8,179 research outputs found
STiCMAC: A MAC Protocol for Robust Space-Time Coding in Cooperative Wireless LANs
Relay-assisted cooperative wireless communication has been shown to have
significant performance gains over the legacy direct transmission scheme.
Compared with single relay based cooperation schemes, utilizing multiple relays
further improves the reliability and rate of transmissions. Distributed
space-time coding (DSTC), as one of the schemes to utilize multiple relays,
requires tight coordination between relays and does not perform well in a
distributed environment with mobility. In this paper, a cooperative medium
access control (MAC) layer protocol, called \emph{STiCMAC}, is designed to
allow multiple relays to transmit at the same time in an IEEE 802.11 network.
The transmission is based on a novel DSTC scheme called \emph{randomized
distributed space-time coding} (\emph{R-DSTC}), which requires minimum
coordination. Unlike conventional cooperation schemes that pick nodes with good
links, \emph{STiCMAC} picks a \emph{transmission mode} that could most improve
the end-to-end data rate. Any station that correctly receives from the source
can act as a relay and participate in forwarding. The MAC protocol is
implemented in a fully decentralized manner and is able to opportunistically
recruit relays on the fly, thus making it \emph{robust} to channel variations
and user mobility. Simulation results show that the network capacity and delay
performance are greatly improved, especially in a mobile environment.Comment: This paper is a revised version of a paper with the same name
submitted to IEEE Transaction on Wireless Communications. STiCMAC protocol
with RTS/CTS turned off is presented in the appendix of this draf
Autonomous Algorithms for Centralized and Distributed Interference Coordination: A Virtual Layer Based Approach
Interference mitigation techniques are essential for improving the
performance of interference limited wireless networks. In this paper, we
introduce novel interference mitigation schemes for wireless cellular networks
with space division multiple access (SDMA). The schemes are based on a virtual
layer that captures and simplifies the complicated interference situation in
the network and that is used for power control. We show how optimization in
this virtual layer generates gradually adapting power control settings that
lead to autonomous interference minimization. Thereby, the granularity of
control ranges from controlling frequency sub-band power via controlling the
power on a per-beam basis, to a granularity of only enforcing average power
constraints per beam. In conjunction with suitable short-term scheduling, our
algorithms gradually steer the network towards a higher utility. We use
extensive system-level simulations to compare three distributed algorithms and
evaluate their applicability for different user mobility assumptions. In
particular, it turns out that larger gains can be achieved by imposing average
power constraints and allowing opportunistic scheduling instantaneously, rather
than controlling the power in a strict way. Furthermore, we introduce a
centralized algorithm, which directly solves the underlying optimization and
shows fast convergence, as a performance benchmark for the distributed
solutions. Moreover, we investigate the deviation from global optimality by
comparing to a branch-and-bound-based solution.Comment: revised versio
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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