10 research outputs found

    Truthful Computation Offloading Mechanisms for Edge Computing

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    Edge computing (EC) is a promising paradigm providing a distributed computing solution for users at the edge of the network. Preserving satisfactory quality of experience (QoE) for users when offloading their computation to EC is a non-trivial problem. Computation offloading in EC requires jointly optimizing access points (APs) allocation and edge service placement for users, which is computationally intractable due to its combinatorial nature. Moreover, users are self-interested, and they can misreport their preferences leading to inefficient resource allocation and network congestion. In this paper, we tackle this problem and design a novel mechanism based on algorithmic mechanism design to implement a system equilibrium. Our mechanism assigns a proper pair of AP and edge server along with a service price for each new joining user maximizing the instant social surplus while satisfying all users' preferences in the EC system. Declaring true preferences is a weakly dominant strategy for the users. The experimental results show that our mechanism outperforms user equilibrium and random selection strategies in terms of the experienced end-to-end latency

    Service Placement with Provable Guarantees in Heterogeneous Edge Computing Systems

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    Mobile edge computing (MEC) is a promising technique for providing low-latency access to services at the network edge. The services are hosted at various types of edge nodes with both computation and communication capabilities. Due to the heterogeneity of edge node characteristics and user locations, the performance of MEC varies depending on where the service is hosted. In this paper, we consider such a heterogeneous MEC system, and focus on the problem of placing multiple services in the system to maximize the total reward. We show that the problem is NP-hard via reduction from the set cover problem, and propose a deterministic approximation algorithm to solve the problem, which has an approximation ratio that is not worse than (1 − e−1)/4. The proposed algorithm is based on two subroutines that are suitable for small and arbitrarily sized services, respectively. The algorithm is designed using a novel way of partitioning each edge node into multiple slots, where each slot contains one service. The approximation guarantee is obtained via a specialization of the method of conditional expectations, which uses a randomized procedure as an intermediate step. In addition to theoretical guarantees, simulation results also show that the proposed algorithm outperforms other state-of-the-art approache

    Orchestration and Scheduling of Resources in Softwarized Networks

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    The Fifth Generation (5G) era is touted as the next generation of mobile networks that will unleash new services and network capabilities, opening up a whole new line of businesses recognized by a top-notch Quality of Service (QoS) and Quality of Experience (QoE) empowered by many recent advancements in network softwarization and providing an innovative on-demand service provisioning on a shared underlying network infrastructure. 5G networks will support the immerse explosion of the Internet of Things (IoT) incurring an expected growth of billions of connected IoT devices by 2020, providing a wide range of services spanning from low-cost sensor-based metering services to low-latency communication services touching health, education and automotive sectors among others. Mobile operators are striving to find a cost effective network solution that will enable them to continuously and automatically upgrade their networks based on their ever growing customers demands in the quest of fulfilling the new rising opportunities of offering novel services empowered by the many emerging IoT devices. Thus, departing from the shortfalls of legacy hardware (i.e., high cost, difficult management and update, etc.) and learning from the different advantages of virtualization technologies which enabled the sharing of computing resources in a cloud environment, mobile operators started to leverage the idea of network softwarization through several emerging technologies. Network Function Virtualization (NFV) promises an ultimate Capital Expenditures (CAPEX) reduction and high flexibility in resource provisioning and service delivery through replacing hardware equipment by software. Software Defined Network (SDN) offers network and mobile operators programmable traffic management and delivery. These technologies will enable the launch of Multi-Access Edge Computing (MEC) paradigm that promises to complete the 5G networks requirements in providing low-latency services by bringing the computing resources to the edge of the network, in close vicinity of the users, hence, assisting the limited capabilities of their IoT devices in delivering their needed services. By leveraging network softwarization, these technologies will initiate a tremendous re-design of current networks that will be transformed to self-managed, software-based networks exploiting multiple benefits ranging from flexibility, programmability, automation, elasticity among others. This dissertation attempts to elaborate and address key challenges related to enabling the re-design of current networks to support a smooth integration of the NFV and MEC technologies. This thesis provides a profound understanding and novel contributions in resource and service provisioning and scheduling towards enabling efficient resource and network utilization of the underlying infrastructure by leveraging several optimization and game theoretic techniques. In particular, we first, investigate the interplay existing between network function mapping, traffic routing and Network Service (NS) scheduling in NFV-based networks and present a Column Generation (CG) decomposition method to solve the problem with considerable runtime improvement over mathematical-based formulations. Given the increasing interest in providing low-latency services and the correlation existing between this objective and the goal of network operators in maximizing their network admissibility through efficiently utilizing their network resources, we revisit the latter problem and tackle it under different assumptions and objectives. Given its complexity, we present a novel game theoretic approach that is able to provide a bounded solution of the problem. Further, we extend our work to the network edge where we promote network elasticity and alleviate virtualization technologies by addressing the problem of task offloading and scheduling along with the IoT application resource allocation problem. Given the complexity of the problem, we propose a Logic-Based Benders (LBBD) decomposition method to efficiently solve it to optimality
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