55 research outputs found

    Proprioception and Tail Control Enable Extreme Terrain Traversal by Quadruped Robots

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    Legged robots leverage ground contacts and the reaction forces they provide to achieve agile locomotion. However, uncertainty coupled with contact discontinuities can lead to failure, especially in real-world environments with unexpected height variations such as rocky hills or curbs. To enable dynamic traversal of extreme terrain, this work introduces 1) a proprioception-based gait planner for estimating unknown hybrid events due to elevation changes and responding by modifying contact schedules and planned footholds online, and 2) a two-degree-of-freedom tail for improving contact-independent control and a corresponding decoupled control scheme for better versatility and efficiency. Simulation results show that the gait planner significantly improves stability under unforeseen terrain height changes compared to methods that assume fixed contact schedules and footholds. Further, tests have shown that the tail is particularly effective at maintaining stability when encountering a terrain change with an initial angular disturbance. The results show that these approaches work synergistically to stabilize locomotion with elevation changes up to 1.5 times the leg length and tilted initial states.Comment: 8 pages, 9 figures, accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 202

    Design and experimental validation of reorientation manoeuvres for a free falling robot inspired from the cat righting reflex

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    This paper presents two distinct manoeuvres allowing an articulated robot in free fall to change its orientation using closed paths in the joint space. It is shown through dynamics simulations that the magnitude of the net rotation is dependent upon the amplitude of the angular displacement of the joints. With realistic joint limitations, the robot, which includes rotary actuators only, can perform a 180-degree reorientation about its longitudinal axis, similar to the cat righting reflex. The second manoeuvre allows the robot to accomplish rotations of smaller magnitude about a different axis. A physical prototype and a VICON motion tracking system are used to experimentally validate the simulation results. Finally, it is shown that the two manoeuvres, which yield rotations about fixed axes, can be repeated and alternated to enable the robot to reach any arbitrary 3D orientation

    Analytically-Guided Design of a Tailed Bipedal Hopping Robot

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    We present the first fully spatial hopping gait of a 12 DoF tailed biped driven by only 4 actuators. The control of this physical machine is built up from parallel compositions of controllers for progressively higher DoF extensions of a simple 2 DoF, 1 actuator template. These template dynamics are still not themselves integrable, but a new hybrid averaging analysis yields a conjectured closed form representation of the approximate hopping limit cycle as a function of its physical and control parameters. The resulting insight into the role of the machine\u27s kinematic and dynamical design choices affords a redesign leading to the newly achieved behavior

    Comparative Design, Scaling, and Control of Appendages for Inertial Reorientation

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    This paper develops a comparative framework for the design of an actuated inertial appendage for planar reorientation. We define the Inertial Reorientation template, the simplest model of this behavior, and leverage its linear dynamics to reveal the design constraints linking a task with the body designs capable of completing it. As practicable inertial appendage designs lead to physical bodies that are generally more complex, we advance a notion of “anchoring” whereby a judicious choice of physical design in concert with an appropriate control policy yields a system whose closed loop dynamics are sufficiently captured by the template as to permit all further design to take place in its far simpler parameter space. This approach is effective and accurate over the diverse design spaces afforded by existing platforms, enabling performance comparison through the shared task space. We analyze examples from the literature and find advantages to each body type, but conclude that tails provide the highest potential performance for reasonable designs. Thus motivated, we build a physical example by retrofitting a tail to a RHex robot and present empirical evidence of its efficacy. For more information: Kod*la

    Frontal plane stabilization and hopping with a 2DOF tail

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    The Jerboa, a tailed bipedal robot with two hip-actuated, passive-compliant legs and a doubly actuated tail, has been shown both formally and empirically to exhibit a variety of stable hopping and running gaits in the sagittal plane. In this paper we take the first steps toward operating Jerboa as a fully spatial machine by addressing the predominant mode of destabilization away from the sagittal plane: body roll. We develop a provably stable controller for underactuated aerial stabilization of the coupled body roll and tail angles, that uses just the tail torques. We show that this controller is successful at reliably reorienting the Jerboa body in roughly 150 ms of freefall from a large set of initial conditions. This controller also enables (and appears intuitively to be crucial for) sustained empirically stable hopping in the frontal plane by virtue of its substantial robustness against destabilizing perturbations and calibration errors. The controller as well as the analysis methods developed here are applicable to any robotic platform with a similar doubly-actuated spherical tail joint

    Killing Behavior in Smilodon Fatalis (Mammalia, Carnivora, Felidae) based on Functional Anatomy and Body Proportions of the Front- and Hind Limbs

