3,498 research outputs found

    Cooperative Feedback for Multi-Antenna Cognitive Radio Networks

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    Cognitive beamforming (CB) is a multi-antenna technique for efficient spectrum sharing between primary users (PUs) and secondary users (SUs) in a cognitive radio network. Specifically, a multi-antenna SU transmitter applies CB to suppress the interference to the PU receivers as well as enhance the corresponding SU-link performance. In this paper, for a multiple-input-single-output (MISO) SU channel coexisting with a single-input-single-output (SISO) PU channel, we propose a new and practical paradigm for designing CB based on the finite-rate cooperative feedback from the PU receiver to the SU transmitter. Specifically, the PU receiver communicates to the SU transmitter the quantized SU-to-PU channel direction information (CDI) for computing the SU transmit beamformer, and the interference power control (IPC) signal that regulates the SU transmission power according to the tolerable interference margin at the PU receiver. Two CB algorithms based on cooperative feedback are proposed: one restricts the SU transmit beamformer to be orthogonal to the quantized SU-to-PU channel direction and the other relaxes such a constraint. In addition, cooperative feedforward of the SU CDI from the SU transmitter to the PU receiver is exploited to allow more efficient cooperative feedback. The outage probabilities of the SU link for different CB and cooperative feedback/feedforward algorithms are analyzed, from which the optimal bit-allocation tradeoff between the CDI and IPC feedback is characterized.Comment: 26 pages; to appear in IEEE Trans. Signal Processin

    Multi-User Diversity vs. Accurate Channel State Information in MIMO Downlink Channels

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    In a multiple transmit antenna, single antenna per receiver downlink channel with limited channel state feedback, we consider the following question: given a constraint on the total system-wide feedback load, is it preferable to get low-rate/coarse channel feedback from a large number of receivers or high-rate/high-quality feedback from a smaller number of receivers? Acquiring feedback from many receivers allows multi-user diversity to be exploited, while high-rate feedback allows for very precise selection of beamforming directions. We show that there is a strong preference for obtaining high-quality feedback, and that obtaining near-perfect channel information from as many receivers as possible provides a significantly larger sum rate than collecting a few feedback bits from a large number of users.Comment: Submitted to IEEE Transactions on Communications, July 200

    Channel Selection for Network-assisted D2D Communication via No-Regret Bandit Learning with Calibrated Forecasting

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    We consider the distributed channel selection problem in the context of device-to-device (D2D) communication as an underlay to a cellular network. Underlaid D2D users communicate directly by utilizing the cellular spectrum but their decisions are not governed by any centralized controller. Selfish D2D users that compete for access to the resources construct a distributed system, where the transmission performance depends on channel availability and quality. This information, however, is difficult to acquire. Moreover, the adverse effects of D2D users on cellular transmissions should be minimized. In order to overcome these limitations, we propose a network-assisted distributed channel selection approach in which D2D users are only allowed to use vacant cellular channels. This scenario is modeled as a multi-player multi-armed bandit game with side information, for which a distributed algorithmic solution is proposed. The solution is a combination of no-regret learning and calibrated forecasting, and can be applied to a broad class of multi-player stochastic learning problems, in addition to the formulated channel selection problem. Analytically, it is established that this approach not only yields vanishing regret (in comparison to the global optimal solution), but also guarantees that the empirical joint frequencies of the game converge to the set of correlated equilibria.Comment: 31 pages (one column), 9 figure

    Non-cooperative Feedback Rate Control Game for Channel State Information in Wireless Networks

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    It has been well recognized that channel state information (CSI) feedback is of great importance for dowlink transmissions of closed-loop wireless networks. However, the existing work typically researched the CSI feedback problem for each individual mobile station (MS), and thus, cannot efficiently model the interactions among self-interested mobile users in the network level. To this end, in this paper, we propose an alternative approach to investigate the CSI feedback rate control problem in the analytical setting of a game theoretic framework, in which a multiple-antenna base station (BS) communicates with a number of co-channel MSs through linear precoder. Specifically, we first present a non-cooperative feedback-rate control game (NFC), in which each MS selects the feedback rate to maximize its performance in a distributed way. To improve efficiency from a social optimum point of view, we then introduce pricing, called the non-cooperative feedback-rate control game with price (NFCP). The game utility is defined as the performance gain by CSI feedback minus the price as a linear function of the CSI feedback rate. The existence of the Nash equilibrium of such games is investigated, and two types of feedback protocols (FDMA and CSMA) are studied. Simulation results show that by adjusting the pricing factor, the distributed NFCP game results in close optimal performance compared with that of the centralized scheme.Comment: 26 pages, 10 figures; IEEE Journal on Selected Areas in Communications, special issue on Game Theory in Wireless Communications, 201

    Cooperative Multi-Cell Networks: Impact of Limited-Capacity Backhaul and Inter-Users Links

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    Cooperative technology is expected to have a great impact on the performance of cellular or, more generally, infrastructure networks. Both multicell processing (cooperation among base stations) and relaying (cooperation at the user level) are currently being investigated. In this presentation, recent results regarding the performance of multicell processing and user cooperation under the assumption of limited-capacity interbase station and inter-user links, respectively, are reviewed. The survey focuses on related results derived for non-fading uplink and downlink channels of simple cellular system models. The analytical treatment, facilitated by these simple setups, enhances the insight into the limitations imposed by limited-capacity constraints on the gains achievable by cooperative techniques
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