3,480 research outputs found

    Quantum de Finetti Theorems under Local Measurements with Applications

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    Quantum de Finetti theorems are a useful tool in the study of correlations in quantum multipartite states. In this paper we prove two new quantum de Finetti theorems, both showing that under tests formed by local measurements one can get a much improved error dependence on the dimension of the subsystems. We also obtain similar results for non-signaling probability distributions. We give the following applications of the results: We prove the optimality of the Chen-Drucker protocol for 3-SAT, under the exponential time hypothesis. We show that the maximum winning probability of free games can be estimated in polynomial time by linear programming. We also show that 3-SAT with m variables can be reduced to obtaining a constant error approximation of the maximum winning probability under entangled strategies of O(m^{1/2})-player one-round non-local games, in which the players communicate O(m^{1/2}) bits all together. We show that the optimization of certain polynomials over the hypersphere can be performed in quasipolynomial time in the number of variables n by considering O(log(n)) rounds of the Sum-of-Squares (Parrilo/Lasserre) hierarchy of semidefinite programs. As an application to entanglement theory, we find a quasipolynomial-time algorithm for deciding multipartite separability. We consider a result due to Aaronson -- showing that given an unknown n qubit state one can perform tomography that works well for most observables by measuring only O(n) independent and identically distributed (i.i.d.) copies of the state -- and relax the assumption of having i.i.d copies of the state to merely the ability to select subsystems at random from a quantum multipartite state. The proofs of the new quantum de Finetti theorems are based on information theory, in particular on the chain rule of mutual information.Comment: 39 pages, no figure. v2: changes to references and other minor improvements. v3: added some explanations, mostly about Theorem 1 and Conjecture 5. STOC version. v4, v5. small improvements and fixe

    Efficient Online Quantum Generative Adversarial Learning Algorithms with Applications

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    The exploration of quantum algorithms that possess quantum advantages is a central topic in quantum computation and quantum information processing. One potential candidate in this area is quantum generative adversarial learning (QuGAL), which conceptually has exponential advantages over classical adversarial networks. However, the corresponding learning algorithm remains obscured. In this paper, we propose the first quantum generative adversarial learning algorithm-- the quantum multiplicative matrix weight algorithm (QMMW)-- which enables the efficient processing of fundamental tasks. The computational complexity of QMMW is polynomially proportional to the number of training rounds and logarithmically proportional to the input size. The core concept of the proposed algorithm combines QuGAL with online learning. We exploit the implementation of QuGAL with parameterized quantum circuits, and numerical experiments for the task of entanglement test for pure state are provided to support our claims

    Quantum Proofs

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    Quantum information and computation provide a fascinating twist on the notion of proofs in computational complexity theory. For instance, one may consider a quantum computational analogue of the complexity class \class{NP}, known as QMA, in which a quantum state plays the role of a proof (also called a certificate or witness), and is checked by a polynomial-time quantum computation. For some problems, the fact that a quantum proof state could be a superposition over exponentially many classical states appears to offer computational advantages over classical proof strings. In the interactive proof system setting, one may consider a verifier and one or more provers that exchange and process quantum information rather than classical information during an interaction for a given input string, giving rise to quantum complexity classes such as QIP, QSZK, and QMIP* that represent natural quantum analogues of IP, SZK, and MIP. While quantum interactive proof systems inherit some properties from their classical counterparts, they also possess distinct and uniquely quantum features that lead to an interesting landscape of complexity classes based on variants of this model. In this survey we provide an overview of many of the known results concerning quantum proofs, computational models based on this concept, and properties of the complexity classes they define. In particular, we discuss non-interactive proofs and the complexity class QMA, single-prover quantum interactive proof systems and the complexity class QIP, statistical zero-knowledge quantum interactive proof systems and the complexity class \class{QSZK}, and multiprover interactive proof systems and the complexity classes QMIP, QMIP*, and MIP*.Comment: Survey published by NOW publisher

    From the Quantum Approximate Optimization Algorithm to a Quantum Alternating Operator Ansatz

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    The next few years will be exciting as prototype universal quantum processors emerge, enabling implementation of a wider variety of algorithms. Of particular interest are quantum heuristics, which require experimentation on quantum hardware for their evaluation, and which have the potential to significantly expand the breadth of quantum computing applications. A leading candidate is Farhi et al.'s Quantum Approximate Optimization Algorithm, which alternates between applying a cost-function-based Hamiltonian and a mixing Hamiltonian. Here, we extend this framework to allow alternation between more general families of operators. The essence of this extension, the Quantum Alternating Operator Ansatz, is the consideration of general parametrized families of unitaries rather than only those corresponding to the time-evolution under a fixed local Hamiltonian for a time specified by the parameter. This ansatz supports the representation of a larger, and potentially more useful, set of states than the original formulation, with potential long-term impact on a broad array of application areas. For cases that call for mixing only within a desired subspace, refocusing on unitaries rather than Hamiltonians enables more efficiently implementable mixers than was possible in the original framework. Such mixers are particularly useful for optimization problems with hard constraints that must always be satisfied, defining a feasible subspace, and soft constraints whose violation we wish to minimize. More efficient implementation enables earlier experimental exploration of an alternating operator approach to a wide variety of approximate optimization, exact optimization, and sampling problems. Here, we introduce the Quantum Alternating Operator Ansatz, lay out design criteria for mixing operators, detail mappings for eight problems, and provide brief descriptions of mappings for diverse problems.Comment: 51 pages, 2 figures. Revised to match journal pape

