335 research outputs found

    Scalability of parallel video decoding on heterogeneous manycore architectures

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    This paper presents an analysis of the scalability of the parallel video decoding on heterogeneous many core architectures. As benchmark, we use a highly parallel H.264/AVC video decoder that generates a large number of independent tasks. In order to translate task-level parallelism into performance gains both the video decoder and the architecture have been optimized. The video decoder was modified for exploiting coarse-grain frame-level parallelism in the entropy decoding kernel which has been considered the main bottleneck. Second, a heterogeneous combination of cores is evaluated for executing different type of tasks. Finally, an evaluation of the memory requirements of the whole system has been carried out. Experiments conducted using a trace-driven simulation methodology shows that the evaluated system exhibits a good parallel scalability up to 68 cores. At this point the parallel video decoder is able to decode more than 200 HD frames per second using simple low power processors.Postprint (published version

    SIMD based multicore processor for image and video processing

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    制度:新 ; 報告番号:甲3602号 ; 学位の種類:博士(工学) ; 授与年月日:2012/3/15 ; 早大学位記番号:新595

    A highly scalable parallel implementation of H.264

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    Developing parallel applications that can harness and efficiently use future many-core architectures is the key challenge for scalable computing systems. We contribute to this challenge by presenting a parallel implementation of H.264 that scales to a large number of cores. The algorithm exploits the fact that independent macroblocks (MBs) can be processed in parallel, but whereas a previous approach exploits only intra-frame MB-level parallelism, our algorithm exploits intra-frame as well as inter-frame MB-level parallelism. It is based on the observation that inter-frame dependencies have a limited spatial range. The algorithm has been implemented on a many-core architecture consisting of NXP TriMedia TM3270 embedded processors. This required to develop a subscription mechanism, where MBs are subscribed to the kick-off lists associated with the reference MBs. Extensive simulation results show that the implementation scales very well, achieving a speedup of more than 54 on a 64-core processor, in which case the previous approach achieves a speedup of only 23. Potential drawbacks of the 3D-Wave strategy are that the memory requirements increase since there can be many frames in flight, and that the frame latency might increase. Scheduling policies to address these drawbacks are also presented. The results show that these policies combat memory and latency issues with a negligible effect on the performance scalability. Results analyzing the impact of the memory latency, L1 cache size, and the synchronization and thread management overhead are also presented. Finally, we present performance requirements for entropy (CABAC) decoding. This work was performed while the fourth author was with NXP Semiconductors.Peer ReviewedPostprint (author's final draft

    High-Efficient Parallel CAVLC Encoders on Heterogeneous Multicore Architectures

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    This article presents two high-efficient parallel realizations of the context-based adaptive variable length coding (CAVLC) based on heterogeneous multicore processors. By optimizing the architecture of the CAVLC encoder, three kinds of dependences are eliminated or weaken, including the context-based data dependence, the memory accessing dependence and the control dependence. The CAVLC pipeline is divided into three stages: two scans, coding, and lag packing, and be implemented on two typical heterogeneous multicore architectures. One is a block-based SIMD parallel CAVLC encoder on multicore stream processor STORM. The other is a component-oriented SIMT parallel encoder on massively parallel architecture GPU. Both of them exploited rich data-level parallelism. Experiments results show that compared with the CPU version, more than 70 times of speedup can be obtained for STORM and over 50 times for GPU. The implementation of encoder on STORM can make a real-time processing for 1080p @30fps and GPU-based version can satisfy the requirements for 720p real-time encoding. The throughput of the presented CAVLC encoders is more than 10 times higher than that of published software encoders on DSP and multicore platforms

    The SARC architecture

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    The SARC architecture is composed of multiple processor types and a set of user-managed direct memory access (DMA) engines that let the runtime scheduler overlap data transfer and computation. The runtime system automatically allocates tasks on the heterogeneous cores and schedules the data transfers through the DMA engines. SARC's programming model supports various highly parallel applications, with matching support from specialized accelerator processors.Postprint (published version

    Design and Validation of a Software Defined Radio Testbed for DVB-T Transmission

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    This paper describes the design and validation of a Software Defined Radio (SDR) testbed, which can be used for Digital Television transmission using the Digital Video Broadcasting - Terrestrial (DVB-T) standard. In order to generate a DVB-T-compliant signal with low computational complexity, we design an SDR architecture that uses the C/C++ language and exploits multithreading and vectorized instructions. Then, we transmit the generated DVB-T signal in real time, using a common PC equipped with multicore central processing units (CPUs) and a commercially available SDR modem board. The proposed SDR architecture has been validated using fixed TV sets, and portable receivers. Our results show that the proposed SDR architecture for DVB-T transmission is a low-cost low-complexity solution that, in the worst case, only requires less than 22% of CPU load and less than 170 MB of memory usage, on a 3.0 GHz Core i7 processor. In addition, using the same SDR modem board, we design an off-line software receiver that also performs time synchronization and carrier frequency offset estimation and compensation

