1,735 research outputs found

    Physical Layer Service Integration in 5G: Potentials and Challenges

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    High transmission rate and secure communication have been identified as the key targets that need to be effectively addressed by fifth generation (5G) wireless systems. In this context, the concept of physical-layer security becomes attractive, as it can establish perfect security using only the characteristics of wireless medium. Nonetheless, to further increase the spectral efficiency, an emerging concept, termed physical-layer service integration (PHY-SI), has been recognized as an effective means. Its basic idea is to combine multiple coexisting services, i.e., multicast/broadcast service and confidential service, into one integral service for one-time transmission at the transmitter side. This article first provides a tutorial on typical PHY-SI models. Furthermore, we propose some state-of-the-art solutions to improve the overall performance of PHY-SI in certain important communication scenarios. In particular, we highlight the extension of several concepts borrowed from conventional single-service communications, such as artificial noise (AN), eigenmode transmission etc., to the scenario of PHY-SI. These techniques are shown to be effective in the design of reliable and robust PHY-SI schemes. Finally, several potential research directions are identified for future work.Comment: 12 pages, 7 figure

    Algorithmic Aspects of Energy-Delay Tradeoff in Multihop Cooperative Wireless Networks

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    We consider the problem of energy-efficient transmission in delay constrained cooperative multihop wireless networks. The combinatorial nature of cooperative multihop schemes makes it difficult to design efficient polynomial-time algorithms for deciding which nodes should take part in cooperation, and when and with what power they should transmit. In this work, we tackle this problem in memoryless networks with or without delay constraints, i.e., quality of service guarantee. We analyze a wide class of setups, including unicast, multicast, and broadcast, and two main cooperative approaches, namely: energy accumulation (EA) and mutual information accumulation (MIA). We provide a generalized algorithmic formulation of the problem that encompasses all those cases. We investigate the similarities and differences of EA and MIA in our generalized formulation. We prove that the broadcast and multicast problems are, in general, not only NP hard but also o(log(n)) inapproximable. We break these problems into three parts: ordering, scheduling and power control, and propose a novel algorithm that, given an ordering, can optimally solve the joint power allocation and scheduling problems simultaneously in polynomial time. We further show empirically that this algorithm used in conjunction with an ordering derived heuristically using the Dijkstra's shortest path algorithm yields near-optimal performance in typical settings. For the unicast case, we prove that although the problem remains NP hard with MIA, it can be solved optimally and in polynomial time when EA is used. We further use our algorithm to study numerically the trade-off between delay and power-efficiency in cooperative broadcast and compare the performance of EA vs MIA as well as the performance of our cooperative algorithm with a smart noncooperative algorithm in a broadcast setting.Comment: 12 pages, 9 figure

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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