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    Elongated canines exclusively evolved in carnivores, which are able to stabilize their victims with their anterior extremities. It was shown that power and agility of the front limbs are strongly correlated with the development of sabers. Limb- and skull proportions of the extinct cat Smilodon fatalis were therefore compared with those of six extant species of large felids and those of Canis lupus. Furthermore, differences in hunting behavior and locomotory capabilities were analyzed. Ratios of limb segment lengths have been shown to relate to functional and locomotory differences (e.g., cursoriality) in both extinct and extant felines. S. fatalis is equipped with relatively short and sturdy limbs. Moreover, it possessed a great angle of inclination of the olecranon fossa relative to the long axis of the humerus, in addition to a wide and laterally oriented radial notch. The radial head was more circular than in any other extant cat member. Additionally, the Teres major muscle inserts further away from the shoulder joint and the joints are more powerfully built and demonstrate a great amount of strength and flexibility. It is very likely that Smilodon preyed on the large contemporary megafauna because of its overall more powerful anatomy compared to that of modern felines. Nevertheless, it is still a matter of dispute exactly, which hunting method S. fatalis applied. It is suggested that its massive forelimbs were employed to grasp and hold large prey, which was then pulled down and finally killed or fatally wounded with a canine shear bite applied to the throat or abdomen. In contrast, the lightly built Acinonyx jubatus is found exclusively in low structured habitats, consequently it has the relatively longest limbs of all large felids, the smallest angle of inclination of the olecranon fossa and an insertion of the T. major closer to the joint. Its prey usually weighs less than its own body weight. Bivariate regression analyses on log-transformed limb segment lengths were employed to test overall differences and scaling variations in limb proportions. Multivariate factorial- and discriminant analysis were performed on a number of limb dimensions of all the examined species. Results reveal that cats can accurately be distinguished into three different categories upon these ratios (even across taxonomic boundaries): 1. Highly cursorial felines like the cheetah, 2. Pantherine cats, including the puma, 3. Dirk-toothed cats such S. fatalis, and X. hodsonae (scimitar-toothed felid with the morphology of dirk-toothed cat)

    Inherently Elastic Actuation for Soft Robotics

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    Design of high-performance legged robots: A case study on a hopping and balancing robot

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    The availability and capabilities of present-day technology suggest that legged robots should be able to physically outperform their biological counterparts. This thesis revolves around the philosophy that the observed opposite is caused by over-complexity in legged robot design, which is believed to substantially suppress design for high-performance. In this dissertation a design philosophy is elaborated with a focus on simple but high performance design. This philosophy is governed by various key points, including holistic design, technology-inspired design, machine and behaviour co-design and design at the performance envelope. This design philosophy also focuses on improving progress in robot design, which is inevitably complicated by the aspire for high performance. It includes an approach of iterative design by trial-and-error, which is believed to accelerate robot design through experience. This thesis mainly focuses on the case study of Skippy, a fully autonomous monopedal balancing and hopping robot. Skippy is maximally simple in having only two actuators, which is the minimum number of actuators required to control a robot in 3D. Despite its simplicity, it is challenged with a versatile set of high-performance activities, ranging from balancing to reaching record jump heights, to surviving crashes from several meters and getting up unaided after a crash, while being built from off-the-shelf technology. This thesis has contributed to the detailed mechanical design of Skippy and its optimisations that abide the design philosophy, and has resulted in a robust and realistic design that is able to reach a record jump height of 3.8m. Skippy is also an example of iterative design through trial-and-error, which has lead to the successful design and creation of the balancing-only precursor Tippy. High-performance balancing has been successfully demonstrated on Tippy, using a recently developed balancing algorithm that combines the objective of tracking a desired position command with balancing, as required for preparing hopping motions. This thesis has furthermore contributed to several ideas and theories on Skippy's road of completion, which are also useful for designing other high-performance robots. These contributions include (1) the introduction of an actuator design criterion to maximize the physical balance recovery of a simple balancing machine, (2) a generalization of the centre of percussion for placement of components that are sensitive to shock and (3) algebraic modelling of a non-linear high-gravimetric energy density compression spring with a regressive stress-strain profile. The activities performed and the results achieved have been proven to be valuable, however they have also delayed the actual creation of Skippy itself. A possible explanation for this happening is that Skippy's requirements and objectives were too ambitious, for which many complications were encountered in the decision-making progress of the iterative design strategy, involving trade-offs between exercising trial-and-error, elaborate simulation studies and the development of above-mentioned new theories. Nevertheless, from (1) the resulting realistic design of Skippy, (2) the successful creation and demonstrations of Tippy and (3) the contributed theories for high-performance robot design, it can be concluded that the adopted design philosophy has been generally successful. Through the case study design project of the hopping and balancing robot Skippy, it is shown that proper design for high physical performance (1) can indeed lead to a robot design that is capable of physically outperforming humans and animals and (2) is already very challenging for a robot that is intended to be very simple
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