33 research outputs found

    Entity Personalized Talent Search Models with Tree Interaction Features

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    Talent Search systems aim to recommend potential candidates who are a good match to the hiring needs of a recruiter expressed in terms of the recruiter's search query or job posting. Past work in this domain has focused on linear and nonlinear models which lack preference personalization in the user-level due to being trained only with globally collected recruiter activity data. In this paper, we propose an entity-personalized Talent Search model which utilizes a combination of generalized linear mixed (GLMix) models and gradient boosted decision tree (GBDT) models, and provides personalized talent recommendations using nonlinear tree interaction features generated by the GBDT. We also present the offline and online system architecture for the productionization of this hybrid model approach in our Talent Search systems. Finally, we provide offline and online experiment results benchmarking our entity-personalized model with tree interaction features, which demonstrate significant improvements in our precision metrics compared to globally trained non-personalized models.Comment: This paper has been accepted for publication at ACM WWW 201

    Runtime Optimizations for Prediction with Tree-Based Models

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    Tree-based models have proven to be an effective solution for web ranking as well as other problems in diverse domains. This paper focuses on optimizing the runtime performance of applying such models to make predictions, given an already-trained model. Although exceedingly simple conceptually, most implementations of tree-based models do not efficiently utilize modern superscalar processor architectures. By laying out data structures in memory in a more cache-conscious fashion, removing branches from the execution flow using a technique called predication, and micro-batching predictions using a technique called vectorization, we are able to better exploit modern processor architectures and significantly improve the speed of tree-based models over hard-coded if-else blocks. Our work contributes to the exploration of architecture-conscious runtime implementations of machine learning algorithms

    COMET: A Recipe for Learning and Using Large Ensembles on Massive Data

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    COMET is a single-pass MapReduce algorithm for learning on large-scale data. It builds multiple random forest ensembles on distributed blocks of data and merges them into a mega-ensemble. This approach is appropriate when learning from massive-scale data that is too large to fit on a single machine. To get the best accuracy, IVoting should be used instead of bagging to generate the training subset for each decision tree in the random forest. Experiments with two large datasets (5GB and 50GB compressed) show that COMET compares favorably (in both accuracy and training time) to learning on a subsample of data using a serial algorithm. Finally, we propose a new Gaussian approach for lazy ensemble evaluation which dynamically decides how many ensemble members to evaluate per data point; this can reduce evaluation cost by 100X or more

    Robust Decision Trees Against Adversarial Examples

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    Although adversarial examples and model robustness have been extensively studied in the context of linear models and neural networks, research on this issue in tree-based models and how to make tree-based models robust against adversarial examples is still limited. In this paper, we show that tree based models are also vulnerable to adversarial examples and develop a novel algorithm to learn robust trees. At its core, our method aims to optimize the performance under the worst-case perturbation of input features, which leads to a max-min saddle point problem. Incorporating this saddle point objective into the decision tree building procedure is non-trivial due to the discrete nature of trees --- a naive approach to finding the best split according to this saddle point objective will take exponential time. To make our approach practical and scalable, we propose efficient tree building algorithms by approximating the inner minimizer in this saddle point problem, and present efficient implementations for classical information gain based trees as well as state-of-the-art tree boosting models such as XGBoost. Experimental results on real world datasets demonstrate that the proposed algorithms can substantially improve the robustness of tree-based models against adversarial examples

    Gradient Boosting With Piece-Wise Linear Regression Trees

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    Gradient Boosted Decision Trees (GBDT) is a very successful ensemble learning algorithm widely used across a variety of applications. Recently, several variants of GBDT training algorithms and implementations have been designed and heavily optimized in some very popular open sourced toolkits including XGBoost, LightGBM and CatBoost. In this paper, we show that both the accuracy and efficiency of GBDT can be further enhanced by using more complex base learners. Specifically, we extend gradient boosting to use piecewise linear regression trees (PL Trees), instead of piecewise constant regression trees, as base learners. We show that PL Trees can accelerate convergence of GBDT and improve the accuracy. We also propose some optimization tricks to substantially reduce the training time of PL Trees, with little sacrifice of accuracy. Moreover, we propose several implementation techniques to speedup our algorithm on modern computer architectures with powerful Single Instruction Multiple Data (SIMD) parallelism. The experimental results show that GBDT with PL Trees can provide very competitive testing accuracy with comparable or less training time
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