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    Generalization and Equilibrium in Generative Adversarial Nets (GANs)

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    We show that training of generative adversarial network (GAN) may not have good generalization properties; e.g., training may appear successful but the trained distribution may be far from target distribution in standard metrics. However, generalization does occur for a weaker metric called neural net distance. It is also shown that an approximate pure equilibrium exists in the discriminator/generator game for a special class of generators with natural training objectives when generator capacity and training set sizes are moderate. This existence of equilibrium inspires MIX+GAN protocol, which can be combined with any existing GAN training, and empirically shown to improve some of them.Comment: This is an updated version of an ICML'17 paper with the same title. The main difference is that in the ICML'17 version the pure equilibrium result was only proved for Wasserstein GAN. In the current version the result applies to most reasonable training objectives. In particular, Theorem 4.3 now applies to both original GAN and Wasserstein GA
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