1,735 research outputs found
Physical Layer Service Integration in 5G: Potentials and Challenges
High transmission rate and secure communication have been identified as the
key targets that need to be effectively addressed by fifth generation (5G)
wireless systems. In this context, the concept of physical-layer security
becomes attractive, as it can establish perfect security using only the
characteristics of wireless medium. Nonetheless, to further increase the
spectral efficiency, an emerging concept, termed physical-layer service
integration (PHY-SI), has been recognized as an effective means. Its basic idea
is to combine multiple coexisting services, i.e., multicast/broadcast service
and confidential service, into one integral service for one-time transmission
at the transmitter side. This article first provides a tutorial on typical
PHY-SI models. Furthermore, we propose some state-of-the-art solutions to
improve the overall performance of PHY-SI in certain important communication
scenarios. In particular, we highlight the extension of several concepts
borrowed from conventional single-service communications, such as artificial
noise (AN), eigenmode transmission etc., to the scenario of PHY-SI. These
techniques are shown to be effective in the design of reliable and robust
PHY-SI schemes. Finally, several potential research directions are identified
for future work.Comment: 12 pages, 7 figure
Algorithmic Aspects of Energy-Delay Tradeoff in Multihop Cooperative Wireless Networks
We consider the problem of energy-efficient transmission in delay constrained
cooperative multihop wireless networks. The combinatorial nature of cooperative
multihop schemes makes it difficult to design efficient polynomial-time
algorithms for deciding which nodes should take part in cooperation, and when
and with what power they should transmit. In this work, we tackle this problem
in memoryless networks with or without delay constraints, i.e., quality of
service guarantee. We analyze a wide class of setups, including unicast,
multicast, and broadcast, and two main cooperative approaches, namely: energy
accumulation (EA) and mutual information accumulation (MIA). We provide a
generalized algorithmic formulation of the problem that encompasses all those
cases. We investigate the similarities and differences of EA and MIA in our
generalized formulation. We prove that the broadcast and multicast problems
are, in general, not only NP hard but also o(log(n)) inapproximable. We break
these problems into three parts: ordering, scheduling and power control, and
propose a novel algorithm that, given an ordering, can optimally solve the
joint power allocation and scheduling problems simultaneously in polynomial
time. We further show empirically that this algorithm used in conjunction with
an ordering derived heuristically using the Dijkstra's shortest path algorithm
yields near-optimal performance in typical settings. For the unicast case, we
prove that although the problem remains NP hard with MIA, it can be solved
optimally and in polynomial time when EA is used. We further use our algorithm
to study numerically the trade-off between delay and power-efficiency in
cooperative broadcast and compare the performance of EA vs MIA as well as the
performance of our cooperative algorithm with a smart noncooperative algorithm
in a broadcast setting.Comment: 12 pages, 9 figure
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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