly with the spread of technology and innovative business models (e.g. the online delivery of music, specialised subscription news services). It is correspondingly hard for suppliers of online content to anticipate developments and the effects of their businesses. The paper describes a prototype multiagent simulation to model possible scenarios in this market. The simulation is intended for use by business strategists and has been developed using a participatory, rapid prototyping methodology. The implications of the method and the characteristics of the domain for the design are considered.agent-based modelling, market simulation
A Trust-based Recruitment Framework for Multi-hop Social Participatory Sensing
The idea of social participatory sensing provides a substrate to benefit from
friendship relations in recruiting a critical mass of participants willing to
attend in a sensing campaign. However, the selection of suitable participants
who are trustable and provide high quality contributions is challenging. In
this paper, we propose a recruitment framework for social participatory
sensing. Our framework leverages multi-hop friendship relations to identify and
select suitable and trustworthy participants among friends or friends of
friends, and finds the most trustable paths to them. The framework also
includes a suggestion component which provides a cluster of suggested friends
along with the path to them, which can be further used for recruitment or
friendship establishment. Simulation results demonstrate the efficacy of our
proposed recruitment framework in terms of selecting a large number of
well-suited participants and providing contributions with high overall trust,
in comparison with one-hop recruitment architecture.Comment: accepted in DCOSS 201
Participatory design and use of a simplified landscape in a simulation model for mitigating land use conflict in Northern Thailand highlands
Landscape modelling integrating spatial information in Geographic Information Systems has been widely used to represent knowledge and support decision-making in the field of natural resource management. However, creating suitable visual representations of the landscape and its dynamics to stimulate the participation of diverse stakeholders in co-management of the land is still needed. This paper focuses on the design and implementation of a virtual landscape based on iconic representation used with herders and foresters, which both of them have contrasted perceptions on forest regeneration, to observe vegetation dynamics and emerging landscape features depending on different cattle and forest management strategies. This spatial interface was used during computerassisted Role-Playing Game sessions as part of a Companion Modelling process aiming at facilitating learning and support decision making among the concerned stakeholders in an upper watershed of northern Thailand. Before designing the spatial interface used in the model, an historical analysis of land use and land cover changes based on remote-sensed data was carried out, as well as a field survey on the impact of cattle grazing on vegetation dynamics. Then, the first set of vegetation states and their dynamics were produced and were validated with herders and foresters later. Thereafter, the simplified landscape representing landscape heterogeneity was constructed and used in two gaming and simulation field workshops. The different patterns of landscape emerged from herders' and foresters' decisions and interactions stimulated them to think about how to manage agro-ecosystems. Both of them agreed to implement a pilot plot of Brachiaria ruziziensis pasture in reality after finish the second workshop. This process proved to be instrumental in facilitating communication among the parties in conflict and increasing their motivation to improve the current situation. However, the use of such virtual landscape in gaming sessions proved to be time consuming and the managed area as well as the number of players was limited. Therefore, to get rid of these constraints, a fully autonomous Agent-Based Model making use of the same kind of simplified virtual landscape will be developed and used with local stakeholders to run possible future scenarios of change in a more time efficient and inclusive way. (Résumé d'auteur
PS-Sim: A Framework for Scalable Simulation of Participatory Sensing Data
Emergence of smartphone and the participatory sensing (PS) paradigm have
paved the way for a new variant of pervasive computing. In PS, human user
performs sensing tasks and generates notifications, typically in lieu of
incentives. These notifications are real-time, large-volume, and multi-modal,
which are eventually fused by the PS platform to generate a summary. One major
limitation with PS is the sparsity of notifications owing to lack of active
participation, thus inhibiting large scale real-life experiments for the
research community. On the flip side, research community always needs ground
truth to validate the efficacy of the proposed models and algorithms. Most of
the PS applications involve human mobility and report generation following
sensing of any event of interest in the adjacent environment. This work is an
attempt to study and empirically model human participation behavior and event
occurrence distributions through development of a location-sensitive data
simulation framework, called PS-Sim. From extensive experiments it has been
observed that the synthetic data generated by PS-Sim replicates real
participation and event occurrence behaviors in PS applications, which may be
considered for validation purpose in absence of the groundtruth. As a
proof-of-concept, we have used real-life dataset from a vehicular traffic
management application to train the models in PS-Sim and cross-validated the
simulated data with other parts of the same dataset.Comment: Published and Appeared in Proceedings of IEEE International
Conference on Smart Computing (SMARTCOMP-2018
Using Social Simulation to Explore the Dynamics at Stake in Participatory Research
This position paper contributes to the debate on perspectives for simulating the social processes of science through the specific angle of participatory research. This new way of producing science is still in its infancy and needs some step back and analysis, to understand what is taking place on the boundaries between academic, policy and lay worlds. We argue that social simulation of this practice of cooperation can help in understanding further this new way of doing science, building on existing experience in simulation of knowledge flows as well as pragmatic approaches in social sciences.Participatory Research, Institutional Analysis and Design, Knowledge Flow, Agent Based Simulation
Companion modelling for resilient water management. Stakeholders' perceptions of water dynamics and collective learning athe catchment scale : Six monthly progress report, 01/01/2008 to 30/06/2008
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