2,277 research outputs found
Theoretically Efficient Parallel Graph Algorithms Can Be Fast and Scalable
There has been significant recent interest in parallel graph processing due
to the need to quickly analyze the large graphs available today. Many graph
codes have been designed for distributed memory or external memory. However,
today even the largest publicly-available real-world graph (the Hyperlink Web
graph with over 3.5 billion vertices and 128 billion edges) can fit in the
memory of a single commodity multicore server. Nevertheless, most experimental
work in the literature report results on much smaller graphs, and the ones for
the Hyperlink graph use distributed or external memory. Therefore, it is
natural to ask whether we can efficiently solve a broad class of graph problems
on this graph in memory.
This paper shows that theoretically-efficient parallel graph algorithms can
scale to the largest publicly-available graphs using a single machine with a
terabyte of RAM, processing them in minutes. We give implementations of
theoretically-efficient parallel algorithms for 20 important graph problems. We
also present the optimizations and techniques that we used in our
implementations, which were crucial in enabling us to process these large
graphs quickly. We show that the running times of our implementations
outperform existing state-of-the-art implementations on the largest real-world
graphs. For many of the problems that we consider, this is the first time they
have been solved on graphs at this scale. We have made the implementations
developed in this work publicly-available as the Graph-Based Benchmark Suite
(GBBS).Comment: This is the full version of the paper appearing in the ACM Symposium
on Parallelism in Algorithms and Architectures (SPAA), 201
Verification and Synthesis of Symmetric Uni-Rings for Leads-To Properties
This paper investigates the verification and synthesis of parameterized
protocols that satisfy leadsto properties on symmetric
unidirectional rings (a.k.a. uni-rings) of deterministic and constant-space
processes under no fairness and interleaving semantics, where and are
global state predicates. First, we show that verifying for
parameterized protocols on symmetric uni-rings is undecidable, even for
deterministic and constant-space processes, and conjunctive state predicates.
Then, we show that surprisingly synthesizing symmetric uni-ring protocols that
satisfy is actually decidable. We identify necessary and
sufficient conditions for the decidability of synthesis based on which we
devise a sound and complete polynomial-time algorithm that takes the predicates
and , and automatically generates a parameterized protocol that
satisfies for unbounded (but finite) ring sizes. Moreover, we
present some decidability results for cases where leadsto is required from
multiple distinct predicates to different predicates. To demonstrate
the practicality of our synthesis method, we synthesize some parameterized
protocols, including agreement and parity protocols
Parallel Maximum Clique Algorithms with Applications to Network Analysis and Storage
We propose a fast, parallel maximum clique algorithm for large sparse graphs
that is designed to exploit characteristics of social and information networks.
The method exhibits a roughly linear runtime scaling over real-world networks
ranging from 1000 to 100 million nodes. In a test on a social network with 1.8
billion edges, the algorithm finds the largest clique in about 20 minutes. Our
method employs a branch and bound strategy with novel and aggressive pruning
techniques. For instance, we use the core number of a vertex in combination
with a good heuristic clique finder to efficiently remove the vast majority of
the search space. In addition, we parallelize the exploration of the search
tree. During the search, processes immediately communicate changes to upper and
lower bounds on the size of maximum clique, which occasionally results in a
super-linear speedup because vertices with large search spaces can be pruned by
other processes. We apply the algorithm to two problems: to compute temporal
strong components and to compress graphs.Comment: 11 page
Gunrock: GPU Graph Analytics
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs, have presented two
significant challenges to developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We characterize the performance of
various optimization strategies and evaluate Gunrock's overall performance on
different GPU architectures on a wide range of graph primitives that span from
traversal-based algorithms and ranking algorithms, to triangle counting and
bipartite-graph-based algorithms. The results show that on a single GPU,
Gunrock has on average at least an order of magnitude speedup over Boost and
PowerGraph, comparable performance to the fastest GPU hardwired primitives and
CPU shared-memory graph libraries such as Ligra and Galois, and better
performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing
(TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance
Graph Processing Library on the GPU
- …