1,396 research outputs found
Stable Wireless Network Control Under Service Constraints
We consider the design of wireless queueing network control policies with
particular focus on combining stability with additional application-dependent
requirements. Thereby, we consequently pursue a cost function based approach
that provides the flexibility to incorporate constraints and requirements of
particular services or applications. As typical examples of such requirements,
we consider the reduction of buffer underflows in case of streaming traffic,
and energy efficiency in networks of battery powered nodes. Compared to the
classical throughput optimal control problem, such requirements significantly
complicate the control problem. We provide easily verifyable theoretical
conditions for stability, and, additionally, compare various candidate cost
functions applied to wireless networks with streaming media traffic. Moreover,
we demonstrate how the framework can be applied to the problem of energy
efficient routing, and we demonstrate the aplication of our framework in
cross-layer control problems for wireless multihop networks, using an advanced
power control scheme for interference mitigation, based on successive convex
approximation. In all scenarios, the performance of our control framework is
evaluated using extensive numerical simulations.Comment: Accepted for publication in IEEE Transactions on Control of Network
Systems. arXiv admin note: text overlap with arXiv:1208.297
A Distributed Scheduling Algorithm to Provide Quality-of-Service in Multihop Wireless Networks
Control of multihop Wireless networks in a distributed manner while providing
end-to-end delay requirements for different flows, is a challenging problem.
Using the notions of Draining Time and Discrete Review from the theory of fluid
limits of queues, an algorithm that meets delay requirements to various flows
in a network is constructed. The algorithm involves an optimization which is
implemented in a cyclic distributed manner across nodes by using the technique
of iterative gradient ascent, with minimal information exchange between nodes.
The algorithm uses time varying weights to give priority to flows. The
performance of the algorithm is studied in a network with interference modelled
by independent sets
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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