4 research outputs found

    A Grey Wolf Intelligence based Recognition of Human-Action in Low Resolution Videos with Minimal Processing Time

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    The usage of video cameras for security purposes has grown in recent years. The time for recognition of human plays an important role in solving many real time problems. In this paper, the process for identifying human action is done by separating the background using local binary pattern (LBP) and features extracted using faster histogram of gradients (FHOG) and Eigen values based on power method. The features are combined and optimized using grey wolf optimization (GWO) and finally classified using support vector machine (SVM). The experimental results are compared with existing methods in identifying the human action. The time factor is evaluated and compared with different optimization techniques like particle swarm optimization (PSO), Firefly algorithm (FA) and grey wolf optimization. The entire process is performed on three well known datasets like VIRAT dataset, KTH dataset and Soccer dataset. The comparison results prove that the recognition is done in quick time i.e. 10.28sec with improved rate of accuracy 93.35% for soccer dataset using proposed method

    On the Effects of Low Video Quality in Human Action Recognition

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    Human activity recognition is one of the most intensively studied areas of computer vision and pattern recognition in recent years. A wide variety of approaches have shown to work well against challenging image variations such as appearance, pose and illumination. However, the problem of low video quality remains an unexplored and challenging issue in real-world applications. In this paper, we investigate the effects of low video quality in human action recognition from two perspectives: videos that are poorly sampled spatially (low resolution) and temporally (low frame rate), and compressed videos affected by motion blurring and artifacts. In order to increase the robustness of feature representation under these conditions, we propose the usage of textural features to complement the popular shape and motion features. Extensive experiments were carried out on two well-known benchmark datasets of contrasting nature: the classic KTH dataset and the large-scale HMDB51 dataset. Results obtained with two popular representation schemes (Bag-of-Words, Fisher Vectors) further validate the effectiveness of the proposed approach
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