1,396 research outputs found

    Stable Wireless Network Control Under Service Constraints

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    We consider the design of wireless queueing network control policies with particular focus on combining stability with additional application-dependent requirements. Thereby, we consequently pursue a cost function based approach that provides the flexibility to incorporate constraints and requirements of particular services or applications. As typical examples of such requirements, we consider the reduction of buffer underflows in case of streaming traffic, and energy efficiency in networks of battery powered nodes. Compared to the classical throughput optimal control problem, such requirements significantly complicate the control problem. We provide easily verifyable theoretical conditions for stability, and, additionally, compare various candidate cost functions applied to wireless networks with streaming media traffic. Moreover, we demonstrate how the framework can be applied to the problem of energy efficient routing, and we demonstrate the aplication of our framework in cross-layer control problems for wireless multihop networks, using an advanced power control scheme for interference mitigation, based on successive convex approximation. In all scenarios, the performance of our control framework is evaluated using extensive numerical simulations.Comment: Accepted for publication in IEEE Transactions on Control of Network Systems. arXiv admin note: text overlap with arXiv:1208.297

    A Distributed Scheduling Algorithm to Provide Quality-of-Service in Multihop Wireless Networks

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    Control of multihop Wireless networks in a distributed manner while providing end-to-end delay requirements for different flows, is a challenging problem. Using the notions of Draining Time and Discrete Review from the theory of fluid limits of queues, an algorithm that meets delay requirements to various flows in a network is constructed. The algorithm involves an optimization which is implemented in a cyclic distributed manner across nodes by using the technique of iterative gradient ascent, with minimal information exchange between nodes. The algorithm uses time varying weights to give priority to flows. The performance of the algorithm is studied in a network with interference modelled by independent sets

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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