8,179 research outputs found

    STiCMAC: A MAC Protocol for Robust Space-Time Coding in Cooperative Wireless LANs

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    Relay-assisted cooperative wireless communication has been shown to have significant performance gains over the legacy direct transmission scheme. Compared with single relay based cooperation schemes, utilizing multiple relays further improves the reliability and rate of transmissions. Distributed space-time coding (DSTC), as one of the schemes to utilize multiple relays, requires tight coordination between relays and does not perform well in a distributed environment with mobility. In this paper, a cooperative medium access control (MAC) layer protocol, called \emph{STiCMAC}, is designed to allow multiple relays to transmit at the same time in an IEEE 802.11 network. The transmission is based on a novel DSTC scheme called \emph{randomized distributed space-time coding} (\emph{R-DSTC}), which requires minimum coordination. Unlike conventional cooperation schemes that pick nodes with good links, \emph{STiCMAC} picks a \emph{transmission mode} that could most improve the end-to-end data rate. Any station that correctly receives from the source can act as a relay and participate in forwarding. The MAC protocol is implemented in a fully decentralized manner and is able to opportunistically recruit relays on the fly, thus making it \emph{robust} to channel variations and user mobility. Simulation results show that the network capacity and delay performance are greatly improved, especially in a mobile environment.Comment: This paper is a revised version of a paper with the same name submitted to IEEE Transaction on Wireless Communications. STiCMAC protocol with RTS/CTS turned off is presented in the appendix of this draf

    Autonomous Algorithms for Centralized and Distributed Interference Coordination: A Virtual Layer Based Approach

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    Interference mitigation techniques are essential for improving the performance of interference limited wireless networks. In this paper, we introduce novel interference mitigation schemes for wireless cellular networks with space division multiple access (SDMA). The schemes are based on a virtual layer that captures and simplifies the complicated interference situation in the network and that is used for power control. We show how optimization in this virtual layer generates gradually adapting power control settings that lead to autonomous interference minimization. Thereby, the granularity of control ranges from controlling frequency sub-band power via controlling the power on a per-beam basis, to a granularity of only enforcing average power constraints per beam. In conjunction with suitable short-term scheduling, our algorithms gradually steer the network towards a higher utility. We use extensive system-level simulations to compare three distributed algorithms and evaluate their applicability for different user mobility assumptions. In particular, it turns out that larger gains can be achieved by imposing average power constraints and allowing opportunistic scheduling instantaneously, rather than controlling the power in a strict way. Furthermore, we introduce a centralized algorithm, which directly solves the underlying optimization and shows fast convergence, as a performance benchmark for the distributed solutions. Moreover, we investigate the deviation from global optimality by comparing to a branch-and-bound-based solution.Comment: revised versio

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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