    Parallel approximation of non-interactive zero-sum quantum games

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    This paper studies a simple class of zero-sum games played by two competing quantum players: each player sends a mixed quantum state to a referee, who performs a joint measurement on the two states to determine the players' payoffs. We prove that an equilibrium point of any such game can be approximated by means of an efficient parallel algorithm, which implies that one-turn quantum refereed games, wherein the referee is specified by a quantum circuit, can be simulated in polynomial space.Comment: 18 page

    Testing product states, quantum Merlin-Arthur games and tensor optimisation

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    We give a test that can distinguish efficiently between product states of n quantum systems and states which are far from product. If applied to a state psi whose maximum overlap with a product state is 1-epsilon, the test passes with probability 1-Theta(epsilon), regardless of n or the local dimensions of the individual systems. The test uses two copies of psi. We prove correctness of this test as a special case of a more general result regarding stability of maximum output purity of the depolarising channel. A key application of the test is to quantum Merlin-Arthur games with multiple Merlins, where we obtain several structural results that had been previously conjectured, including the fact that efficient soundness amplification is possible and that two Merlins can simulate many Merlins: QMA(k)=QMA(2) for k>=2. Building on a previous result of Aaronson et al, this implies that there is an efficient quantum algorithm to verify 3-SAT with constant soundness, given two unentangled proofs of O(sqrt(n) polylog(n)) qubits. We also show how QMA(2) with log-sized proofs is equivalent to a large number of problems, some related to quantum information (such as testing separability of mixed states) as well as problems without any apparent connection to quantum mechanics (such as computing injective tensor norms of 3-index tensors). As a consequence, we obtain many hardness-of-approximation results, as well as potential algorithmic applications of methods for approximating QMA(2) acceptance probabilities. Finally, our test can also be used to construct an efficient test for determining whether a unitary operator is a tensor product, which is a generalisation of classical linearity testing.Comment: 44 pages, 1 figure, 7 appendices; v6: added references, rearranged sections, added discussion of connections to classical CS. Final version to appear in J of the AC

    Quantum XOR Games

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    We introduce quantum XOR games, a model of two-player one-round games that extends the model of XOR games by allowing the referee's questions to the players to be quantum states. We give examples showing that quantum XOR games exhibit a wide range of behaviors that are known not to exist for standard XOR games, such as cases in which the use of entanglement leads to an arbitrarily large advantage over the use of no entanglement. By invoking two deep extensions of Grothendieck's inequality, we present an efficient algorithm that gives a constant-factor approximation to the best performance players can obtain in a given game, both in case they have no shared entanglement and in case they share unlimited entanglement. As a byproduct of the algorithm we prove some additional interesting properties of quantum XOR games, such as the fact that sharing a maximally entangled state of arbitrary dimension gives only a small advantage over having no entanglement at all.Comment: 43 page

    Using Optimization to Obtain a Width-Independent, Parallel, Simpler, and Faster Positive SDP Solver

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    We study the design of polylogarithmic depth algorithms for approximately solving packing and covering semidefinite programs (or positive SDPs for short). This is a natural SDP generalization of the well-studied positive LP problem. Although positive LPs can be solved in polylogarithmic depth while using only O~(log2n/ε2)\tilde{O}(\log^{2} n/\varepsilon^2) parallelizable iterations, the best known positive SDP solvers due to Jain and Yao require O(log14n/ε13)O(\log^{14} n /\varepsilon^{13}) parallelizable iterations. Several alternative solvers have been proposed to reduce the exponents in the number of iterations. However, the correctness of the convergence analyses in these works has been called into question, as they both rely on algebraic monotonicity properties that do not generalize to matrix algebra. In this paper, we propose a very simple algorithm based on the optimization framework proposed for LP solvers. Our algorithm only needs O~(log2n/ε2)\tilde{O}(\log^2 n / \varepsilon^2) iterations, matching that of the best LP solver. To surmount the obstacles encountered by previous approaches, our analysis requires a new matrix inequality that extends Lieb-Thirring's inequality, and a sign-consistent, randomized variant of the gradient truncation technique proposed in
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