9,609 research outputs found

    Optimized Quantization in Distributed Graph Signal Processing

    Get PDF
    Distributed graph signal processing methods require that the graph nodes communicate by exchanging messages. These messages have a finite precision in a realistic network, which may necessitate to implement quantization. Quantization, in turn, generates errors in the distributed processing tasks, com- pared to perfect settings. This paper proposes a novel method to minimize the quantization error without compromising the communication costs by bounding the exchanged messages along with allocating a limited bit budget through the network in an optimized way. In particular, the quantization adapts to the network topology and message importance in the iterative distributed processing algorithm. Our results show that the proposed method is efficient in minimizing the quantization error and that it outperforms baseline algorithms when the bit budget is limited

    Gossip Algorithms for Distributed Signal Processing

    Full text link
    Gossip algorithms are attractive for in-network processing in sensor networks because they do not require any specialized routing, there is no bottleneck or single point of failure, and they are robust to unreliable wireless network conditions. Recently, there has been a surge of activity in the computer science, control, signal processing, and information theory communities, developing faster and more robust gossip algorithms and deriving theoretical performance guarantees. This article presents an overview of recent work in the area. We describe convergence rate results, which are related to the number of transmitted messages and thus the amount of energy consumed in the network for gossiping. We discuss issues related to gossiping over wireless links, including the effects of quantization and noise, and we illustrate the use of gossip algorithms for canonical signal processing tasks including distributed estimation, source localization, and compression.Comment: Submitted to Proceedings of the IEEE, 29 page
    • …
    corecore