12,280 research outputs found

    POEM: Pricing Longer for Edge Computing in the Device Cloud

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    Multiple access mobile edge computing has been proposed as a promising technology to bring computation services close to end users, by making good use of edge cloud servers. In mobile device clouds (MDC), idle end devices may act as edge servers to offer computation services for busy end devices. Most existing auction based incentive mechanisms in MDC focus on only one round auction without considering the time correlation. Moreover, although existing single round auctions can also be used for multiple times, users should trade with higher bids to get more resources in the cascading rounds of auctions, then their budgets will run out too early to participate in the next auction, leading to auction failures and the whole benefit may suffer. In this paper, we formulate the computation offloading problem as a social welfare optimization problem with given budgets of mobile devices, and consider pricing longer of mobile devices. This problem is a multiple-choice multi-dimensional 0-1 knapsack problem, which is a NP-hard problem. We propose an auction framework named MAFL for long-term benefits that runs a single round resource auction in each round. Extensive simulation results show that the proposed auction mechanism outperforms the single round by about 55.6% on the revenue on average and MAFL outperforms existing double auction by about 68.6% in terms of the revenue.Comment: 8 pages, 1 figure, Accepted by the 18th International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP

    Budget-constrained Edge Service Provisioning with Demand Estimation via Bandit Learning

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    Shared edge computing platforms, which enable Application Service Providers (ASPs) to deploy applications in close proximity to mobile users are providing ultra-low latency and location-awareness to a rich portfolio of services. Though ubiquitous edge service provisioning, i.e., deploying the application at all possible edge sites, is always preferable, it is impractical due to often limited operational budget of ASPs. In this case, an ASP has to cautiously decide where to deploy the edge service and how much budget it is willing to use. A central issue here is that the service demand received by each edge site, which is the key factor of deploying benefit, is unknown to ASPs a priori. What's more complicated is that this demand pattern varies temporally and spatially across geographically distributed edge sites. In this paper, we investigate an edge resource rental problem where the ASP learns service demand patterns for individual edge sites while renting computation resource at these sites to host its applications for edge service provisioning. An online algorithm, called Context-aware Online Edge Resource Rental (COERR), is proposed based on the framework of Contextual Combinatorial Multi-armed Bandit (CC-MAB). COERR observes side-information (context) to learn the demand patterns of edge sites and decides rental decisions (including where to rent the computation resource and how much to rent) to maximize ASP's utility given a limited budget. COERR provides a provable performance achieving sublinear regret compared to an Oracle algorithm that knows exactly the expected service demand of edge sites. Experiments are carried out on a real-world dataset and the results show that COERR significantly outperforms other benchmarks

    Profitable Task Allocation in Mobile Cloud Computing

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    We propose a game theoretic framework for task allocation in mobile cloud computing that corresponds to offloading of compute tasks to a group of nearby mobile devices. Specifically, in our framework, a distributor node holds a multidimensional auction for allocating the tasks of a job among nearby mobile nodes based on their computational capabilities and also the cost of computation at these nodes, with the goal of reducing the overall job completion time. Our proposed auction also has the desired incentive compatibility property that ensures that mobile devices truthfully reveal their capabilities and costs and that those devices benefit from the task allocation. To deal with node mobility, we perform multiple auctions over adaptive time intervals. We develop a heuristic approach to dynamically find the best time intervals between auctions to minimize unnecessary auctions and the accompanying overheads. We evaluate our framework and methods using both real world and synthetic mobility traces. Our evaluation results show that our game theoretic framework improves the job completion time by a factor of 2-5 in comparison to the time taken for executing the job locally, while minimizing the number of auctions and the accompanying overheads. Our approach is also profitable for the nearby nodes that execute the distributor's tasks with these nodes receiving a compensation higher than their actual costs
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