    Rinnakkainen toteutus H.265 videokoodaus standardille

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    The objective of this study was to research the scalability of the parallel features in the new H.265 video compression standard, also know as High Efficiency Video Coding (HEVC). Compared to its predecessor, the H.264 standard, H.265 typically achieves around 50% bitrate reduction for the same subjective video quality. Especially videos with higher resolution (Full HD and beyond) achieve better compression ratios. Also a better utilization of parallel computing resources is provided. H.265 introduces two novel parallelization features: Tiles and Wavefront Parallel Processing (WPP). In Tiles, each video frame is divided into areas that can be decoded without referencing to other areas in the same frame. In WPP, the relations between code blocks in a frame are encoded so that the decoding process can progress through the frame as a front using multiple threads. In this study, the reference implementation for the H.265 decoder was augmented to support both of these parallelization features. The performance of the parallel implementations was measured using three different setups. From the measurement results it could be seen that the introduction of more CPU cores reduced the total decode time of the video frames to a certain point. When using the Tiles feature, it was observed that the encoding geometry, i.e. how each frame was divided into individually decodable areas, had a noticeable effect on the decode times with certain thread counts. When using WPP, it was observed that what was mostly synchronization overhead, sometimes had a negative effect on the decode times when using larger (4-12) amounts of threads.Tämän tutkimuksen aiheena oli tutkia uuden H.265 videonpakkausstandardin (tunnetaan myös nimellä HEVC (engl. High Efficiency Video Coding)) rinnakkaisuusominaisuuksien skaalautuvuutta. Verrattuna edeltäjäänsä, H.264 videonpakkaustandardiin, H.265 tyypillisesti saavuttaa samalla kuvanlaadulla noin 50% pienemmän pakkauskoon. Erityisesti suuren resoluution videoilla (Full HD ja suuremmat) pakkaustehokkuuden paremmuus korostuu. Huomiota on kiinnitetty myös moniydinprosessoreiden hyödyntämiseen videokoodauksessa. H.265 tarjoaa kaksi uutta rinnakkaisuusominaisuutta: niin kutsutut Tiles- ja WPP-menetelmät (engl. \emph{Wavefront Parallel Processing}). Tiles-menetelmässä jokainen videon kuva jaetaan alueisiin, jotka voidaan purkaa viittaamatta saman kuvan muihin alueisiin. WPP-menetelmässä suhteet kuvan lohkoihin pakataan siten että purkamisprosessi pystyy etenemään kuvan läpi rintamana hyödyntäen useampia säikeitä. Tässä tutkimuksessa H.265 videodekooderin referenssitoteutusta laajennettiin tukemaan molempia näistä rinnakkaisuusominaisuuksista. Suorituskykyä mitattiin käyttäen kolmea eri mittausasetelmaa. Mittaustuloksista ilmeni, että prosessoriydinten lukumäärän kasvattaminen nopeutti videoiden purkamista tiettyyn pisteeseen asti. Tiles-menetelmää mitatessa havaittiin, että alueiden geometrialla, eli kuinka kuva jaettiin riippumattomiin alueisiin, on huomattava vaikutus purkamisnopeuteen tietyillä säiemäärillä. WPP-menetelmää mitattaessa havaittiin että korkeampiin säiemääriin (4-12) siirryttäessä purkamisnopeus alkoi hidastua. Tämä johtui pääasiassa säikeiden keskinäiseen synkronointiin kuluvasta ajasta

    Exploring Processor and Memory Architectures for Multimedia

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    Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture

    Reconfigurable Video Coding on multicore : an overview of its main objectives

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    International audienceThe current monolithic and lengthy scheme behind the standardization and the design of new video coding standards is becoming inappropriate to satisfy the dynamism and changing needs of the video coding community. Such scheme and specification formalism does not allow the clear commonalities between the different codecs to be shown, at the level of the specification nor at the level of the implementation. Such a problem is one of the main reasons for the typically long interval elapsing between the time a new idea is validated until it is implemented in consumer products as part of a worldwide standard. The analysis of this problem originated a new standard initiative within the International Organization for Standardization (ISO)/ International Electrotechnical Commission (IEC) Moving Pictures Experts Group (MPEG) committee, namely Reconfigurable Video Coding (RVC). The main idea is to develop a video coding standard that overcomes many shortcomings of the current standardization and specification process by updating and progressively incrementing a modular library of components. As the name implies, flexibility and reconfigurability are new attractive features of the RVC standard. Besides allowing for the definition of new codec algorithms, such features, as well as the dataflow-based specification formalism, open the way to define video coding standards that expressly target implementations on platforms with multiple cores. This article provides an overview of the main objectives of the new RVC standard, with an emphasis on the features that enable efficient implementation on platforms with multiple cores. A brief introduction to the methodologies that efficiently map RVC codec specifications to multicore platforms is accompanied with an example of the possible breakthroughs that are expected to occur in the design and deployment of multimedia services on multicore platforms
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