118 research outputs found

    Rational Proofs with Multiple Provers

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    Interactive proofs (IP) model a world where a verifier delegates computation to an untrustworthy prover, verifying the prover's claims before accepting them. IP protocols have applications in areas such as verifiable computation outsourcing, computation delegation, cloud computing. In these applications, the verifier may pay the prover based on the quality of his work. Rational interactive proofs (RIP), introduced by Azar and Micali (2012), are an interactive-proof system with payments, in which the prover is rational rather than untrustworthy---he may lie, but only to increase his payment. Rational proofs leverage the provers' rationality to obtain simple and efficient protocols. Azar and Micali show that RIP=IP(=PSAPCE). They leave the question of whether multiple provers are more powerful than a single prover for rational and classical proofs as an open problem. In this paper, we introduce multi-prover rational interactive proofs (MRIP). Here, a verifier cross-checks the provers' answers with each other and pays them according to the messages exchanged. The provers are cooperative and maximize their total expected payment if and only if the verifier learns the correct answer to the problem. We further refine the model of MRIP to incorporate utility gap, which is the loss in payment suffered by provers who mislead the verifier to the wrong answer. We define the class of MRIP protocols with constant, noticeable and negligible utility gaps. We give tight characterization for all three MRIP classes. We show that under standard complexity-theoretic assumptions, MRIP is more powerful than both RIP and MIP ; and this is true even the utility gap is required to be constant. Furthermore the full power of each MRIP class can be achieved using only two provers and three rounds. (A preliminary version of this paper appeared at ITCS 2016. This is the full version that contains new results.)Comment: Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science. ACM, 201

    Entangled Games Are Hard to Approximate

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    We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) a quantum verifier and two entangled provers or (ii) a classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation of entangled-prover games to within a constant. Using our techniques we also show that every language in PSPACE has a two-prover one-round interactive proof system with perfect completeness and soundness 1-1/poly even against entangled provers. We start our proof by describing two ways to modify classical multiprover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be ā€œroundedā€ to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games

    Quantum Multi-Prover Interactive Proof Systems with Limited Prior Entanglement

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    This paper gives the first formal treatment of a quantum analogue of multi-prover interactive proof systems. It is proved that the class of languages having quantum multi-prover interactive proof systems is necessarily contained in NEXP, under the assumption that provers are allowed to share at most polynomially many prior-entangled qubits. This implies that, in particular, if provers do not share any prior entanglement with each other, the class of languages having quantum multi-prover interactive proof systems is equal to NEXP. Related to these, it is shown that, in the case a prover does not have his private qubits, the class of languages having quantum single-prover interactive proof systems is also equal to NEXP.Comment: LaTeX2e, 19 pages, 2 figures, title changed, some of the sections are fully revised, journal version in Journal of Computer and System Science

    Efficient holographic proofs

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Mathematics, 1996.Includes bibliographical references (p. 57-63).by Alexander Craig Russell.Ph.D

    Interactive proofs of proximity: Delegating computation in sublinear time

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    We study interactive proofs with sublinear-time verifiers. These proof systems can be used to ensure approximate correctness for the results of computations delegated to an untrusted server. Following the literature on property testing, we seek proof systems where with high probability the verifier accepts every input in the language, and rejects every input that is far from the language. The verifier's query complexity (and computation complexity), as well as the communication, should all be sublinear. We call such a proof system an Interactive Proof of Proximity (IPP). On the positive side, our main result is that all languages in NC have Interactive Proofs of Proximity with roughly āˆšn query and communication and complexities, and polylog(n) communication rounds. This is achieved by identifying a natural language, membership in an affine subspace (for a structured class of subspaces), that is complete for constructing interactive proofs of proximity, and providing efficient protocols for it. In building an IPP for this complete language, we show a tradeoff between the query and communication complexity and the number of rounds. For example, we give a 2-round protocol with roughly n3/4n^{3/4} queries and communication. On the negative side, we show that there exist natural languages in NC1NC^1, for which the sum of queries and communication in any constant-round interactive proof of proximity must be polynomially related to n. In particular, for any 2-round protocol, the sum of queries and communication must be at least ~Ī©(āˆšn). Finally, we construct much better IPPs for specific functions, such as bipartiteness on random or well-mixing graphs, and the majority function. The query complexities of these protocols are provably better (by exponential or polynomial factors) than what is possible in the standard property testing model, i.e. without a prover.Engineering and Applied Science

    Non-Locality in Interactive Proofs

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    In multi-prover interactive proofs (MIPs), the verifier is usually non-adaptive. This stems from an implicit problem which we call ``contamination'' by the verifier. We make explicit the verifier contamination problem, and identify a solution by constructing a generalization of the MIP model. This new model quantifies non-locality as a new dimension in the characterization of MIPs. A new property of zero-knowledge emerges naturally as a result by also quantifying the non-locality of the simulator.Comment: 32 pages, 14 figures. Submitted to Crypto 2019, Feb 2019. Report arXiv:1804.02724 merged here in the update proces
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