298 research outputs found
Optimal Decision Procedures for Satisfiability in Fragments of Alternating-time Temporal Logics
We consider several natural fragments of the alternating-time temporal logics ATL* and ATL with restrictions on the nesting between temporal operators and strategic quantifiers. We develop optimal decision procedures for satisfiability in these fragments, showing that they have much lower complexities than the full languages. In particular, we prove that the satisfiability problem for state formulae in the full `strategically flat' fragment of ATL* is PSPACE-complete, whereas the satisfiability problems in the flat fragments of ATL and ATL are
-complete. We note that the nesting hierarchies for fragments of ATL* collapse in terms of expressiveness above nesting depth 1, hence our results cover all such fragments with lower complexities
Satisfiability Games for Branching-Time Logics
The satisfiability problem for branching-time temporal logics like CTL*, CTL
and CTL+ has important applications in program specification and verification.
Their computational complexities are known: CTL* and CTL+ are complete for
doubly exponential time, CTL is complete for single exponential time. Some
decision procedures for these logics are known; they use tree automata,
tableaux or axiom systems. In this paper we present a uniform game-theoretic
framework for the satisfiability problem of these branching-time temporal
logics. We define satisfiability games for the full branching-time temporal
logic CTL* using a high-level definition of winning condition that captures the
essence of well-foundedness of least fixpoint unfoldings. These winning
conditions form formal languages of \omega-words. We analyse which kinds of
deterministic {\omega}-automata are needed in which case in order to recognise
these languages. We then obtain a reduction to the problem of solving parity or
B\"uchi games. The worst-case complexity of the obtained algorithms matches the
known lower bounds for these logics. This approach provides a uniform, yet
complexity-theoretically optimal treatment of satisfiability for branching-time
temporal logics. It separates the use of temporal logic machinery from the use
of automata thus preserving a syntactical relationship between the input
formula and the object that represents satisfiability, i.e. a winning strategy
in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner
closure of the input formula only. Last but not least, the games presented here
come with an attempt at providing tool support for the satisfiability problem
of complex branching-time logics like CTL* and CTL+
Quantified CTL: Expressiveness and Complexity
While it was defined long ago, the extension of CTL with quantification over
atomic propositions has never been studied extensively. Considering two
different semantics (depending whether propositional quantification refers to
the Kripke structure or to its unwinding tree), we study its expressiveness
(showing in particular that QCTL coincides with Monadic Second-Order Logic for
both semantics) and characterise the complexity of its model-checking and
satisfiability problems, depending on the number of nested propositional
quantifiers (showing that the structure semantics populates the polynomial
hierarchy while the tree semantics populates the exponential hierarchy)
A Team Based Variant of CTL
We introduce two variants of computation tree logic CTL based on team
semantics: an asynchronous one and a synchronous one. For both variants we
investigate the computational complexity of the satisfiability as well as the
model checking problem. The satisfiability problem is shown to be
EXPTIME-complete. Here it does not matter which of the two semantics are
considered. For model checking we prove a PSPACE-completeness for the
synchronous case, and show P-completeness for the asynchronous case.
Furthermore we prove several interesting fundamental properties of both
semantics.Comment: TIME 2015 conference version, modified title and motiviatio
On the Hybrid Extension of CTL and CTL+
The paper studies the expressivity, relative succinctness and complexity of
satisfiability for hybrid extensions of the branching-time logics CTL and CTL+
by variables. Previous complexity results show that only fragments with one
variable do have elementary complexity. It is shown that H1CTL+ and H1CTL, the
hybrid extensions with one variable of CTL+ and CTL, respectively, are
expressively equivalent but H1CTL+ is exponentially more succinct than H1CTL.
On the other hand, HCTL+, the hybrid extension of CTL with arbitrarily many
variables does not capture CTL*, as it even cannot express the simple CTL*
property EGFp. The satisfiability problem for H1CTL+ is complete for triply
exponential time, this remains true for quite weak fragments and quite strong
extensions of the logic
In the Maze of Data Languages
In data languages the positions of strings and trees carry a label from a
finite alphabet and a data value from an infinite alphabet. Extensions of
automata and logics over finite alphabets have been defined to recognize data
languages, both in the string and tree cases. In this paper we describe and
compare the complexity and expressiveness of such models to understand which
ones are better candidates as regular models
- …