5,393 research outputs found

    Robustness of 3D Deep Learning in an Adversarial Setting

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    Understanding the spatial arrangement and nature of real-world objects is of paramount importance to many complex engineering tasks, including autonomous navigation. Deep learning has revolutionized state-of-the-art performance for tasks in 3D environments; however, relatively little is known about the robustness of these approaches in an adversarial setting. The lack of comprehensive analysis makes it difficult to justify deployment of 3D deep learning models in real-world, safety-critical applications. In this work, we develop an algorithm for analysis of pointwise robustness of neural networks that operate on 3D data. We show that current approaches presented for understanding the resilience of state-of-the-art models vastly overestimate their robustness. We then use our algorithm to evaluate an array of state-of-the-art models in order to demonstrate their vulnerability to occlusion attacks. We show that, in the worst case, these networks can be reduced to 0% classification accuracy after the occlusion of at most 6.5% of the occupied input space.Comment: 10 pages, 8 figures, 1 tabl

    Feature-Guided Black-Box Safety Testing of Deep Neural Networks

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    Despite the improved accuracy of deep neural networks, the discovery of adversarial examples has raised serious safety concerns. Most existing approaches for crafting adversarial examples necessitate some knowledge (architecture, parameters, etc.) of the network at hand. In this paper, we focus on image classifiers and propose a feature-guided black-box approach to test the safety of deep neural networks that requires no such knowledge. Our algorithm employs object detection techniques such as SIFT (Scale Invariant Feature Transform) to extract features from an image. These features are converted into a mutable saliency distribution, where high probability is assigned to pixels that affect the composition of the image with respect to the human visual system. We formulate the crafting of adversarial examples as a two-player turn-based stochastic game, where the first player's objective is to minimise the distance to an adversarial example by manipulating the features, and the second player can be cooperative, adversarial, or random. We show that, theoretically, the two-player game can con- verge to the optimal strategy, and that the optimal strategy represents a globally minimal adversarial image. For Lipschitz networks, we also identify conditions that provide safety guarantees that no adversarial examples exist. Using Monte Carlo tree search we gradually explore the game state space to search for adversarial examples. Our experiments show that, despite the black-box setting, manipulations guided by a perception-based saliency distribution are competitive with state-of-the-art methods that rely on white-box saliency matrices or sophisticated optimization procedures. Finally, we show how our method can be used to evaluate robustness of neural networks in safety-critical applications such as traffic sign recognition in self-driving cars.Comment: 35 pages, 5 tables, 23 figure

    Generalization and Equilibrium in Generative Adversarial Nets (GANs)

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    We show that training of generative adversarial network (GAN) may not have good generalization properties; e.g., training may appear successful but the trained distribution may be far from target distribution in standard metrics. However, generalization does occur for a weaker metric called neural net distance. It is also shown that an approximate pure equilibrium exists in the discriminator/generator game for a special class of generators with natural training objectives when generator capacity and training set sizes are moderate. This existence of equilibrium inspires MIX+GAN protocol, which can be combined with any existing GAN training, and empirically shown to improve some of them.Comment: This is an updated version of an ICML'17 paper with the same title. The main difference is that in the ICML'17 version the pure equilibrium result was only proved for Wasserstein GAN. In the current version the result applies to most reasonable training objectives. In particular, Theorem 4.3 now applies to both original GAN and Wasserstein GA
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