3 research outputs found

    Aggregate Selection in Evolutionary Robotics

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    Can the processes of natural evolution be mimicked to create robots or autonomous agents? This question embodies the most fundamental goals of evolutionary robotics (ER). ER is a field of research that explores the use of artificial evolution and evolutionary computing for learning of control in autonomous robots, and in autonomous agents in general. In a typical ER experiment, robots, or more precisely their control systems, are evolved to perform a given task in which they must interact dynamically with their environment. Controllers compete in the environment and are selected and propagated based on their ability (or fitness) to perform the desired task. A key component of this process is the manner in which the fitness of the evolving controllers is measured. In ER, fitness is measured by a fitness function or objective function. This function applies some given criteria to determine which robots or agents are better at performing the task for which they are being evolved. Fitness functions can introduce varying levels of a priori knowledge into evolving populations. Som

    A componentbased approach to online software evolution:

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    SUMMARY Many software systems need to provide services continuously and uninterruptedly. Meanwhile, these software systems need to keep evolving continuously to fix bugs, add functions, improve algorithms, adapt to new running environments and platforms, or prevent potential problems. This situation makes online evolution an important issue in the field of software maintenance and evolution. This paper proposes a component-based approach to online software evolution. Nowadays component technology has been widely adopted. Component technology facilitates software evolution, but also introduces some new issues. In our approach, an application server is used to evolve the application, without special support from the compiler or operating system. The implementation and performance analysis of our approach are also covered

    Dynamically reconfigurable bio-inspired hardware

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    During the last several years, reconfigurable computing devices have experienced an impressive development in their resource availability, speed, and configurability. Currently, commercial FPGAs offer the possibility of self-reconfiguring by partially modifying their configuration bitstream, providing high architectural flexibility, while guaranteeing high performance. These configurability features have received special interest from computer architects: one can find several reconfigurable coprocessor architectures for cryptographic algorithms, image processing, automotive applications, and different general purpose functions. On the other hand we have bio-inspired hardware, a large research field taking inspiration from living beings in order to design hardware systems, which includes diverse topics: evolvable hardware, neural hardware, cellular automata, and fuzzy hardware, among others. Living beings are well known for their high adaptability to environmental changes, featuring very flexible adaptations at several levels. Bio-inspired hardware systems require such flexibility to be provided by the hardware platform on which the system is implemented. In general, bio-inspired hardware has been implemented on both custom and commercial hardware platforms. These custom platforms are specifically designed for supporting bio-inspired hardware systems, typically featuring special cellular architectures and enhanced reconfigurability capabilities; an example is their partial and dynamic reconfigurability. These aspects are very well appreciated for providing the performance and the high architectural flexibility required by bio-inspired systems. However, the availability and the very high costs of such custom devices make them only accessible to a very few research groups. Even though some commercial FPGAs provide enhanced reconfigurability features such as partial and dynamic reconfiguration, their utilization is still in its early stages and they are not well supported by FPGA vendors, thus making their use difficult to include in existing bio-inspired systems. In this thesis, I present a set of architectures, techniques, and methodologies for benefiting from the configurability advantages of current commercial FPGAs in the design of bio-inspired hardware systems. Among the presented architectures there are neural networks, spiking neuron models, fuzzy systems, cellular automata and random boolean networks. For these architectures, I propose several adaptation techniques for parametric and topological adaptation, such as hebbian learning, evolutionary and co-evolutionary algorithms, and particle swarm optimization. Finally, as case study I consider the implementation of bio-inspired hardware systems in two platforms: YaMoR (Yet another Modular Robot) and ROPES (Reconfigurable Object for Pervasive Systems); the development of both platforms having been co-supervised in the framework of this thesis
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